This is a list of characters from the Forgotten Realms campaign setting for the Dungeons and Dragons roleplaying game. Most of these characters have appeared in the multiple series of novels set in the Forgotten Realms.

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A

Aballister Bonaduce

Further information: Aballister Bonaduce

Abazigal

Further information: Bhaalspawn § Abazigal

Abdel Adrian

Further information: Bhaalspawn § Abdel_Adrian

Adalon

Further information: Adalon

Adon

Further information: Adon (Forgotten Realms)

Akabar Bel Akash

Further information: Akabar Bel Akash

Akar Kessell

Further information: Akar Kessell

Aldanon

Further information: Aldanon

Alias

Alias is the name of the female warrior whose first appearance is in the novel Azure Bonds, written by Jeff Grubb and Kate Novak. She is not a natural human being, but instead the construct of an alliance between several powerful groups.

Appearance

Alias is a beautiful young woman with green eyes and reddish-blonde hair. She also has a set of twisting blue runes tattooed on her right arm, which previously represented her creators, but with their defeat, are a simple swirl of thorns and waves, ending with a rose at the wrist.

Biography

Alias's origins are with Finder Wyvernspur, a bard and hero, who feared the loss of his great artistic works at the end of his life. In order to prevent that, he attempted to create a clone of himself, but he failed in that endeavor, killing one of his assistants and injuring another, leading the Harpers to erase his very name from existence and banish him to the Citadel of White Exile.

However, this was not complete, and a powerful sorceress, Cassana of Westgate learned of Finder's actions, and sought him out, in order to remake his creation. Together with him, her former lover, the Lich Zrie Praxis, the Cult of Moander, the Fire Knives, a band of assassins, and the demon Phalse, the allied group united to create their own clone, which was made in Cassana's image.

The sigils which were formerly on Alias's right arm are: insect squiggle for Cassana, interlocked rings for Zrie Praxis, jawed palm for Moander, flaming dagger of the Fire Knives, blue upon blue circle of Phalse, a blank spot, now replaced by a rose, for Finder Wyvernspur.

Later Alias found herself changing the songs she would sing in inns and taverns, turning them into songs about destroying the land and otherwise desecrating it. Eventually, it came out that Alias had become a "soul singer," a type of saurial oracle who could make known the status of saurials in distant areas. The soul songs Alias was singing were warnings of the return of Moander.

After reuniting with her friends from Azure Bonds and learning the truth of Finder's history regarding her creation, Alias was instrumental in helping Finder make the final steps to destroy Moander.

Afterwards, having apparently aided the displaced saurials to create a new home in the Lost Vale, Alias began taking missions from the Harpers, as seen in the book Masquerades.

Clones

It was revealed at the climax of Azure Bonds that several additional versions of Alias had been made, by the demon Phalse, these clones disappeared upon Phalse's defeat, teleported to parts unknown. Some of them, however, have been identified in subsequent works.

Appearances

Alustriel Silverhand

Further information: Alustriel Silverhand

Araevin Teshurr

Araevin Teshurr is a sun elf of the ancient House of Floshin (the House of Long Silences). In his younger days in Faerun (before he joined the wizards at Tower Reilloch) he formed the Company of the White Star with Grayth Holmfast (a human priest of Lathander), Baron Darthen Ironwright, Theleda Rost (now deceased), and the dwarf cleric of Moradin named Belmora (now deceased). Araevin also had a hawk familiar named Whyllwyst, whose cause of demise is not explained.

Araevin returned from Faerun to join the wizards at Tower Reilloch, where he broadened his already vast knowledge of the arcane arts. During this time he became engaged to Ilsevele Miritar, daughter of Seiveril Miritar (a sun elf lord of Elion and a high priest of Corellon Larethian), but they decided to wait twenty years before getting married.

Around the time when the Dlaedrageths awoke from their ancient slumber, Araevin was two hundred and sixty-six years old. To find the Telkiira that led to the Nightstar, he returned to Faerun with Ilsevele and attempted to reform the Company of the White Star. They were joined by Grayth, his apprentice Brant, and Maresa Rost (daughter of Theleda).

Appearances

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Arilyn Moonblade

Arilyn Moonblade is a half-elven assassin created by author Elaine Cunningham and introduced in the Songs and Swords series of novels.

Appearance

Like most half-elves, her ears are pointed and she has retained her youthful appearance and vitality even into middle age. Her eyes are blue, flecked with gold, and she has a more human build than elvish, though her skin is still quite fair. She has black hair and a hint of blue beneath her skin and generally looks more like an elf rather than a half-elf. In 3.5 Edition Dungeons & Dragons game terms, Arilyn is rated as a 1st-level rogue/4th-level fighter/5th-level harper agent.

History

Arilyn was raised in the elven city of Evereska, but was never really accepted by the community due to her half-elven nature. When she was fifteen years old, her mother was killed by a pair of common street thugs. From that time on, she carried her mother's sword, a moonblade from which she has adopted her surname. For the next decade or so, she studied swordsmanship under the tutelage of one of the teachers for the academy in the city. Afterwards, when she left, she became an assassin for the Harpers, though she herself did not join the organization until later. She was a Harper for a while, but left them after undertaking a rescue mission for Isabeau Thionne, a noblewoman from Tethyr, whom she considered to be not worth rescuing.

Arilyn's moonblade is a hereditary elven sword, which has many different powers. Perhaps the most notable is that it tries to kill any unsuitable wielder who tries to hold the sword. It has nine different symbols on the blade, each representing a different power given to it by one of the wielders. The moonstone in the hilt enables each successive wielder to grant a power to the sword over a period of time. The different powers include: An abnormally fast swing to the sword, protecting the holder from fire, glowing blue to warn of close danger, silent warnings of danger, dreams warning of danger, projecting illusions to disguise the wielder, a portal between Faerûn and Evermeet known as an elfgate, and the ability to call forth the shadows of those who previously held the sword, or the wielder's own shadow. Arilyn's mark grants the blade the ability to warn her of when the wild elves of the Wealdath have need of a hero's sword by glowing green. She uses the two-handed style of wielding the sword in honor of her deceased mother.

