Code | X7 |
---|---|
Rules required | Dungeons & Dragons |
Character levels | 9 - 12[1] |
Campaign setting | X |
Authors | Bruce Nesmith |
First published | 1984[2] |
Linked modules | |
X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2 |
War Rafts of Kron (ISBN 0-88038-114-0[2]) is a 1984 adventure module for the Dungeons & Dragons roleplaying game.
The sea-bound Minrothad Guilds hire the player characters for a delicate task. For months the sea trade routses have been raided by pirates, but their latest success stirs great political unrest, for the princess of Ierendi has disappeared on her sea voyage on one of the Guild's ships. The player characters set out to the open sea, only to fall prey to the pirates themselves. With the aid of a storm giant, they must discover the plot behind these raids, which was set both on the floating sea city of Kron and an undersea city inhabited by tritons and involves an ancient evil in the sunken city of Colhador.
The associated code for The War Rafts of Kron is X7 and its TSR product code is TSR 9079.[2] This module was developed and intended for use with Dungeons & Dragon's Expert Set rules.[3][2]
Graham Staplehurst reviewed The War Rafts of Kron for White Dwarf, and gave it 8/10 overall.[3]
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