This article relies largely or entirely on a single source. Relevant discussion may be found on the talk page. Please help improve this article by introducing citations to additional sources.Find sources: "System 15000" – news · newspapers · books · scholar · JSTOR (September 2014)
System 15000
Developer(s)A.V.S.
Publisher(s)Craig Communications
Designer(s)Lee Kristofferson
Platform(s)Commodore 64, ZX Spectrum, BBC Micro
Release1984
Genre(s)Puzzle
Mode(s)Single player

System 15000 is a 1984 video game by A.V.S. It was originally designed, and programmed by Lee Kristofferson (born John Wagstaff) in assembly language for the Commodore 64. Versions were later ported to the ZX Spectrum and BBC Micro, both written in BASIC. This was the first game to simulate computer hacking.[1]

A sequel was planned by Lee Kristofferson but never released.[1]

Plot

The game box includes a letter which provides background information to establish the premise of the game. Written to the main character from the perspective of a friend "Mike", it outlines how (a presumed mutual friend) Richard's company, Comdata, has had $1.5 million stolen by a rival company named Realco. Furthermore, the police are unable to retrieve the money, so the player is required to hack into a computer system and retrieve the funds. The letter provides a single phone number and entry code, part of the game's simulation of dialing into databases and bulletin boards. The player has to figure out how to get into the proper database to take back the cash.[2]

See also

References

  1. ^ a b Bourne, Chris (February 1985). "Hit Squad: Confessions of a hacker". Sinclair User (35): 58–59, 61.
  2. ^ "Software reviews". Your Commodore (2): 37. November 1984.