.mw-parser-output .hidden-begin{box-sizing:border-box;width:100%;padding:5px;border:none;font-size:95%}.mw-parser-output .hidden-title{font-weight:bold;line-height:1.6;text-align:left}.mw-parser-output .hidden-content{text-align:left}You can help expand this article with text translated from the corresponding article in Japanese. (September 2015) Click [show] for important translation instructions. View a machine-translated version of the Japanese article. Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia. Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:未来忍者]]; see its history for attribution. You should also add the template ((Translated|ja|未来忍者)) to the talk page. For more guidance, see Wikipedia:Translation.
Mirai Ninja
Developer(s)Namco
Publisher(s)Namco
Platform(s)Arcade
Release
  • JP: November 1988
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer
Arcade systemNamco System 2

Mirai Ninja (未来忍者, lit. "Future Ninja"), is a side scrolling beat 'em up arcade video game, released by Namco in 1988 exclusively in Japan. Mirai Ninja was adapted into the Japanese live-action film of the same name, which was also produced by Namco. The game runs on Namco System 2 hardware, and is the first Namco game to be adapted into a film.[1][2]

Character designs and directing of the film were done by Keita Amemiya of Zeiram and Kamen Rider fame. Both the game and the movie were released in the same year. Although the arcade game was only released in Japan, the movie was released direct-to-video overseas by Mondo Pop, under the two titles of Cyber Ninja in the United States, and Warlord in Canada.

In both the film and the arcade game a man's body and soul are stolen and used as part of a demon's castle. What's left becomes a cyber-ninja named Shiranui. The player controls Mirai Ninja, who must fight various enemies and bosses by rapidly throwing shurikens at them (and slashing them with his sword at close range). His life meter uses Kanji for the numbers; this was previously done in Namco's earlier Japan-only title, Genpei Tōma Den (1986), for the score display. The penultimate stage, "Castle Kurosagi", also only has one way out of it.

Reception

In Japan, Game Machine listed Mirai Ninja on their January 1, 1989 issue as being the tenth most-successful table arcade unit of the month.[3]

References

  1. ^ "Mirai Ninja". flyers.arcade-museum.com. The Arcade Flyer Archive.
  2. ^ "未来忍者". eiga-chirashi.jp (in Japanese). サイト.
  3. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 347. Amusement Press, Inc. 1 January 1989. p. 29.