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Fading Suns
Fading Suns (2nd edition) cover
DesignersBill Bridges, Andrew Greenberg
PublishersHolistic Design, Inc.
Publication1996 (1st edition)
1999 (2nd edition)
2001 (d20 edition)
2007 (2nd edition Revised Rulebook)
2012 (Revised edition - Player's Guide)
2013 (Revised edition - Game Master's Guide)
GenresScience fiction
SystemsVictory Point System, d20 System

Fading Suns is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game (Emperor of the Fading Suns), a live action role-playing game (Passion Play), and for a space combat miniature game (Noble Armada).

History

After the computer game Machiavelli the Prince, Holistic Design decided to do something new - a space strategy computer game, which would eventually become Emperor of the Fading Suns (1996).[1]: 322  Holistic brought on two experienced world designers, Andrew Greenberg and Bill Bridges, to create a cohesive and interesting universe for the game, which would also be used as the basis for a tabletop roleplaying game to be released simultaneously with the computer game.[1]: 322  Greenberg and Bridges had helped define the style of White Wolf Publishing's World of Darkness, and according to Shannon Appelcline, people noticed this game's similarity to the "White Wolf style".[1]: 322  Appelcline comments further: "Fading Suns is unique mainly for its distinctive setting. It is a hard science-fiction game, but much of the universe has fallen back to Medieval technology. Noble houses, guilds and a monolithic church control most of the power in the universe. Many people compare the universe to that of Frank Herbert's Dune, though Bridges points to Gene Wolfe's The Book of the New Sun, Isaac Asimov's Foundation and others as his inspiration."[1]: 322  Over the next few years Fading Suns was supported extensively with supplements, and for a time, the line did well.[1]: 322  Holistic released the tabletop miniatures game Noble Armada (1998) – co-designed by Ken Lightner and Chris Wiese – a spaceship combat game compatible with Fading Suns.[1]: 323  Passion Play (1999) was a LARP for Fading Suns.[1]: 323  Holistic printed a d20 version of Fading Suns (2001), and then dual-statted later Fading Suns supplements to use both d20 and their own "Victory Point System".[1]: 323 

Game setting

The action is set in a future medieval-analogue empire built on the remains of a previous, more sophisticated human galaxy-spanning civilization made possible by ancient "Jumpgates". The Jumpgates are relics left over from an ancient civilization or civilizations, the mysterious Anunnaki, who seems to have influenced the evolution of the lesser species (such as humans) for their own end, and waged a devastating war many millennia ago using the lesser species as tools of war.

The atmosphere is strongly reminiscent of Frank Herbert's Dune and of the Hyperion stories by Dan Simmons, but borrows from many other science fiction books and movies as well.

Power is administered by noble houses, guilds, and a monolithic Holy Church. Psionic powers exist but psionicists are often hunted down and killed by the Church (or led back to orthodoxy and enrolled in the Church's ranks). The Church is also capable of producing miracles through Theurgic rites, a kind of divine sorcery.

While most roleplaying situations arise from the strict codes regulating the everyday life of the empire's citizens, the imperial age is rife with opportunities for adventure: following the fall of the old regime and the following centuries of darkness and warfare, many worlds have slipped back to a pre-civilized state, and a number of alien threats lurk in the shadows.

Players take the roles of members of the aristocracy, of the various merchant guilds or of a number of religious sects, and alien characters are also available.

A large library of supplements provides description of locales (planets, space stations, whole sections of space), alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting.

Game system

The Fading Suns engine uses a simple attribute & skill, level and classless, dice pool-powered system, called the Victory Point System (VPS). The second edition of the game rules solved many of the issues raised by the earlier rulebook, while increasing the amount of data available. The current Revised Edition further updated and streamlined the VPS mechanics.

While generally stereotypical in their template-like form, characters are easily personalized.

In 2000, an adaptation of the setting to the popular 3rd edition OGL system was also been published - D20 Fading Suns. For several years, supplements carried rules for both systems.

Holistic Design has released a LARP version of Fading Suns entitled Passion Play.

Authors

Fading Suns was written by Andrew Greenberg and Bill Bridges, known for having been involved with the original Vampire: The Masquerade and Werewolf: The Apocalypse role-playing games which were published by White Wolf Publishing.

Sourcebooks

Victory Point System:

Collections:

d20 System:

Passion Play:

Fiction:

RedBrick LLC Publications

FASA Games Publications

References

  1. ^ a b c d e f g h Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.