Schnellen
The Weli, the permanent 2nd highest trump
OriginGermany
Alternative namesSchnelln, Schnölln
TypeTrick-taking
FamilyRams group
Players3–5
Cards33
DeckGerman
Rank (high→low)A K O U 10 9 8 7
Related games
Ramsen, Lampeln
Features: 5 cards, no exchanging, Weli as special trump, game is 15, 21 or 25 points

Schnellen or Schnelln (dialect form: Schnölln) is an Austrian card game of the Rams group for 3 to 5 players. It is a variant of the Swiss game, Jass, and, together with Schnapsen, Bauernschnapsen, Bieten, Perlaggen and Watten, is one of the most popular games in the Austrian states of Tyrol and Vorarlberg.

N.B. According to Geiser, Schnellen is a Tyrolean version of Schnalzen played with 21 cards (Schnapsen pack plus Weli). N.B. Compare this and Schnalzen with Zwanzig Ab and Bohemian Watten.

Aim

The aim of Schnellen is to win tricks in order to be the first to get one's score down to zero.

Cards

Acorns (Eichel) Leaves (Laab) Hearts (Herz) Bells (Schell)

Schnellen is played with a Salzburg pattern pack of German-suited cards, a regional form of the Bavarian pattern pack. The game uses 33 cards: the Sow (Deuce or Ace) to Seven in each of the four suits plus the 6, the Weli, which is always the second-highest trump card after the Trump Sow.

Playing

Schnellen may be played by 3 to 5 players.

Dealing

The dealer deals a packet of 3 cards to each player in turn, turns the next face up for himself and then deals another packet of 2 cards to each player. Thus the dealer ends up with 6 cards and the other players, 5 each. The upcard determines the trump suit and the dealer discards another card in its place.

Stepping out

Beginning with forehand, each player, in clockwise order, now elects to either to 'play' or to 'step out' (aussteigen) of the current deal. The dealer may not step out; other players may do so if they have more than 5 points left, in which case only 1 plus point is added to their score. One player must stay in the game; if all pass, rearhand plays with the dealer.

Trick-taking and scoring

Each player is given a set number of points at the beginning (often 15, 21 or 25), which he must reduce as quickly as possible. Each trick taken counts as one point off the score. If a player fails to take any tricks during a hand, he 'springs' or 'flips' (schnellt, hence the name of the game) 5 points higher. The winner is the first player to reach zero points first.

Variants

As with many traditional card games, there are numerous variants of Schnelln:

Literature