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Lillian F. Schwartz (born 1927) is an American artist considered a pioneer of computer-mediated art and one of the first artists notable for basing almost her entire oeuvre on computational media. Many of her ground-breaking projects were done in the 1960s and 1970s, well before the desktop computer revolution made computer hardware and software widely available to artists.

Early life and artistic training

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Schwartz was born in 1927 as the youngest of her parent's 13 children, and grew up during the Great Depression.[1][2] As a young girl, she experimented with slate, mud, sticks, and chalk as free materials for making art.[2] She studied to become a nurse under a World War II education program and later on found her training in anatomy, biology, and the use of plaster valuable in making art. Stationed in Japan during the postwar occupation in an area between Hiroshima and Nagasaki, she contracted polio, which paralyzed her for a time. As part of her rehabilitation, she studied calligraphy with the artist Tshiro.[3]

After her return to the United States, she continued to experiment with media, including metal and plastic sculpture. In this period, she had to have surgery for a thyroid tumor, possibly from exposure to plastic solvents.[4]

Career

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By 1966, Schwartz had begun working with light boxes and mechanical devices like pumps, and she became a member of the Experiments in Art and Technology (E.A.T.) group that brought together artists and engineers as collaborators. In 1968 her kinetic sculpture Proxima Centauri was included in the important early show of machine art at the Museum of Modern Art in New York entitled "The Machine as Seen at the End of the Mechanical Age."[2] This sculpture was later used as a special effect for a Star Trek episode, in which it served as a prison for Spock's brain.[5]

Schwartz was brought into Bell Labs by Leon Harmon, where she was a "resident visitor" from 1969-2002.[6][7] While there, she worked with engineers John Vollaro and others, including extensive collaboration with Ken Knowlton, a software engineer and computer artist who had also had work in the 1968 Museum of Modern Art show. That collaboration produced a series of computer-animated films, each built from the output of visual generative algorithms written by Knowlton and edited by Schwartz.[8] She took classes in programming at The New School for Social Research around that same time. She began making paintings and films with a combination of hand painting, digital collaging, computer and other image processing, and optical post-processing, initially working with Knowlton's 1963 computer graphics language, BEFLIX, his subsequent graphics language EXPLOR and also SYMBOLICS. By 1975, Schwartz and Knowlton, in collaboration, had made ten of the first digitally created computer-animated films to be exhibited as works of fine art: Pixillation, Olympiad, UFOs, Enigma, Googolplex, Apotheosis, Affinities, Kinesis, Alae and Metamorphosis.

While those 10 films did not yet involve the digital editing of images or image sequences, Schwartz having edited them as physical film the conventional way, in her work of subsequent periods, Schwartz's creative cobbling together of different, often cutting-edge technologies has been said to prefigure what would later become common practice in such programs as Photoshop and Final Cut Pro.

Schwartz has contributed to scientific research on color perception and sound. She had been a consultant at AT&T Bell Laboratories, IBM's Thomas J. Watson Research Laboratory, Exxon Research Center and Lucent Technologies Bell Labs Innovations.[9]

Notable works

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Schwartz used the works of Leonardo da Vinci extensively in experiments with computers. One notable work she created is Mona/Leo, for which she compared the image of a Leonardo da Vinci self-portrait with the Mona Lisa, matching the two faces feature by feature to show their underlying structural similarity.[10][11] Specifically, she replaced the right side of the Mona Lisa with the flipped left side of a red chalk self-portrait of Leonardo. Superimposed lines drawn on the image showing the close alignments of the bottom of the eye, eyebrow, nose and chin prompted her to argue that the Mona Lisa is in part a cryptic self-portrait of the artist. In further experiments along these lines, she removed the gray tones in Leonardo da Vinci's self-portrait and superimposed the Mona Lisa eye over it. Not everyone is convinced by her argument for the identity of Leonardo da Vinci and the Mona Lisa; one common counter-argument is that the similarities are due to both portraits having been created by the same person and therefore bearing the hallmarks of a characteristic style. Additionally, though the drawing on which Schwartz based the comparison is held to be a self-portrait, there is no firm historical evidence to support this theory.

In a similar experiment, Schwartz used a custom ray-tracing program to investigate the perspective anomalies in the drawing of da Vinci's fresco painting of the Last Supper.[12] Her 3D computer-generated model showed that the perspective lines in the Last Supper do match up with (extend) the architecture of the refectory of Santa Maria delle Grazie in Milan where the fresco is located, but only because of certain changes Leonardo made to standard linear perspective.

