Ace Combat
Genre(s)Combat flight simulator
Developer(s)
Publisher(s)
Platform(s)PlayStation, PlayStation 2, Game Boy Advance, Mobile phone, Xbox 360, Nintendo 3DS, PlayStation 3, PlayStation Portable, PC, iOS, Xbox One, PlayStation 4
First releaseAir Combat
June 30, 1995
Latest releaseAce Combat 7: Skies Unknown
January 18, 2019

Ace Combat[a] is an arcade-style combat flight simulation video game franchise published by Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with Air Combat for the PlayStation, the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, model kits, and soundtrack albums. Since 2012, the series has been developed primarily by Bandai Namco Studios through its internal development group, Project Aces.

The Ace Combat franchise emphasizes fast-paced action and dramatic plots with semi-realistic gameplay; for example, aircraft have flight dynamics controls and can stall, but are also able to carry dozens of missiles in hammerspace. One of the main selling points of the series is the ability to pilot a range of aircraft that include accurate or slightly modified representations of modern military aircraft, prototypes that were never adopted (or even built) in real life, and fictional boss-type superweapons. The main series of games is set in "Strangereal", a fictional universe loosely based on the real world, featuring similar events and entities but with an entirely different history largely centering around advanced technology and the effects of an asteroid impact event in the 1990s; however, certain games are set in fictional renditions of the real world.

As of 2022, the Ace Combat franchise has shipped over 18 million copies worldwide,[b] and has established itself as one of the longest running arcade flight action franchises.

Setting

Most installments in the Ace Combat series are set in Strangereal, the series' fictional universe. Strangereal's Earth features entirely different nations, geography, continents, and history compared to the real world, though some nations, locations, and events are loosely based on those from real life, and most aircraft in the series are real models with few alterations.

Though Strangereal is very similar to the real modern world, technology is shown to be significantly more advanced than it is in real life, allowing for the development of superweapons and theoretical devices such as aerial warships, laser weapons, railguns, submarine and airborne aircraft carriers, orbital weapons, mass drivers, lethal autonomous weapons, nearly-sentient artificial intelligence, and advanced experimental aircraft. Nuclear weapons exist, but international agreements and nuclear terrorism are implied to have inhibited their development and use, resulting in a lack of nuclear deterrence and a greater focus on conventional weapons in arms races. This makes interstate warfare common, and many nations field large militaries with diverse equipment, develop superweapons, train elite special forces-esque "ace" fighter squadrons, or hire mercenaries to augment their forces.

Most Ace Combat games are set after the 1999 "Ulysses incident", an impact event that occurred after the asteroid Ulysses 1994XF04, discovered to be on a collision course with Earth, was destroyed using anti-asteroid weaponry, only to split into smaller fragments that struck the planet anyway, causing widespread destruction and global crises. The international tensions caused by the Ulysses incident and its aftermath play a large role in the development of the conflicts depicted in the series, and many of the game's superweapons are described as originating from anti-Ulysses devices. Another major event in the series' continuity is the 1995 "Belkan War", a World War II-esque conflict wherein Belka, a highly-technological nation, attempted to invade neighboring countries during an internal crisis, was repelled by an international coalition, and used nuclear weapons against themselves in a last-ditch scorched earth tactic, causing their defeat and earning them global condemnation and scorn; Belkan nationalists seeking revenge for their defeat play major roles in most of the series.

As shown in Ace Combat 3: Electrosphere, the nations of Strangereal shown in most of the series are eventually superseded by sovereign megacorporations. Strangereal was later established as part of Bandai Namco's United Galaxy Space Force shared universe, representing the earliest period in its timeline, in which the nations of Strangereal unite to form a world government around 2090.[1]

Ace Combat: Joint Assault, Assault Horizon, and Infinity are not set in Strangereal, and are instead set in their own fictionalized versions of the real world.

