War Rafts of Kron
CodeX7
Rules requiredDungeons & Dragons
Character levels9 - 12[1]
Campaign settingX
AuthorsBruce Nesmith
First published1984[2]
Linked modules
X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2

War Rafts of Kron (ISBN 0-88038-114-0[2]) is a 1984 adventure module for the Dungeons & Dragons roleplaying game.

Plot summary

The sea-bound Minrothad Guilds hire the player characters for a delicate task. For months the sea trade routses have been raided by pirates, but their latest success stirs great political unrest, for the princess of Ierendi has disappeared on her sea voyage on one of the Guild's ships. The player characters set out to the open sea, only to fall prey to the pirates themselves. With the aid of a storm giant, they must discover the plot behind these raids, which was set both on the floating sea city of Kron and an undersea city inhabited by tritons and involves an ancient evil in the sunken city of Colhador.

Publication history

The associated code for The War Rafts of Kron is X7 and its TSR product code is TSR 9079.[2] This module was developed and intended for use with Dungeons & Dragon's Expert Set rules.[3][2]

Credits[2]

Reception

Graham Staplehurst reviewed The War Rafts of Kron for White Dwarf, and gave it 8/10 overall.[3]

References

  1. ^ Expert Series from The Acaeum
  2. ^ a b c d e War Rafts of Kron, The (1984) from Pen-Paper.net
  3. ^ a b Staplehust, Graham (1985). "Open Box: Dungeon Modules". White Dwarf (70). Games Workshop: 14. ((cite journal)): |format= requires |url= (help); Cite has empty unknown parameter: |coauthors= (help); Unknown parameter |month= ignored (help)