Relationships

Arilyn's mother was Princess Amnestria of Evermeet, and her father Bran Skorlskun, a human ranger. Amnestria's power that was added to the sword was the elfgate, which was judged extremely dangerous should word of it ever escape, so the moonstone was removed from the hilt and replaced with a topaz, and Bran took the moonstone with him, away from Amnestria, who moved to Evereska under the name Z'beryl. As mentioned, Amnestria was killed by a pair of thugs. Bran continued to wander Faerun until in the novel Elfshadow, he returned to Arilyn in the city of Waterdeep, where the moonstone and the moonblade were reunited. He has maintained sporadic contact with her ever since.

Arilyn meanwhile became romantically involved with the noble Danilo Thann, whom she travelled with and later married. Arilyn had kept Danilo at a distance for some time, until she managed to make peace with her past, her elven side and family, and with herself, finally able to accept Danilo's honest affection and love for her. Along the way she had a brief, but passionate, relationship with the wood elf chieftain Foxfire while helping defend his tribe in Tethyr in the novel Silver Shadows.

Arilyn has established links with her family on Evermeet, at first through the young and liberal Prince Lamruil and later with Queen Amlaruil, when Arilyn proved herself by thwarting the machinations of Kymil Nimesin to bring about the end of Moonflower rule on the Island of Elves. Arilyn herself was unexpectedly assisted in this by the ambiguous Waterdhavian crime lord Elaith Craulnober, who is fond of her.

It is in the novel Dream Spheres that Arilyn and Danilo finally formalize their relationship, overcoming their past issues and the opposition of his formidable mother, who disapproves of her son's half elven love, an opposition hinting at secrets in the family.

Appearances

Artemis Entreri

Further information: Artemis Entreri

Arumn Gardpeck

Further information: Arumn Gardpeck

B

Belt, Duke of Baldur's Gate

Further information: Baldur's Gate (city) § Government

Bazim-Gorag

Further information: Bazim-Gorag

Belhifet

Further information: Belhifet

Belwar Dissengulp

Further information: Belwar Dissengulp

Berg'inyon Baenre

Further information: Berg'inyon Baenre

Balthazar

Further information: Bhaalspawn § Balthazar

Bodhi

Further information: Bodhi (Baldur's Gate)

Briza Do'Urden

Further information: Briza Do'Urden

Bruenor Battlehammer

Further information: Bruenor Battlehammer

C

Cadderly Bonaduce

Further information: Cadderly Bonaduce

Captain Deudermont

Captain Deudermont is a fictional human character created by R.A. Salvatore. Captain of the ship Sea Sprite, Deudermont is a tall refined man. By his look, you would expect to find him amongst the Lords and Ladies during his shore time, but he cares about his crew. He typically spends his time keeping an eye on them, and making sure they stayed out of trouble.

Drizzt Do'Urden and Wulfgar first met him in Waterdeep when they were trying to secure passage to Calimishan looking for Regis. Several years later, Drizzt and Catti-Brie spent many years as part of Dudermont's crew. While being escorted by Drizzt and Catti-Brie, he is attacked by a doppelganger that attempts to take his place as the captain of his ship.

Deudermont is almost unshakeably loyal to his crew, and expects that loyalty in return. When Drizzt arrives to sail with the Sea Sprite, he is initially skeptical of the drow's motives, but Drizzt quickly proved himself and found a place among the ship's complement.

Appearances

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Cassana

Further information: Cassana

Catti-brie Battlehammer

Further information: Catti-brie

Clacker

Further information: Clacker

D

Danica Maupoissant

Further information: Danica Maupoissant

Danilo Thann

Danilo Thann was created by author Elaine Cunningham in the Song and Swords series of novels. He is often portrayed as an inept dandy, bard and nobleman that blunders into the most inopportune situations. However, in reality, he is a skilled magician and a crafty adversary, trained by none other than Khelben "Blackstaff" Arunsun himself.

Appearance

Danilo is a young (below thirty winters, during the events of Elfsong) Waterdhavian nobleman, and aspiring bard. At six feet tall, he stands about three inches taller than Arilyn Moonblade, which is hinted heavily at during elfsong and silver shadows. He has wavy shoulder-length pale blond hair. However, even among the nobles, Danilo's choice of clothing is considered "extravagantly ridiculous." He commonly wears clothes that suit his theme as a dandy and dilletante - from suits of "walking grape" to the "Ruathym Adventurer garb." Whatever he wears, he can consistently be found wearing the height of fashion among the nobles of Waterdeep.

Personality

Danilo, when faced by the public, acts like a complete fool. There are moments of intelligence within his mask as a dandy, but very few notice the truth of the matter. Danilo, despite his canny intelligence and skill in subterfuge - is actually quite reckless, a fact brought to because of his alternate "dandy" ego (this is evidenced through his naughty pranks and reckless magical experiments). There are times when Danilo completely forgets his true self and fully reverts into the comfortable guise of the fool. However, when faced with the truly important, Danilo becomes a serious and calculating genius, and a very dangerous adversary.

Talents and Abilities

In 3.5 Edition Dungeons & Dragons game terms, Danilo is rated as a 3rd-level aristocrat/9th-level wizard/1st-level spellsinger. Danilo is a very skilled magician, one whom Khelben had considered his probable heir and his apprentice with the most potential. His skill with magic is such that he mastered the art of Spellsong in just a few days, he was able to charm a magically-resistant dragon to slumber, and his illusionary pranks that get his uncle Khelben each time. His magical skills include prismatic displays of light, fireballs, spells of invisibility, scrying and various charm spells.

Aside from his magic, Danilo is also well versed with subterfuge, disguise, and manipulation. Although less of a pragmatist than his Uncle Khelben, Danilo is still skilled in manipulating the political and social threads in any given situation. His degree of expertise is as such that when he engaged the crimelord Elaith Craulnober in a verbal sparring match - it ended as a draw. His skill may arguably be even better than a drow's - since he once tricked the drow princess, Liriel Baenre (crafty even among her people) into revealing more than she wished to.