Games

Release timeline
1995Air Combat
1996
1997Ace Combat 2
1998
1999Ace Combat 3: Electrosphere
2000
2001Ace Combat 04: Shattered Skies
2002
2003
2004Ace Combat 5: The Unsung War
2005Ace Combat Advance
2006Ace Combat Zero: The Belkan War
Ace Combat X: Skies of Deception
2007Ace Combat 6: Fires of Liberation
2008
2009Ace Combat Xi: Skies of Incursion[2]
2010Ace Combat: Joint Assault[3]
Ace Combat Assault Horizon: Trigger Finger
2011Ace Combat: Assault Horizon
Ace Combat: Assault Horizon Legacy
Ace Combat: Northern Wings[4]
2012
2013
2014Ace Combat Infinity
2015Ace Combat: Assault Horizon Legacy+
2016
2017
2018
2019Ace Combat 7: Skies Unknown

Title differences

Some Ace Combat games have differences in their title, depending on the region (NTSC or PAL) the game was sold in:

Printed media

With the release of Assault Horizon in 2011, Project Aces created Aces at War: A History, a special artbook detailing the content from Ace Combat 04, 5, and Zero from an in-universe perspective, as well as production commentary. This was packaged with the special editions of Assault Horizon released in Japan.[16][17] Aces at War: A History would later be updated and rereleased as part of a special edition of Ace Combat 7: Skies Unknown.[18]

In March 2012, ASCII Media Works released Ace Combat: Ikaros in the Sky. A tie-in novel for Assault Horizon, Ikaros tells a story of series character Kei Nagase as she participates in the JASDF's ASF-X Shinden II fighter program.[19]

Reception

Sales and aggregate review scores
Game Units sold Metacritic
Air Combat 2.23 million shipped[20] -
Ace Combat 2 1.092 million shipped[20] 83/100[21]
Ace Combat 3: Electrosphere 1.164 million shipped[20] -
Ace Combat 04: Shattered Skies 2.64 million shipped[20] 89/100[22]
Ace Combat 5: The Unsung War 1.802 million shipped[20] 84/100[23]
Ace Combat Advance 100,000 shipped[20] 56/100[24]
Ace Combat Zero: The Belkan War 792,000 shipped[20] 75/100[25]
Ace Combat X: Skies of Deception 476,000 shipped[20] 75/100[26]
Ace Combat 6: Fires of Liberation 700,000[27] 80/100[28]
Ace Combat: Assault Horizon 1.07 million[27] 78/100[29]
Ace Combat 7: Skies Unknown 4 million shipped[30] 80/100[31]

Ace Combat has been a consistent commercial success, with most mainline installments reaching over one million units shipped. Ace Combat 7: Skies Unknown is the most successful title with over 3 million copies shipped by 2021,[30] followed by Ace Combat 04: Shattered Skies and Air Combat.[20] The games have sold well predominantly in North America and Japan, where over 75% of all revenue was generated from the series by 2008.[20] In total, the Ace Combat franchise has shipped over 18 million copies.[b][33]

See also

Notes

  1. ^ Japanese: エースコンバット, Hepburn: Ēsu Konbatto
  2. ^ a b Over 14 million copies shipped by 2018,[32] plus over 4 million copies shipped of Ace Combat 7: Skies Unknown after its release in 2019.[30]

