Code | UK2 |
---|---|
Rules required | 1st Ed AD&D |
Character levels | 2 - 5 |
Campaign setting | Greyhawk |
Authors | Graeme Morris |
First published | 1983 |
Linked modules | |
UK2 UK3 |
The Sentinel[1] is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.
Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night!
Kusnir is beset by a skulk.
The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse.
Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers. . . .
In The Sentinel, the player characters move between a series of linked encounter areas as they seek clues to the history of Kusnir and the ill fortune that has befallen it.[2]
The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition Advanced Dungeons & Dragons rules. The adventure is the first of two modules in the "Adlerweg" series and was followed by UK3 - The Gauntlet.
Receiving 8 out of 10 overall, the module received a fairly positive review from Graham Staplehurst in issue 60 of White Dwarf magazine. Staplehurst criticised the module's cover art as "feeble", but felt that The Sentinel and The Gauntlet are "well thought out enough and certainly provide several sessions' worth of intriguing play for experienced and novice players alike."[2] Morris felt that The Sentinel was "very well presented, with excellently laid-out maps, information sheets for players to be given at various stages and a rosters of all the monsters for the DM."[2]
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