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In trick-taking card games, a revoke (or renege, /rɪˈnɡ/ or /rɪˈnɡ/) is a violation of the rules regarding the play of tricks serious enough to render the round invalid. A revoke is a violation ranked in seriousness somewhat below overt cheating, and is considered a minor offense when unintentional.

Trick-taking games normally have several rules regarding which cards may and may not be played to a trick. For example, most games require a player to follow suit or play in the suit led, if possible. Rules of this sort are sometimes called "honor rules", because there is no way to detect a violation at the moment of its commission. However, the irregularity will normally be discovered later, and there are usually strict penalties for revokes.

Some "honor rules" in different trick-taking games include the following:

Penalties for revokes vary:

Normally,[vague] a revoke result in a penalty equal to the most severely negative outcome of the round possible.[vague] (The intention is to discourage the practice, which is likely to upset other players' strategies to a degree where the only acceptable[vague] resolution may[vague] be to declare the round void.)

Therefore, a revoke rarely has a strategic advantage, except in kingmaker scenarios.

When (as usual)[vague] hands are concealed, a player can revoke without the error or cheating being caught immediately. For example, if a player does not play a spade to a trick where spades were led, other players will simply assume that player has no spades and note the fact in future play decisions. However, most trick-taking games play a hand until exhaustion, and attentive players will soon notice the violation when a spade is played to a subsequent trick.