History

Danilo Thann was always considered the "young dandy" in the house of Thann - as such, even his mother and father never takes him seriously. Despite this reputation, Danilo has been trained by several bardic tutors around the world, one for each bardic tradition. He has also been secretly trained by his uncle, Khelben "Blackstaff" Arunsun.

To the public, Danilo is a novice mage who never seemed to have progressed past some parlor tricks to amuse the nobility - and well-known for many unintentional magical mishaps. The truth of the matter, however, is he is an extremely capable wizard - enough to make Khelben consider him as his most promising apprentice. He maintains the facade as a court dandy as a means to let others underestimate his abilities - thus he hears more information, and becomes a greater agent/informant for the Harpers.

During the events of the Harper Assassin in the novel, Elfshadow, Danilo met the half-elven adventurer Arilyn Moonblade - inflicted by the unfortunate label of "assassin". Initially accepting the mission due to Arilyn's unsurpassed beauty - he soon grew more attached and involved in the events. He arranged to be kidnapped for his horses. The relationship that started as kidnapper (Arilyn) and captive (Danilo) soon fostered into true friendship, and later on, true love. It is also in this event that Danilo first met the rogue elf, and future enemy and friend, Elaith Craulnober.

Danilo was initially gifted the shared use of Arilyn's moonblade, but in the events following Silver Shadows - it was taken back by Arilyn, after realizing the gift would also curse Danilo to eternal servitude to the sword.

During the events of Elfsong, Danilo was forced to ally himself with his hated enemy, Elaith Craulnober - in order to answer a deadly riddle by the ancient green dragon, Grimnoshadrano. It is also here, that Danilo met and befriended Morgalla the Mirthful - one of those rare female dwarven bards, and Wyn Ashgrove, a powerful gold elven spellsinger who taught Danilo the sacred art of the Spellsong. The ragtag group, calling themselves Music and Mayhem, was from the very beginning a group with divided loyalties - split between Elaith's quest to reactivate his Moonblade, and Danilo's quest to save Waterdeep. However, in the very end, Elaith and Danilo worked together to finally defeat the deadly enchantment and saved Waterdeep from ruin.

Relationships

Danilo is foremost married to Arilyn Moonblade, a half-elven granddaughter of Queen Amlaruil of Evermeet. They have adventured together and Danilo has pushed and manipulated Arilyn considerably to reconcile with her elven family and come to terms with her roots.

Danilo's father, Lord Thann, is largely impotent in the family business dealings, and prefers to live quietly off the proceeds that the Lady Cassandra Thann makes. The Lady is a formidable person in any respect, and disapproves of Danilo's various exploits to some degree. She has elven blood, but has never mentioned it, as there is some animosity towards elves in the Waterdhavian nobility. Danilo has five brothers, at least one sister named Judith, as well as a deceased half-sister, Lilly Thann.

Danilo has been named an elf-friend by the rogue Elaith Craulnober, and befriended the drow wizard Liriel Baenre.

Appearances

Dantrag Baenre

Further information: Dantrag Baenre

Deekin Scalesinger

Further information: Deekin

Dendar the Night Serpent

Further information: Dendar the Night Serpent

Dendybar the Mottled

Further information: Dendybar the Mottled

Dinin Do'Urden

Further information: Dinin Do'Urden

Dorn Graybrook

Further information: Dorn Graybrook

Dove Falconhand

Further information: Dove Falconhand

Dragonbait

Further information: Dragonbait

Drasek Riven

Further information: Drasek Riven

Drizzt Do'Urden

Further information: Drizzt Do'Urden

E

Edwin Odesseiron

Further information: Edwin Odesseiron

Elaith Craulnober

Further information: Elaith Craulnober

Elk Tribe

Further information: Elk Tribe

Ellifain Tuuserail

Ellifain is a fictional elf that appears in the the novels by R.A. Salvatore . Ellifain is notable because it describes a main character in a series of New York Times best-selling books. The character Ellifain appears in Homeland as a child and one of the Legacy of the Drow books and Sea of Swords as a young adult. She is also mentioned in all of the Hunter's Blades Trilogy books.

Book appearances

Homeland

Ellifain appears as a child when benign drow warrior Drizzt Do'Urden travels from the Underdark to the surface with a raiding party of other, not so benign drow, including Drizzt's brother Dinin Do'urden. While Ellifain's clan is dancing under the stars, the drow attack.All of the elves are massacred, except for Ellifain, who is saved when Drizzt Do'Urden covers the trembling and screaming Ellifain with her own mother's blood, making it look like she is also mortally wounded, and hiding her under her mother's body and forcing her to be quiet. This thoroughly fools the other drow, sparing Ellifain's life.

Legacy of the Drow

Ellifain appears only briefly here. As a young adult, Ellifain is living in the Moonwood, fostering a powerful hate for drow, especially the local 'hero' Drizzt Do'Urden, who she falsely views to be a lie. Drizzt passes through the forest on his way to the Underdark, and Ellifain promptly attacks him. Drizzt does avoid getting hit by her sword but does avoid getting hit. It then takes many elves to hold her back.

Sea of Swords

Ellifain, now under the guise of Le'lorinel, a male elf, clearly remembers that fateful night when her clan was massacred, still fostering a huge hatred of drow. She is now out of the Moonwood and is serving a wizard somewhere else. Her reward for the work is an onyx ring containing 4 spells. She visits a local gnome seer to try to find Drizzt, who she has sworn to kill. The gnome divines with his crystal ball and shows 'him' two signs, one the combined symbols of Dwarven gods Moradin and Dumathoin, the other being the combined symbols of Dumathoin and another Dwarven god, Clangeddon. The seer tells Ellifain that these are the symbols on the twin heads of Aegis-Fang, a warhammer forged by dwarven king Bruenor Battlehammer and carried by Wulfgar, both of which are part of an adventuring band called the Companions of the Hall, which also includes Drizzt. The gnome tells her that the symbols will lead her to Drizzt.

