Brutal Doom
Developer(s)Sergeant Mark IV (Marcos Abenante)
Initial releaseAugust 19, 2010; 11 years ago (2010-08-19)
Stable release
v21 / May 18, 2019; 3 years ago (2019-05-18)
EngineGZDoom / Zandronum (Source ports of Doom engine)
PlatformMicrosoft Windows, OS X, Linux, Android
TypeFirst-person shooter, Fighting game

Brutal Doom is a game mod for the 1993 first-person shooter Doom created by the Brazilian developer Sergeant Mark IV (Marcos Abenante). It adds numerous gameplay elements and graphical effects. The mod has been in development since 2010, and continues to release new updates.[1][2]


Brutal Doom adds many gameplay features, such as blood splattering, allied Marines, an updated particle system, the ability to drive vehicles such as tanks,[3][4][5] stealth kills, headshots, and a host of "Mortal Kombat-esque fatality animations."[6][7] Enemy AI has been revamped, with most enemies gaining new attacks and behaviors.[7]

The mod includes new and updated guns, such as a flamethrower, the demonic Unmaker, assault shotguns, new rifle types, a grenade launcher and even allows the player to equip enemy weapons in the form of Revenant missiles or a Mancubus' flame cannon.[8] Weapon behavior is also changed, with a fully working reload system for most guns alongside weapon recoil and iron sights.


The mod was praised by John Romero, who jokingly said that if Id Software had released the original Doom with the features of Brutal Doom, they would have "destroyed the gaming industry".[9] Dominic Tarason of Rock, Paper, Shotgun remarked how the mod "risen to such ubiquity that it has spawned a whole parallel mod scene of its own" and considered it "a game in its own right at this point".[10] Andras Neltz of Kotaku said that it was "shaping up to be one of the modding greats".[11] TechRadar called it "the most modernised, spectacular Doom mod to date".[12] Chris Plante of Polygon called it "incredible", "stomach-churning" and "hysterical".[13]

Brutal Doom won the first ever Cacoward in 2011 for "Best Gameplay Mod"[14] and the "Mod of the Year" award by Mod DB in 2012[15] and 2017.[16]

In 2021, Brutal Doom surpassed five million downloads on Mod DB.[17]

See also


  1. ^ "Brutal Doom mod". Mod DB. Retrieved 2020-12-17.
  2. ^ "Brutal DOOM". Retrieved 2021-02-01.
  3. ^ Plunkett, Luke. "Just in Case You Thought Doom Needed to be Even More Brutal". Kotaku. Retrieved 2017-07-21.
  4. ^ Neltz, András. "Brutal Doom is—Surprise—Getting More Brutal". Kotaku. Retrieved 2017-07-21.
  5. ^ Neltz, András. "Doom's Got Some Really Sweet Ragdoll Physics. Wait, What?". Kotaku. Retrieved 2017-07-21.
  6. ^ Tarason, Dominic. "There's more to Brutal Doom than gore". Rock, Paper, Shotgun. Retrieved 2018-03-05.
  7. ^ a b "Brutal Doom mod update adds custom fatality animations". PCGamer. Retrieved 2017-07-21.
  8. ^ "Brutal Doom video shows forthcoming 'gib physics' update". pcgamer. Retrieved 2017-07-21.
  9. ^ IGN (2013-12-10), We Play Doom With John Romero, retrieved 2017-07-21
  10. ^ Tarason, Dominic (19 April 2017). "There's more to Brutal Doom than gore". Rock, Paper, Shotgun. Retrieved 4 December 2020.((cite news)): CS1 maint: url-status (link)
  11. ^ Neltz, András. "Brutal Doom Is About To Become Even More Brutal". Kotaku. Retrieved 2017-07-21.
  12. ^ Robert, Zak (10 December 2018). "The 10 best Doom mods you should play on its 25th birthday". TechRadar. Archived from the original on 2018-12-10. Retrieved 10 January 2020.
  13. ^ Plante, Chris (2014-07-21). "Watch 1993's Doom with features you'd expect in 2015's Doom". Polygon. Retrieved 2017-07-21.
  14. ^ "Doomworld -- The 18th Annual Cacowards". Retrieved 2020-12-17.
  15. ^ "Mod of the Year 2012 feature - Brutal Doom mod for Doom". Mod DB. Retrieved 2020-10-12.
  16. ^ "Players Choice - Mod of the Year 2017 feature". Mod DB. Retrieved 2020-12-17.
  17. ^ "Brutal Doom mod". Mod DB. Archived from the original on 2012-04-27. Retrieved 2021-11-02.