Ghost of Lion Castle
CodeBSOLO
TSR product code9096
Rules requiredDungeons & Dragons
Character levelssolo
Campaign settingMystara
AuthorsMerle M. Rasmussen
First published1984
Linked modules
B1, B2, B3, B4, B5, B6, B7, B8, B9, B1-9, B10, B11, B12, BSOLO

Ghost of Lion Castle is a 1984 adventure module for the Dungeons & Dragons fantasy roleplaying game. Its module code is BSOLO, and it was written by Merle M. Rasmussen with cover art by Bob Maurus.

Plot summary

Ghost of Lion Castle is a solo scenario, including solo combat rules, and is intended for a low-level character.[1] The player character investigates a castle shaped like a vast lion.[1]

Ghost of Lion Castle is a Basic D&D adventure that can be played in a few solitary hours, in which the player can be heir to the great wizard Sargon whose ghost haunts Lion Castle. The player can use one of six provided magic-user or elf characters or one of the player's own player characters, limited to the modified spells listed and to third level experience. The player gets maps of the main walls and hallways of Lion Castle, printed on three of the cover's six panels. With twelve days' rations when the character reaches the outer wall, the character still must be crafty enough to fight through wandering monsters and deadly traps to gain Sargon's blessing.[2]

This adventure is intended for one player only, who makes all of the choices and enjoys all of the rewards. A mighty wizard once lived in Lion Castle, but he is a ghost now, haunting those halls, and waiting for an heir. It is said that he is a great cat that sits upon the northern grasslands, waiting to pounce on adventurers just like the player characters.

Publication history

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Ghost of Lion Castle was written by Merle M. Rasmussen, and published by TSR in 1984 as a 32-page booklet with an outer folder.[1]

Reception

C. Mara Mallory reviewed Ghost of Lion Castle in The Space Gamer No. 75.[2]

References

  1. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 136. ISBN 0-87975-653-5.
  2. ^ a b Collins, Russell Grant (July–August 1985). "Capsule Reviews". The Space Gamer (75). Steve Jackson Games: 43–44.