The elf then ventures to Luskan and eventually meets an agent of the infamous pirate Sheila Kree. She is knocked unconcious and is brought to Golden Cove, Sheila Kree's secret port that she shares with a clan of ogres. She is branded with Aegis-Fang, which Sheila received through Luskan's blackmarket. The Companions of the Hall eventually arrive in search of Aegis-Fang. Drizzt slides down a chimney and comes out in the hearth of a room containing Ellifain and a huge ogre. Ellifain promptly kills the behemoth to have Drizzt for herself. She fights him, using 3 spells, and when Drizzt summons a globe of magical darkness around she uses her last spell, the fire shield, which inflicts the same wounds given to the user of the spell to the giver of the wounds.Since they are in the globe of darkness, Drizzt cannot see the tell-tale flames. Drizzt punctures Ellifain's lung, which immediately does the same to Drizzt. Then, Catti-brie comes in with a healing potion. Drizzt, now recognizing Ellifain, pleads to Catti-brie to give it to Ellifain, but Bruenor, now in the room, tells Cattie-brie otherwise. Drizzt is saved, but Ellifain is not. Drizzt has her buried in the tunnel complex of Golden Cove.

Appearances

Elminster

Further information: Elminster Aumar

Entar Silvershield

Further information: Baldur's Gate (city) § Government

Erevis Cale

Further information: Erevis Cale

Errtu

Further information: Errtu

F

Firkraag

Further information: Firkraag

Eltan Schmeltan, Duke of Baldur's Gate

Further information: Flaming Fist

Florin Falconhand

Further information: Florin Falconhand

Fzoul Chembryl

Further information: Fzoul Chembryl

G

Galaeron Nihmedu

Galaeron Nihmedu is the main character in Return of the Archwizards, a trilogy of novels by Troy Denning.

Galaeron is an elf and a minor noble of Evereska, Lasthaven to the elves of Faerûn. He is the son of the moon elf Aubric Nihmedu, the Blademajor of the Swords of Evereska and Lord of Treetop in Starmeadow Tower. His mother, a wood elf named Morgwais Nightmeadow (known to the elves of the High Forest as Morgwais the Red, the Lady of the Wood, and the Red Lady), is the ruler of the Sy'Tel'Quess (wood elves) of the High Forest. Galaeron has a little sister named Keya, turquoise-haired and only about eighty years of age.

Galaeron is tall and solidly built for a moon elf and has the pale skin and regal features common to his race; two decades of serving as a Tomb Guard along the Desert Border South have left his face mildly rugged and weather-beaten. He is skilled in both hand-to-hand combat and sorcery, having attended both academies of the College of Magic and Arms. As he is a sorcerer, he was often discriminated against in the academies (which favor regular wizards), being called arrogant and stubborn. Eventually, they accused him of using dark magics and demanded to see his spellbook; unfortunately, he never had one. (Unlike most mages, sorcerers do not forget spells after they use them; thus, they do not require spellbooks and the like or countless hours of relearning spells.) It took Lord Imesfor’s intervention to win Galaeron a place in the Tomb Guard, a militia of Evereska that guards the elven crypts in the area against (almost always human) thieves. He was assigned to the Desert Border South (which borders the Great Desert of Anauroch) as a patrol leader in the Tomb Guard, where he served for twenty years. His life was made harder by Kiinyon Colbathin, Tomb Master and Master of the Defenses of Evereska, who for some reason felt scornful of him.

On 20 Nightal, the Year of the Unstrung Harp (1371 DR), Galaeron led his patrol into an ancient crypt housing seven Aryvandaaran nobles, high lords of the aggressive Vyshaan clan who had started the First Crown War, plunging the entire elven race into three thousand years of violent carnage. The patrol tracked down a band of Vaasans (a human ethnicity native to Vaasa) and followed them through a dwarven tunnel to where they were using a beholder to carve a path to the Sharn Wall, a silver-colored magical barrier that imprisons the phaerimm. The Vaasans were trying to locate Melegaunt Tanthul, an archwizard from the ancient Netherese city of Shade. The elves had a small skirmish with the crypt-breakers, and then Melegaunt himself appeared. Galaeron’s and Melegaunt’s magical bolts collided, creating an explosion that punctured a hole in the Sharn Wall. (Magic from the Weave and magic from the Shadow Weave mingle with disastrous effects.) This freed the phaerimm, an ancient, malevolent, and powerful race that were imprisoned beneath Anauroch by a mysterious race known as the sharn after the collapse of Netheril.

The leader of the Vaasan band, Vala Thorsdotter, was loyal to Melegaunt through a debt made by her great grandfather, Bodvar. As more phaerimm escaped through the breach, they began gathering armies of bugbears, illithids, and beholders that they had enthralled through their mind magic. Melegaunt, Vala, and Galaeron went on a journey to stop the phaerimm, Melegaunt leading the way but not telling them where they were going. On their journey, they were eventually accompanied by a little man named Malik el Sami yn Nasser (actually the Seraph of Lies, the highest honor bestowed by Cyric) and Aris, a stone giant priest whom Galaeron rescued from beholders serving the phaerimm. Along the way, Melegaunt took advantage of Galaeron’s sorcery skills to teach him how to use the Shadow Weave, a mostly unknown source of magic now controlled by Shar that was split from the Weave in ancient times when Karsus temporarily usurped Mystryl’s power. It is also greatly effective against the phaerimm, who are highly resistant to magical attack except for the Shadow Weave, which they know nothing about.

A side effect to Galaeron’s use of shadow magic was that he overindulged in it and came into conflict with his shadow self. A shadow is not opposite, but absence. In Galaeron’s case, it was the absence of kindness and loyalty. He slowly began losing some of his emotional self-control and compassion and lost the ability to go into Reverie, the elven method of deep meditation and subconscious connection with other elves, and had to sleep and have dreams like a human. For the first time in his life, Galaeron also felt jealousy (such as when he found his mother sitting in Elminster’s lap while he clutched her behind). He also lost his ability to tap into the Weave and had to solely rely on the Shadow Weave for magic. While drawing energy from the Weave feels somewhat like warmth coming into one’s body all at once, drawing upon the Shadow Weave feels as if a burst of coldness comes up from the ground through one’s feet and into the body. Galaeron eventually became used to it, however, and soon the coldness no longer bothered him. Melegaunt continuously warned Galaeron to not use the magic so often, lest Galaeron be consumed by his shadow.

