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Teleportation is the theoretical transfer of matter and/or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature, film, video games, and television. In some situations, teleporting is presented as time traveling across space.

The use of matter transmitters in science fiction originated at least as early as the 19th century.[1] An early example of scientific teleportation (as opposed to magical or spiritual teleportation) is found in the 1897 novel To Venus in Five Seconds by Fred T. Jane. Jane's protagonist is transported from a strange-machinery-containing gazebo on Earth to planet Venus.

A common fictional device for teleportation is a "wormhole". In video games, the instant teleportation of a player character may be referred to as a warp.

List of fiction containing teleportation

Teleportation illusions in live performance

Teleportation illusions have featured in live performances throughout history, often under the fiction of miracles, psychic phenomenon, or magic. The cups and balls trick has been performed since 3 BC[2] and can involve balls vanishing, reappearing, teleporting and transposing (objects in two locations interchanging places). A common trick of close-up magic is the apparent teleportation of a small object, such as a marked playing card, which can involve sleight-of-hand, misdirection, and pickpocketing. Magic shows were popular entertainments at fairs in the 18th century and moved into permanent theatres in the mid-19th century.[3] Theatres provided greater control of the environment and viewing angles for more elaborate illusions, and teleportation tricks grew in scale and ambition. To increase audience excitement, the teleportation illusion could be conducted under the theme of a predicament escape. Magic shows achieved widespread success during the Golden Age of Magic in the late 19th and early 20th centuries.[4]

Written fiction

See also: Wormholes in fiction

Television

Films

Comics

Video games

See also: Warp (video games)

Teleportation as a game mechanic is very common across various genres of video games, generally referred to as warps. Player characters in games may sometimes be transported instantly between game areas, for example. Such warp mechanics can be incorporated into the world as science-fiction or fantasy elements, or might function as a timeskip during relatively uninteresting travel time. From a player's perspective, such a timeskip can be experienced as teleportation.

See also

References

  1. ^ Matter Transmission in John Clute and, Peter Nichols (ed), The Encyclopedia of Science Fiction, Orbit, 1999 ISBN 1 85723 897 4
  2. ^ Macknik, Stephen L. "Penn & Teller's Cups-and-Balls Magic Trick". Scientific American Blog Network. Retrieved 2020-04-30.
  3. ^ "History of Magic". This French site, Magiczoom, has now closed its doors. Archived from the original on 2006-05-15.
  4. ^ Steinmeyer, Jim (2003). Hiding the Elephant. Da Capo Press.
  5. ^ Denney, Reuel (July 1953). "Reactors of the Imagination". Bulletin of the Atomic Scientists. 9 (6). Educational Foundation for Nuclear Science, Inc.: 206–210. Bibcode:1953BuAtS...9f.206D. doi:10.1080/00963402.1953.11457430. ISSN 0096-3402. Retrieved 2011-08-20. In The Tempest, Shakespeare toyed with teleportation and sleep-teaching [...]
  6. ^ Kaku, Michio (2008), "Teleportation and Science Fiction", Physics of the impossible: a scientific exploration into the world of phasers, force fields, teleportation, and time travel, Random House Digital, Inc., p. 54–55, ISBN 978-0-385-52069-0
  7. ^ Darling, David J. (2005). Teleportation: the impossible leap. John Wiley and Sons. p. 8. ISBN 0-471-47095-3.
  8. ^ Mark Bellomo (2007). Transformers: Identification and Price Guide. p. 32. ...Skywarp was famous for his ability to teleport at will across great distances...
  9. ^ Virtel, Louis (2011-08-17). "Bad Movies We Love: Logan's Run". Movieline. Retrieved 2014-03-19.
  10. ^ Tatarsky, Daniel (28 October 2010). Dan Dare: the biography. Orion Books. pp. 173–174. ISBN 978-0-7528-8896-5.
  11. ^ Clark, Brian (2010-10-14). "5 Villains That Would Be Cooler Than the Lizard in the Spider-Man Reboot". Movieline. Retrieved 2014-03-19.