Original author(s) | Gary Henderson, Jerremy Koot |
---|---|
Developer(s) | Snes9x Team |
Initial release | January 1, 1998[1] |
Stable release | |
Repository | |
Written in | C++ |
Operating system | Cross-platform |
Type | Video game console emulator |
License | Proprietary, redistributable with non-commercial usage clause[3]) |
Website | www |
Snes9x is a Super Nintendo Entertainment System emulator with official ports for MS-DOS, Linux, Microsoft Windows, AmigaOS 4, macOS, MorphOS, Xbox, PSP, PS3, GameCube, Wii, iOS, and Android.[4] Windows RT and Windows Phone 8 have an unofficial port named Snes8x.
Development of Snes9x began in July 1997 when Snes96's Gary Henderson and Snes97's Jerremy Koot merged their respective emulators to create Snes9x. Snes9x was among the first to emulate most SNES enhancement chips at some level.[citation needed] In version 1.53, it added support for Cg shaders.[5] Version 1.55 added support for the MSU1 enhancement chip [6] found on the SD2SNES [7]
The emulator PocketSNES for Pocket PCs is based on Snes9X.[8]
There is also an unofficial Snes9x port compiled with Emscripten which runs inside a web browser.[9][10]
The source code of Snes9x is publicly available,[11] but the license prohibits its commercial use.[3]
In 2005, Retro Gamer called Snes9x "the best SNES emulator available".[12]
In 2021, Digital Trends noted that the emulator had broad compatibility and ran on systems with limited resources.[13]