Melegaunt led his small entourage to the ruins of Karse in the High Forest. Keeping his true intent hidden, he only told his companions that in Karse there was something to defeat the phaerimm. In the temple of Karsus, Melegaunt was killed by a lich, but before he died, he imparted all of his knowledge of the phaerimm into Galaeron’s subconscious. Earlier, had also told of his past: he was the Twelfth Prince of Shade, and his people were able to defeat the phaerimm. On 1 Hammer, the Year of Wild Magic (1372 DR), Galaeron used the Karsestone (what was once Karsus’s heart), the only source of “whole” magic left before it was split by Karsus, to create a gate that transported the ancient floating city of Shade from the Plane of Shadows back to Faerûn. “Hear me now, people of Shade. Follow me now, for the Return is at hand!”

With Melegaunt’s knowledge stored in his mind, Galaeron became a valuable asset to the ruler of Shade, Telamont Tanthul. Through a long series of events thereafter, Galaeron had a falling out with the Most High, and with the help of Khelben “Blackstaff” Arunsun, Laeral Silverhand, Alustriel Silverhand, Dove Falconhand, Storm Silverhand, and Aris, Galaeron managed to rescue Vala from Prince Escanor and deal a major blow to Shade Enclave. Also, during his imprisonment by Telamont, Galaeron joined with his shadow, filling in the gaps of his character and making him more whole while still being able to keep his will as his own.

When Galaeron arrived back in Evereska, he helped the high mages repair the mythal, which had been unraveled by a phaerimm SpellGather. This inadvertently added something new to the mythal: after the golden meteors descended to blast apart the phaerimm, streaks of shadow were left in their wake.

Due to his father’s death while fighting the phaerimm, Galaeron inherited his lordship. For his great exploits, Galaeron was offered the position of Master of the Defenses by Lord Duirsar (Kiinyon Colbathin had also died in the war.), but he turned it down, choosing instead to travel to Vala’s home, the Granite Tower, with Vala and his spirit-deep mate, the wood elf Takari Moonsnow.

Appearances

Gavid

Further information: Bhaalspawn § Gavid

Gareth Dragonsbane

Gareth Dragonsbane is a mighty paladin of the god Ilmater, and king of the Bloodstone Lands, the unification of his homeland, Damara, with the untamed territory of Vaasa.

Gareth was crowned King of Damara in 1359 DR when he succeeded in forging key alliances with many minor nobles throughout the land after Zhengyi the Witch-King of Vaasa, whose armies had conquered Damara, was defeated by a band of adventurers braving Castle Perilous, his stronghold. He has since then devoted his reign to rebuilding Damara's economy, forging alliances with other nations, and attracting adventurers to Damara while keeping an eye to the still-troubled enemy to the North, Vaasa.

During the events of the Year of the Rogue Dragons (1373 DR) Gareth Dragonsbane's soul had been imprisoned in the Plane of Shadow due to the treachery of some wizards who had been corrupted and were in reality Sammaster's agents. His absence left Damara briefly in disarray and prone to attack from orcs and goblinoids swarming from Vaasa. He was saved only thanks to the actions of dragonhunters Pavel Shermov and Will Turnstone, a handful of his trusted officers and companions, and (quite unbelievably) an ancient vampiric dragon by the name of Brimstone. Having recovered from his ordeal, he once more lead his troops to victory against the forces of Vaasa, apparently slaying the Witch-King (who had arisen again) in single combat. In reality, Brimstone had conjured the illusion of an undead riding on his back, and he and Dragonsbane had planned the fight all along. It had a demoralising effect for the Vaasans which made victory easier.

His wife and Queen of Damara is Christine Dragonsbane, a druidess. His mount is an intelligent warhorse named Glenden. His six best friends are his old adventuring companions: the extremely skilled and powerful monk Grandmaster Kane (who landed the killing blow on Zhengyi); the ranger Duke Olwen Forest-friend, the "thief"/spy Celedon Kierney; the bard Riordan Parnell; the wizard Emelyn the Gray; and the priest of Ilmater and disciple of St. Dionysus, Friar Dugald.

Gareth Dragonsbane was first published as a pre-generated player character in the 1985 module H1 Bloodstone Pass. Update stats for him continued to appear in the other modules of this series. Christine was a NPC in the same series.

He has recently appeared in Road of the Patriarch, where his friends captured the assassin Artemis Entreri for treasonous acts (actually a plan set up by Jarlaxle to help the king solidify his hold, without the king's knowledge). Entreri is less than impressed with Gareth's kingship, and classifies all the reasons Gareth and his friends give for Gareth's station as either a way of keeping commoners down or mere strength of arm. While Gareth's friends are furious at the disrespect the assassin shows, Gareth is uncomfortably aware there's more than a grain of truth to Entreri's reasoning, and resolves to deserve to rule by being a good king, rather than by dint of bloodline or force. He merely banishes the assassin from his realm rather than executing him (as many of Gareth's friends—even his wife—would prefer). Like Drizzt Do'Urden before him, Gareth saw Entreri as a mirror of himself, and strove to be above the reflection, making him a better man and a better king.

Appearances

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Gromnir Il-Khan

Further information: Bhaalspawn § Gromnir_Il-Khan

Gromph Baenre

Further information: Gromph Baenre

Gruumsh

Further information: Gruumsh

- Orc God

Guenhwyvar

Further information: Guenhwyvar

H

Halaster Blackcloak

Further information: Halaster Blackcloak

Halisstra Melarn

Further information: Halisstra Melarn

Halueth Never

Further information: Halueth Never

Harkle Harpell

Harkle Harpell is a wizard created by author R.A. Salvatore.

Appearance

Harkle is a little shorter than average, with an untidy mess of black hair. He wears a set of worn wizard's robes, and has an air of enthusiasm about him that somehow manages to be unnerving.

