1000
French-pattern Skat cards used in 1000
OriginGermany
TypeTrick-taking
Players3
Cards24
DeckFrench
Rank (high→low)A 10 K Q J 9
PlayClockwise
Related games
Sixty-six • 1001

1000 is an easy-to-learn card game for two or three players. Its simple rules make it suitable for players to quickly become familiar with the basic concepts of trick-taking and trump-based card games. The name is taken from the score at the end of the game.

Outline

The game is for three players and a 24-card deck of French playing cards, cards ranking in descending order in each suit as follows: A 10 K Q J and 9. Note that the 10s are promoted to second place. If a Skat deck is used, the 7s and 8s are removed. The three-hand rules will be described here.

Aim

The aim is to be the first to reach 1001 points. With the simpler scoring system, it is enough to reach 100 points.

Starting

The dealer is drawn by lot and deals two packets of three cards and one packet of two cards in turn in a clockwise direction beginning with forehand (to the left of the dealer). Each player thus receives a hand of 8 cards. Forehand leads to the first trick. At the beginning there is no trump suit, i.e. the highest card of the led suit wins the trick and the winner of the trick leads to the next trick.

Trumps and melds

To declare a suit as trumps, the player, whose turn it is, has to meld a pair consisting of a King and Queen of the same suit. Unless this suit becomes trumps, this scores points as follows:

Diamonds 40 points,
Hearts 60 Points,
Spades 80 points,
Clubs 100 Points.

However, the melder must then play either the Queen or the King from the meld to the trick. The same player or another player can then meld another, but higher, pair for another trick. The trump suit changes again after this meld. This means that the K–Q of Clubs can always be melded, but the K–Q of Diamonds can only be melded as the very first meld of the game.

When a trump is played, it will of course beat any plain suit cards, but there is no compulsion to play trumps if a card of the led suit is not held.

Scoring

In the simplified scoring system, points are scored as follows:

Ace 11 points,
Tens 10 points,
King 4 points,
Queen 3 points,
Jack 2 points.

So there are 120 points to win, plus bonuses for the melds. There are two scoring systems:

Four players

When playing with four, the rules are exactly the same, except that eights and sevens are now also added.

Variation

Jungfrau

A player that has not taken a trick by the end of a round becomes a Jungfrau ("virgin") and receives 100 (or 10) additional points.

1001 with Bidding

This common variant makes it more like Skat, as it also introduces the principle of bidding to the players. Due to the additional rules, the game is more complex.

The variant "1001 with Bidding" introduces the following changes:

Tips

It is better to play the Queen than the King, as this card is often lost and the Queen is worth one point less.

If you have two pairs to meld, the question is always whether to meld only the higher pair or whether to take the points for melding both pairs. But then you run the risk of not being able to meld the second couple, if you are forced to play the Queen or King when melding. The owner of the Ace or Ten in this suit, then leads to the next trick and may have a meld himself. So you have to weigh up, if you have a good hand in the lower suit, or if you have more Aces, you should start with the lower meld.

See also

References

Literature