A Good Snowman Is Hard To Build | |
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Developer(s) |
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Publisher(s) | Draknek |
Designer(s) |
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Composer(s) | |
Engine | OpenFL |
Platform(s) | Linux, OS X, Windows, Android, iOS, Nintendo Switch |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
A Good Snowman Is Hard to Build is a 2015 puzzle video game developed by Alan Hazelden and Benjamin Davis and published by Draknek. The game was released in 2015 for Linux, OS X, Windows, Android, and iOS.
A Good Snowman Is Hard to Build is a grid-based puzzle video game that tasks players with helping a featureless monster to build snowmen. Snowmen are built by stacking three snowballs of decreasing size. Rolling small or medium-sized balls over snowy ground increases their size. Building all snowmen in a room unlocks adjacent rooms which are all part of a hedge maze.[1]
Players can undo one move at a time or reset a room.[2]
A Good Snowman Is Hard to Build was created by UK-based independent developers Alan Hazelden and Benjamin Davis.[3][4] Its prototype was developed using Puzzlescript, an open-source HTML5 puzzle game engine, in 2014.[5] The commercial release was written in Haxe and OpenFL[6] and released for Linux, OS X, and Windows-based personal computers on 25 February 2015.[7] A version for Android and iOS mobile devices was released on 9 December 2015.[8][9] A Nintendo Switch version released on 2 September 2021.[10]
Aggregator | Score |
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Metacritic | 93/100[11] |
A Good Snowman Is Hard to Build received "universal acclaim" from professional critics, according to the review aggregator website Metacritic.[11]