Story

Harkle and his fellow Harpells live in the small town of Longsaddle. The Harpell clan are all wizards, and better than average at having spells backfire (with spectacular results). Even so, the Harpells are powerful spellcasters, and their village is a good place to visit, if excessive use of magic does not frighten you. Harkle himself has traveled more than most of them, visiting Mithral Hall and helping to defend against the drow invasion, and traveling the Sword Coast with Drizzt Do'Urden and Catti-brie. One of his few accident-free success was when he created a spell called the Fog of Fate, which transports the user to wherever they need to be to accomplish their goals. Upon the initial casting of the spell, Harkle wound up in the middle of the Sea of Swords, but Drizzt was there with the crew of the Sea Sprite, and he was quickly rescued. Under the effects of this spell, the events of his journey with Drizzt and company were magically recorded meticulously in a journal. Upon revealing some significant details from this journey to aid Drizzt, he was magically whisked back to Longsaddle, wherein his memory of the previous adventure with Drizzt and his friends apparently erased. Harkle still resides at Longsaddle, working on any number of magical experiments.

Appearances

Passage to Dawn,pg. 45

Heafstaag

Further information: Heafstaag

I

Illasera

Further information: Bhaalspawn § Illasera

Imoen

Further information: Imoen

Ingeloakastimizilian

Further information: Ingeloakastimizilian

Innovindil

Further information: Innovindil

Ityak Ortheel

Further information: Ityak Ortheel

Ivan and Pikel Bouldershoulder

Further information: Ivan and Pikel Bouldershoulder

J

Jander Sunstar

Further information: Jander Sunstar

Jak Fleet

Further information: Jak Fleet

Jarlaxle Baenre

Further information: Jarlaxle Baenre

Jeggred Baenre

Further information: House Baenre § Other members of House Baenre

Jon Irenicus

Further information: Jon Irenicus

K

Kaanyr vhok

Further information: Kaanyr vhok

Karsus

Karsus was the greatest arcanist that has ever lived. He was the mightiest archmage of fallen Netheril, and its de facto ruler. During its latter days, known as the Shadowed Age, he devised a spell known as Karsus' avatar that allowed him to steal the powers of a deity. Unfortunately, he decided to use it to replace the divinity of magic to stop the magical Phaerimm, only to discover that while he had her powers he could not control them. As he was bonded with the Weave, Mystryl ended her existence, sundering her connection to the Weave (and, by extension, Karsus').

This event briefly unraveled the Weave, spelling the doom of the magic-rich Netheril, as this civilization dwelt on magic-fuelled flying cities. Karsus died in the process, and his soul was sundered into three parts - one infused in the Karse Stone, one in his petrified corpse in the Astral Plane, and one infused in the mindless Golem in the settlement of Karse. Those well-versed in magic remember Karsus as the most powerful archmage of all times.

Appearances

Kazgoroth

Further information: Kazgoroth

Kelemvor Lyonsbane

Further information: Kelemvor Lyonsbane

Kezef the Chaos Hound

Further information: Kezef the Chaos Hound

Khelben "Blackstaff" Arunsun

Further information: Khelben "Blackstaff" Arunsun

Kierkan Rufo

Kierkan Rufo is a fictional character from The Cleric Quintet series, written by R.A. Salvatore.

Biography

Kierkan Rufo was originally a cleric at the Edificant Library, and the rival of Cadderly Bonaduce. Jealous of the attention his fellow devotee of Deneir received, Rufo was easily manipulated by the evil priest of Talona, Barjin, who hypnotized him in his efforts to unleash the chaos curse. So affected by the curse, Rufo was overtaken by his hatred for Cadderly and his lust for Danica Maupoissant. Despite becoming violent, he was subdued and freed from the effects of the curse.

Later on, Rufo became repentant, seeking to redeem himself for his actions. He accompanied Cadderly, Danica, and the elf prince Elbereth to Shilmista, which had come under assault from Barjin's allies, among them Aballister Bonaduce. Once again, Rufo found himself manipulated, forced to obey the wizard Dorigen and her imp ally Druzil. A coward to the end, Rufo returned home before the conflict ended. Accompanying Headmaster Avery to Carradoon, he was once again used as a pawn by Castle Trinity. Inadvertently, his actions resulted in Avery's death, and he received a holy brand from Cadderly.

Exiled and alone, Rufo met up with Druzil once again, returning to the Edificant Library to retrieve the chaos curse. Consumed by greed, Rufo consumed the elixir, transforming himself into a vampire. He proceeded to seize control of the library, making many of the other priests into lesser vampires or zombies-with the exception of Brother Chaunticleer. So prepared, he was lying in wait when Danica returned to the library. Rufo attempted to take her as his queen, but was denied by her use of suspended animation.

Cadderly's return led to a confrontation between the old rivals, a battle of Rufo's evil magic against the clerical powers Cadderly possessed. So great was Rufo's power, he denied Deneir in Cadderly's face. However, with the combination of Cadderly's power and the light of the sun, Rufo was destroyed, followed shortly thereafter by the desecrated Library.

Appearances

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Kimmuriel Oblodra

Further information: Kimmuriel Oblodra

Kymil Nimesin

Further information: Kymil Nimesin

L

Laeral Silverhand

Further information: Laeral Silverhand

Liriel Baenre

Further information: House_Baenre § Liriel_Baenre

Liia Jannath

Further information: Baldur's Gate (city) § Government

M

Manshoon

Manshoon is a powerful evil wizard.

Manshoon is the founder of the Zhentarim and was once ruler of the black network, but was overthrown and killed by Fzoul Chembryl in a coup.

As Fzoul prepared to face a clone of Manshoon upon his death, he discovered that a dozen of clones had in fact awakened. This spawned the "Manshoon wars" as each clone was programmed to destroy the other ones. To this day, only 3 clones subsist, having overcome their impulse. The one who has rejoined the Zhentarim (under the orders of Chembryl) is considered the true Manshoon.

He is the archetype of the evil overlord: extremely intelligent, ruthless and manipulative. He seems satisfied to be under the orders of Fzoul and to focus on his schemes to further the influence of the black network without having to suffer the day-to-day administration.

Manshoon is an extremely dangerous adversary to have as he has full access to the resources of the Zhentarim and, if necessary, is an epic-level wizard.

