Crash Bash
North American box art
Developer(s)Eurocom Entertainment Software
Publisher(s)Sony Computer Entertainment
Producer(s)Jon Williams
Mark Cerny
Composer(s)Steve Duckworth
SeriesCrash Bandicoot
Platform(s)PlayStation
Release
  • NA: November 6, 2000
  • EU: December 1, 2000
Genre(s)Party
Mode(s)Single-player, multiplayer

Crash Bash is a party video game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation.

Crash Bash is the fifth installment in the Crash Bandicoot series. It is the first Crash Bandicoot game not to be developed by Naughty Dog (who had left the series to develop the Jak and Daxter series), the last game released for the PlayStation console, and the first in the party genre (the second being Crash Boom Bang! six years later). The game's story centers on a contest of minigames held by Aku Aku and Uka Uka to decide whether good or evil is the strongest.

Gameplay

A "Polar Push" level in Crash Bash featuring Cortex, Coco, Tiny and Dingodile

Crash Bash is a party game for up to four human or computer-controlled players. The game features several rounds of minigames in which the goal is to defeat opponents by reducing their health to zero or otherwise knocking them out. The last player standing wins the round, and the first player to win a set number of rounds wins the game.[1] The main mode of play in Crash Bash is the Adventure Mode, in which one or two players must win all 28 levels to complete.[1] The player must win every collectible in each arena before advancing to the next. An arena boss minigame is unlocked when the player accretes a set number of collectibles.[1] Minigames include races and other player elimination games.[1]

The premise of the game's plot is an argument between Aku Aku and Uka Uka over whether good is stronger than evil.[2] They decide to hold a team-based contest.[3]

Reception

Crash Bash received "mixed or average" reviews, according to review aggregator Metacritic.[4] Human Tornado of GamePro noted that the collection of minigames was built for four simultaneous players and added that the game was more fun with more people.[5] Shawn Sparks of Game Revolution praised the "solid" graphics, number of minigames and "great" multiplayer.[6] Doug Perry of IGN concluded that the game was unoriginal and shallow but worked as a "social magnet amongst the geek elite".[8] Ryan Davis of GameSpot described Crash Bash as rather dull and mediocre.[7]

Daniel Erickson reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "If you're planning on playing with two or fewer people, go ahead and mentally remove a star from the rating. Otherwise, get a big group together and enjoy."[9]

Crash Bash received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[10] indicating sales of at least 300,000 copies in the United Kingdom.[11]

References

  1. ^ a b c d Eurocom (2000). Crash Bash Instruction Booklet. Sony Computer Entertainment America.
  2. ^ Eurocom. Crash Bash (PlayStation). Sony Computer Entertainment America. Level/area: Opening sequence. Aku Aku: Uka Uka, how many times must you be told? You cannot defeat me. Uka Uka: I have heard enough of your shallow wisdom. It is I who is the strongest, and it is evil that will ultimately prevail!
  3. ^ Eurocom. Crash Bash (PlayStation). Sony Computer Entertainment America. Level/area: Opening sequence. Uka Uka: A contest, then. Good against evil. Your players against mine!
  4. ^ a b "Crash Bash for PlayStation Reviews". Metacritic. Retrieved August 31, 2009.
  5. ^ a b Human Tornado (November 24, 2000). "Review : Crash Bash [PlayStation] - from GamePro.com". GamePro. Archived from the original on 2009-10-02. Retrieved 31 August 2009. Not to say that Crash Bash can't be played alone, but when there's a room full of people, Crash Bash suddenly becomes ten times more fun.
  6. ^ a b Shawn Sparks (November 1, 2000). "Crash Bash review for the PS". Game Revolution. Retrieved August 31, 2009. The sheer variety of games will entertain most any party for hours on end (or at least until the beer runs out.)
  7. ^ a b Ryan T. Davis (November 7, 2000). "Crash Bash Review for PlayStation - Gamespot". GameSpot. Retrieved August 31, 2009. Utterly run of the mill, completely middle of the road. Its flaws may not be glaring, but there isn't a single aspect of the game that truly shines through.
  8. ^ a b Doug Perry (November 7, 2000). "IGN: Crash Bash Review". IGN. Retrieved August 31, 2009. It's not original and it's not deep, but it's packed with tons of silly games and it's a social magnet amongst the geek elite.
  9. ^ a b Erickson, Daniel (January 2001). "Finals". Next Generation. Vol. 4, no. 1. Imagine Media. p. 106.
  10. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  11. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.