Reception and legacy

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Schwartz has been called a pioneer in "establishing computers as a valid and fruitful artistic medium" by physicist and Nobel laureate Arno Penzias and a trailblazer and virtuoso by the philosopher-artist Timothy Binkley.[13] Her films have been included in the Venice Biennale and the Cannes Film Festival, among many others, and have received numerous awards.[14] In 1984, Schwartz created a computer-generated TV spot that for the newly renovated Museum of Modern Art in New York; the public service announcement won an Emmy Award.[15][12]

Schwartz's artworks have been exhibited at the Museum of Modern Art (New York),[2] the Metropolitan Museum of Art,[16] the Whitney Museum of American Art,[17] the Moderna Museet (Stockholm),[18] Centre Pompidou (Paris),[19] Stedelijk Museum of Art (Amsterdam),[12] the Grand Palais Museum (Paris), and at numerous galleries and festivals worldwide. Schwartz has been a visiting member of the Computer Science Department at the University of Maryland; an adjunct professor at the Kean College, Fine Arts Department; an adjunct professor at the Rutgers University Visual Arts Department; a visiting scholar at New York University;[20] and a Member of the Graduate Faculty of The School of Visual Arts, NYC. She has also been an Artist in Residence at Channel 13, WNET, New York. She has been a fellow of the World Academy of Science and Art since 1988.

List of awards and grants

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List of publications

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References

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  1. ^ Brock, David C. (2021-11-17). "Lillian Schwartz: Pushing the Medium". Computer History Museum. Retrieved 2024-07-25.
  2. ^ a b c d "Breaking Boundaries: Celebrating Creativity with Computer Art Pioneer Lillian F. Schwartz". Computer History Museum. Retrieved 2024-07-28.
  3. ^ Garcia, Chris; Plutte, Jon (August 21, 2013). "Oral History of Lillian F. Schwartz" (PDF). Computer History Museum.
  4. ^ Lillian F. Schwartz with Laurens R. Schwartz (1992). The Computer Artist's Handbook. W.W. Norton.
  5. ^ Schwartz, 1992.
  6. ^ Voon, Claire (2016-10-19). "Paying Tribute to Lillian Schwartz, a Computer Art Pioneer". Hyperallergic. Retrieved 2024-08-05.
  7. ^ ""Leon Harmon" by Lillian F. Schwartz, 1969 - The Henry Ford". www.thehenryford.org. Retrieved 2024-08-05.
  8. ^ Thorp (2014-10-17). "Art at the Edge of Tomorrow". Medium. Retrieved 2016-02-08.
  9. ^ "Technocultures: The History of Digital Art – A Conversation | MFACA". mfaca.sva.edu. Retrieved 2016-12-21.
  10. ^ Antoinette LaFarge (Oct 1996). "The Bearded Lady & the Shaven Man: Mona Lisa, Meet Mona/Leo". Leonardo: The Journal of the International Society of Art, Science, and Technology.
  11. ^ "Section 9: Computer Artists". excelsior.biosci.ohio-state.edu. Retrieved 2016-12-21.
  12. ^ a b c Rutkoff, Rebekah (2016-10-01). "PAINTING BY NUMBERS: THE ART OF LILLIAN SCHWARTZ". Artforum. Retrieved 2024-08-05.
  13. ^ Schwartz, 1992.
  14. ^ Barzyk, Fred; Loxton, David R.; Flacks, Niki; Conway, Kevin (1980-01-09), The Lathe of Heaven, retrieved 2016-12-21
  15. ^ "Lillian F. Schwartz". Centre de Cultura Contemporània de Barcelona. Retrieved 2024-08-05.
  16. ^ Bonomo, Josephine (1975-02-02). "Computer Creates Art in Watchung". The New York Times. ISSN 0362-4331. Retrieved 2024-08-05.
  17. ^ "Programmed: Rules, Codes, and Choreographies in Art, 1965–2018". whitney.org. Retrieved 2024-08-05.
  18. ^ Warren, Virginia Lee (1971-10-25). "An Artist Makes House Calls to Treat Her Ailing Works". The New York Times. ISSN 0362-4331. Retrieved 2024-08-06.
  19. ^ Macel, Christine; Ziebinska-Lewandowska, Karolina (2021). Women in Abstraction. London: Thames & Hudson Ltd. ISBN 9780500094372.
  20. ^ "DIMACS Workshop on Algorithmic Mathematical Art: Special Cases and Their Applications". dimacs.rutgers.edu. Retrieved 2024-08-05.
  21. ^ 'Raya And The Last Dragon' and 'Belle' among Annie nominees|Screen Daily International
  22. ^ "2015 Distinguished Artist Award: Lillian Schwartz". ACM SIGGRAPH. 2015-06-11. Retrieved 2016-12-20.
  23. ^ "28th Annual New York Emmy Awards" (PDF).
  24. ^ Schwartz, Lillian F. (1998). "Computer-aided illusions: ambiguity, perspective and motion". The Visual Computer. 14 (2): 52–68. doi:10.1007/s003710050123. ISSN 0178-2789.
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