Appearances

Malchor Harpell

Further information: Malchor Harpell

Malice Do'Urden

Further information: Malice Do'Urden

Maya Do'Urden

Further information: Maya Do'Urden

Melissan

Further information: Melissan

Melvos Hammerstars

Further information: Melvos Hammerstars

Minsc

Further information: Minsc

Montolio Debrouchee

Further information: Montolio Debrouchee

N

Nalfein Do'Urden

Further information: Nalfein Do'Urden

Nasher Alagondar

Further information: Nasher Alagondar

Nimor Imphraezl

Further information: Nimor Imphraezl

O

Obould Many-Arrows

Further information: Obould Many-Arrows

Olive Ruskettle

Further information: Olive Ruskettle

P

Pharaun Mizzrym

Pharaun Mizzrym is a fictional character in the War of the Spider Queen series. He is a mage from House Mizzrym of Menzoberranzan. He is charismatic and is a fine example of a drow mage—well-dressed, eloquent, and never left standing on one foot. He employs a variety of tools to get the job done—magic and subterfuge are the two most often seen, but he will not hesitate to make a deal with a whore or murder seven apprentices to gain power. He is often contrasted with Ryld Argith, but the two share a steadfast friendship that is somewhat shaken at the end of Dissolution, the first book in the War of the Spider Queen hexad.

Pharaun lived his early life as a typical young drow male—acting as servant for House Mizzrym, straining to master his natural abilities, and trying to stay out of sight. He soon left his House for Sorcere, the drow academy of magic. While he was gone, his two twin sisters continued a feud that ended with the humiliation and degradation of his sister Sabal. When he returned to House Mizzrym, he sided with Sabal because he preferred the challenge of supporting the losing sister.

Pharaun remained loyal to Sabal, but eventually his other sister killed her. She sprung a trap for him, using an undead Sabal as bait, and nearly killed him, had he not thought quickly and escaped on a foulwing.

During his time at Sorcere, Pharaun attempted to gain control of a powerful demon called Sarthos, but he had to use seven apprentices in the spell. He didn't want aid from other Masters of Sorcere, as they would also gain credit for the summoning, so he used apprentices. The Sarthos demon killed them all within a heartbeat, resulting in Gromph Baenre's ire.

Pharaun was later chosen for a mission by Gromph Baenre (as punishment for his waste of apprentices) to investigate a matter of a large number of males eloping from their Houses. However, Gromph may have underestimated him, for Pharaun developed his own agenda by the end of the adventure.

With the aid of his friend Ryld Argith, Pharaun discovered that the eloping drow males were being recruited to an organization led by an alhoon (also known as an illithilich). This organization was later discovered to be connected to the Jaezred Chaulssin.

Due to their success in exposing the rebel group, Pharaun and Ryld were chosen to be members of an expedition led by Quenthel Baenre whose purpose was to discover the cause of Lolth's Silence and obtain some merchandise co-owned by House Baenre and House Melarn in Ched Nasad. The members of the party were Pharaun Mizzrym, Ryld Argith (weaponsmaster of House Argith and a Master of Melee Magtheree), Halistra Melarn and Danifae Yauntyrr (both of the now destroyed Ched Nasad), Valas Hune (scout of Bregan D'aerthe), and Quenthel Baenre.

Pharaun had a volatile relationship with Quenthel. Quenthel is female and the second highest-ranking person in the matriarchal society of Menzoberranzan, but due to Lolth's Silence, she had no clerical powers. Pharaun is egotistical, cocky, and witty. Coupled with that personality (which is considered insubordinate to the drow females), and as he is the only mage in the small expedition, that left Pharaun with the most power, and the group depends on him for survival. Pharaun treats Quenthel with the proper respect after she regains her clerical powers.

In Resurrection, the final novel of the War of the Spider Queen series, Pharaun is left to die on the blasted land of the Demonweb Pits, where he is devoured by a horde of spiders. His finger, still wearing a ring of Sorcere is later taken by his alu-fiend lover, Aliisza. This opens up the possibility that she may have him resurrected. In the novel, "The Gossamer Plain", by Thomas M. Reid, it is revealed that Pharaun is the father of Aliisza's child.

Pikel Bouldershoulder

Q

Qilué Veladorn

Further information: Qilué Veladorn

Quenthel Baenre

Further information: House Baenre § Quenthel Baenre

R

Regis Rumblebelly

Further information: Regis Rumblebelly

Rizzen Do'Urden

Further information: Rizzen Do'Urden

Roddy McGristle

Further information: Roddy McGristle

Ryld Argith

Further information: Ryld Argith

S

Sarevok Anchev

Further information: Sarevok

Sendai

Further information: Bhaalspawn § Sendai

Sememmon

Further information: Sememmon

Shandril Shessair

Further information: Shandril Shessair

Shimmergloom

Further information: Shimmergloom

Shi'nayne Do'Urden

Further information: House Do'Urden § Shi'nayne Do'Urden/SiNafay Hun'ett

Solaufein

Further information: Solaufein

Storm Silverhand

Further information: Storm Silverhand

Sunrise and Sunset

Further information: Sunrise and Sunset

Szass Tam, Zulkir of Necromancy

Szass Tam is the most powerful of a group of eight zulkirs, or wizards, who rule the country of Thay. He is the Zulkir of the school of Necromancy. Tam is a Lich[1] and many of his servants are undead.

Szass Tam is the ruler of Thaymount, however, rumor says that Szass is under the command of Larloch, working on search for artifacts.

Appearances

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T

Taegan Nightwind

Taegan Nightwind is an avariel, an elven subrace noted for their wings and the fact that they are nowadays extremely rare in Faerûn.

Taegan is a warrior, and more specifically a duelist and bladesinger, relying on his lightning reflexes, fencing skills, and arcane abilities rather than brute strength to win a fight. He left his tribe when he was young in order to seek a more adventurous life that the one offered to him if he stayed with his fellow avariel. He regards members of his subrace as little more than uncivilised (though peaceful) nomads, and he does not take pride in talking about them, or even the elven race in general (although lately there have been signs that this may begin to change).

