Bethesda Game Studios Austin LLC
FormerlyBattleCry Studios LLC (2012–2018)
TypeSubsidiary
IndustryVideo games
FoundedOctober 3, 2012; 9 years ago (2012-10-03)
Headquarters,
US
Key people
Doug Mellencamp (studio director)
Number of employees
35[1] (2013)
Parent
Websitebattlecrystudios.com

Bethesda Game Studios Austin LLC (formerly BattleCry Studios LLC) is an American video game developer based in Austin, Texas.

History

BattleCry Studios was founded on October 3, 2012, as subsidiary of ZeniMax Media, headed by Rich Vogel as its president.[2] Initially, it sought employees with experience in microtransactions and free-to-play games.[3]By November 2013 the studio employed 35 people.[1]

On May 28, 2014, BattleCry Studios announced their first game, BattleCry.[4] On September 10, 2015, it was reported that the studio had laid off a "substantial portion" of its staff.[5] On October 7, 2015, the development on BattleCry was halted for the studio to work on different projects.[6] One of the studio's first projects following the hold of BattleCry was the modification and restructuring of Bethesda's Creation Engine (in conjunction with sister company id Software, utilizing netcode from Quake) to support multiplayer functionality in anticipation of then upcoming Fallout 76.[7] In September 2017, Vogel announced that he had left BattleCry Studios in favor of Certain Affinity.[8]

In March 2018, the studio was rebranded as Bethesda Game Studios Austin, making it the third studio under the Bethesda Game Studios banner within Bethesda Softworks.[9]

ZeniMax Media was acquired by Microsoft for US$7.5 billion in March 2021 and became part of Xbox Game Studios.[10][11]

Games developed

Year Title Platform(s) Notes
2016 Doom Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch Replaced Certain Affinity on assisting id Software with development of post-release multiplayer content.[12]
2018 Fallout 76 Microsoft Windows, Xbox One, PlayStation 4 Additional work in the game.[13]

References

  1. ^ a b Gaar, Brian (November 3, 2013). "Two Austin gaming studios restaffing". Austin American-Statesman. p. 70. Retrieved March 13, 2022 – via Newspapers.com.
  2. ^ Sliwinski, Alexander (October 3, 2012). "Battlecry Studios is new Austin-based developer from Bethesda Softworks". Engadget. AOL Tech. Retrieved September 17, 2016.
  3. ^ Reahard, Jef (October 4, 2012). "Bethesda's new Battlecry Studios looking for F2P experts". Engadget. AOL Tech. Retrieved September 17, 2016.
  4. ^ Molina, Brett (May 28, 2014). "Bethesda unveils free-to-play game 'Battlecry'". USA Today. Gannett Satellite Information Network. Retrieved September 17, 2016.
  5. ^ Rosales, Lani (September 10, 2015). "BattleCry Studios lays off unknown number of staff in Austin". The American Genius. AGBeat. Archived from the original on September 12, 2015. Retrieved September 17, 2016.
  6. ^ Prescott, Shaun (October 8, 2015). "Bethesda has 'concerns' about Battlecry and is 'evaluating' it". PC Gamer. Future US. Retrieved September 17, 2016.
  7. ^ Noclip (June 12, 2018). "The Making of Fallout 76 - Noclip Documentary". YouTube. Retrieved June 17, 2018.
  8. ^ Sinclair, Brendan (September 22, 2017). "Rich Vogel joins Certain Affinity". GamesIndustry.biz. Gamer Network. Retrieved September 26, 2017.
  9. ^ Dring, Christopher (March 9, 2018). "BattleCry Studios becomes third Bethesda Game Studios office". GamesIndustry.biz. Retrieved March 9, 2018.
  10. ^ Bass, Dina; Schreier, Jason (September 21, 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". Bloomberg News. Retrieved September 21, 2020.
  11. ^ Robinson, Andy (March 9, 2021). "Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive". Video Games Chronicle. Retrieved March 9, 2021.
  12. ^ Holmes, Mike (August 6, 2016). "BattleCry devs now working with id on Doom multiplayer". Gamereactor UK. Retrieved December 19, 2016.
  13. ^ Schreier, Jason (May 30, 2018). "Bethesda Announces Fallout: 76". Kotaku. Retrieved May 30, 2018.