References

  1. ^ BANDAI NAMCO Games Inc. "UGSFシリーズ 公式サイト". Archived from the original on April 9, 2015. Retrieved May 11, 2015.
  2. ^ Buchanan, Levi. "Ace Combat Soaring to iPhone". IGN. Archived from the original on September 24, 2009. Retrieved September 24, 2009.
  3. ^ Roper, Chris (January 11, 2010). "Ace Combat: Joint Assault Announced". IGN. Archived from the original on January 15, 2010. Retrieved January 15, 2010.
  4. ^ "NAMCO Bandai Games | Ace Combat®: Northern Wings". Namco.com. Archived from the original on January 10, 2012.
  5. ^ Moriarty, Colin (October 25, 2013). "Comparing Two Decades' Worth of PlayStation Launch Lineups". IGN. Archived from the original on October 16, 2019. Retrieved March 20, 2020.
  6. ^ Elston, Brett (April 4, 2007). "Feature: Ace Combat 6: Fires of Liberation". GamesRadar+. Future US. Archived from the original on August 4, 2016. Retrieved November 6, 2020.
  7. ^ "ナムコ、BREW対応シューティング「エースコンバット」" (in Japanese). ITmedia. August 25, 2005. Archived from the original on August 4, 2016. Retrieved February 11, 2021.
  8. ^ CVG Staff (September 1997). "Exclusive Namco/Ace Combat 2 Interview!". No. 190. EMAP Images. Computer and Video Games. pp. 36-39. Retrieved December 22, 2019.
  9. ^ GameSpot Staff (March 24, 2005). "Namco celebrates 50th birthday with compilation". GameSpot. Archived from the original on March 24, 2014. Retrieved October 11, 2019.
  10. ^ Mielke, James (June 22, 1999). "Ace Combat 3: Electrosphere Review". GameSpot. CBS Interactive. Archived from the original on November 6, 2013. Retrieved December 1, 2012.
  11. ^ Pezzile, Sebastiano (February 1, 2019). "Ace Combat 3: l'Evangelion che nessuno conosce". Player.it. Archived from the original on August 18, 2020. Retrieved August 18, 2020.
  12. ^ Treese, Tyler (January 26, 2019). "Ranking the Ace Combat games from worst to best". GameRevolution. Evolve Media. Archived from the original on January 27, 2019. Retrieved August 18, 2020.
  13. ^ Murray, Sean (August 18, 2021). "Bandai Namco Announces New Ace Combat In Development With ILCA, Additional Ace Combat 7 DLC". TheGamer. Retrieved July 18, 2022.
  14. ^ Stanton, Rich (August 19, 2021). "A new Ace Combat game is in development". PC Gamer. Retrieved July 18, 2022.
  15. ^ "Oops". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 132.
  16. ^ "エースコンバット アサルト・ホライゾンの国内限定版!?" [A domestic limited edition of Ace Combat: Assault Horizon?!] (in Japanese). Bandai Namco Games. August 3, 2011. Retrieved August 28, 2018.
  17. ^ "ララビットマーケットACAH限定版の最新情報を入手!" [Get the latest information on the Lalabit Market limited edition of ACAH!]. ナガセ、「エースコンバット アサルト・ホライゾン」を奪取します。 (in Japanese). Bandai Namco Games. August 23, 2011. Retrieved August 28, 2018.
  18. ^ Workman, Robert (November 8, 2018). "'Ace Combat 7' Gets Special 'Aces at War' Bundle". ComicBook.com.
  19. ^ "エースコンバット イカロス・イン・ザ・スカイ|エースコンバット アサルト・ホライゾン". ah.acecombat.jp. Archived from the original on May 3, 2015. Retrieved May 9, 2018.
  20. ^ a b c d e f g h i j Ichinoya, Hiroyuki (January 30, 2008). ""『エースコンバット』シリーズ全世界累計1,000万本突破!"". Ace Combat Web (in Japanese). Namco Bandai Games. Archived from the original on March 11, 2020. Retrieved March 19, 2020.
  21. ^ "Ace Combat 2 for PlayStation Reviews". Metacritic. Archived from the original on January 3, 2019. Retrieved December 22, 2019.
  22. ^ "Ace Combat 04: Shattered Skies for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on June 7, 2020. Retrieved July 10, 2020.
  23. ^ "Ace Combat 5: The Unsung War for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on September 17, 2008. Retrieved September 18, 2008.
  24. ^ "Ace Combat Advance for Game Boy Advance Reviews". Metacritic. CBS Interactive. Archived from the original on December 27, 2018. Retrieved July 10, 2020.
  25. ^ "Ace Combat Zero: The Belkan War". Metacritic.
  26. ^ "Ace Combat X: Skies of Deception for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on May 7, 2019. Retrieved July 10, 2020.
  27. ^ a b Sinclair, Brendan (May 8, 2012). "Dark Souls sells 1.19 million". GameSpot. CBS Interactive. Archived from the original on February 22, 2019. Retrieved July 10, 2020.
  28. ^ "Ace Combat 6: Fires of Liberation for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on April 16, 2019. Retrieved July 10, 2020.
  29. ^ "Ace Combat: Assault Horizon". Metacritic.
  30. ^ a b c "ACE COMBAT 7 Downloadable Wallpapers Commemorate 4 Million Copies Sold!". Bandai Namco Entertainment. November 17, 2022. Retrieved April 22, 2023.
  31. ^ "Ace Combat 7: Skies Unknown for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on June 24, 2020.
  32. ^ "Tokyo Game Show 2018 BANDAI NAMCO Entertainment Booth Highlights" (PDF). Bandai Namco Entertainment. Archived from the original (PDF) on August 27, 2020. Retrieved August 27, 2020.
  33. ^ IGN Staff (April 17, 2008). "Ace Combat Series Surpasses 10 Million Units Sold Worldwide". IGN. Archived from the original on October 9, 2016. Retrieved February 14, 2021.