Taegan was a resident of Lyrabar, the capital of the Kingdom of Impiltur, where he ran his own fencing academy. He got caught up in a conspiracy by the Cult of the Dragon (led by the lich Sammaster) to induce permanent madness to all dragons in Faerûn, and his academy was burnt in a show of retribution by Sammaster's agents. In the midst of all that, he left Impiltur in the company of a group of dragon hunters he had met only a short time before and three dragons (Karasendrieth, a female song dragon, Chatulio, a copper dragon who was very keen on using illusions, and Jivex, a mischievous faerie dragon). The members of the group were Dorn Graybrook (a half-golem fighter/ranger), Raryn Snowstealer (an arctic dwarf ranger), Pavel Shemov (a human cleric of Lathander), and Will Turnstone (a halfling scout).

He ended up in Thentia, where he worked with the wizards of the city towards discovering a traitor under Sammaster's orders among them. It turned out that Sammaster had probably arranged for the murder of one of the circle's members, Phourkyn One-eye, and compelled a sun wyrm, also a disciple of Ashardalon, to take his place under the veil of illusionary magic. In the meantime, his companions were scattered. Some of them fought to repel a dragon attack against the Monastery of the Yellow Rose, while others fought in Damara alongside King Gareth Dragonsbane against orcs and goblinoids from Vaasa who had crossed the Bloodstone Pass and invaded Damara. Both ventures were successful, and the group in the monastery had discovered secret lore that enabled them to temporarily cure the permanent rage that Sammaster had instilled in the mind of the dragons.

Taegan still remains in Thentia, readying himself for the next step in the quest to unravel Sammaster's plans.

Appearances

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Tarathiel

Further information: Tarathiel

Tchazzar

Further information: Tchazzar

Alassra Silverhand / The Simbul

Further information: The Simbul

Ardenor Crush

Further information: The Chill

Thibbledorf Pwent

Further information: Thibbledorf Pwent

Triel Baenre

Further information: House_Baenre § Triel_Baenre

Tristan Kendrick

Further information: Tristan Kendrick

U

Urlgen Threefist

Further information: Urlgen Threefist

V

Valas Hune

Further information: Valas Hune

Vangerdahast

Vangerdahast is perhaps the greatest mage to have ever taken up the mantle of Mage Royal. For decades he controlled the Kingdom of Cormyr, in fact if not in title. While the king would fight the wars and sit on the throne, Vangerdahast would keep the court in order and keep control of the various factions who wished to dethrone the King. He was the overall leader of the defenses of Cormyr and only the king could command him. His title of Mage Royal allowed him control over the two main military factions of Cormyr, the knights known as the Purple Dragons and the mages and wizards of the War Wizards. He could also to a large extent control the Harpers who reside in the kingdom. He was trained by Elminster and therefore knows spells and magics far beyond the average wizard.

Elminster's Daughter

In the book Elminster's Daughter, he had retired from being Mage Royal and has retreated into a hidden Sanctum so that he could devise a new ultimate defense for the kingdom (The demise of the previous ultimate defense taking place during the events of the novel "Beyond the High Road"), for he wanted the kingdom to be truly safe long after he had passed away. The only practical solution was to insure that the protection would not be a purely magical defense, (which might draw arcanists eager to learn the Mage Royal's secrets) by the binding of Dragons who would slumber in stasis until they were needed, at which point they could be summoned using key words/phrases and certain gestures using certain objects that only the reigning monarchs and Elminster would know.

When a Song Dragon named Joysil Ambrur found out about the Dragon binding spell being made, she considered it too risky to allow anyone to develop the spell on the off chance that it be stolen and used to enslave the whole of the Dragon race. She confronted Vangerdahast who swiftly defeated her and could have killed her but chose not to since he felt he had done too much killing in his life already. When a rogue War Wizard blasted Vangerdahast with a powerful spell it momentarily shook Vangerdahast, allowing the dragon to break free. Joysil proceeded to ask why the wizard had not slain her and when he explained why her heart softened. But still realizing the risk she chose to flee to gather fully a dozen other dragons to kill the wizard.

At the same time, word had leaked of his experimentation and a Master Red Wizard of Thay named Darkspells had gathered a small army of other Red Wizards and had launched an attack on the kingdom in hopes of distracting the War Wizards and Purple Dragons while he stole the spells of binding. Hearing about Vangerdahast's plan, a group of revolutionaries had launched an assault on the Castle Cormyr and the Royal family in the hopes of slaying them, further adding to the confusion.

When the Dragon host arrived and saw the Red Wizards they realized that those Wizards might be able to figure out the spells and proceeded to eat, burn and crush the Red Wizards who, after losing most of their force, proceeded to run screaming from the battlefield that was Cormyr.

The Dragons then went to Vangerdahast's Sanctum and confronted him, who informed them that he had realized the risk involved in the binding spell and had chained the spells to himself so that when he died the spells and all his notes would be instantly destroyed. Seeing this Joysil told the other dragons to go off and divide her hoard amongst them and that she would take care of the problem. She revealed that she had talked to Vangerdahast's old mentor Elminster and he had a solution. That Vangerdahast become a dragon himself to help defend the realm and then Joysil proceeded to say that she would be his Consort and that they would wait in stasis together. Through Elminster's magic (with the aid of Mystra of course) Vangerdahast was turned into a dragon (unknown type) and the two dragons were bound to the kingdom, awaiting in stasis to be called back to defend the Kingdom of Cormyr.

Appearances

Vartha Do'Urden

Further information: House_Do%27Urden § Vartha_Do.27Urden

Viconia DeVir

Further information: List of Baldur's Gate characters

Viekang

Further information: Bhaalspawn § Viekang

Vierna Do'Urden

Further information: Vierna Do'Urden

Volothamp Geddarm

Further information: Volothamp Geddarm

W

Wulfgar

Further information: Wulfgar (Forgotten Realms)

Y

Yaga-Shura

Further information: Bhaalspawn § Yaga-Shura

Yvonnel Baenre

Further information: Yvonnel Baenre

Z

Zaknafein Do'Urden

Further information: Zaknafein Do'Urden

Zhengyi

Further information: Zhengyi (Character)

Zrie Prakis

Further information: Zrie Prakis

References

  1. ^ Greenwood, Ed (2001). Forgotten Realms Campaign Setting. Wizards of the Coast. ISBN 0-7869-1836-5. ((cite book)): Unknown parameter |coauthors= ignored (|author= suggested) (help)