The black king has been checkmated; the game is over.

Checkmate (frequently shortened to mate) is a situation in chess (and in other boardgames of the chaturanga family) in which one player's king is threatened with capture (in check) and there is no way to meet that threat. Delivering checkmate is the ultimate goal in chess: a player who is checkmated loses the game (the king is never actually captured – the game ends as soon as the king is checkmated). In practice, most players resign an inevitably lost game before being checkmated.

If a king is under attack but the threat can be met, then the king is said to be in check, but is not in checkmate. If a player is not in check but has no legal move (that is, no valid move that would not put the king in check), the result of the game is stalemate, and the game ends in a draw. (See Rules of chess.)

Origin of the word

The term checkmate is an alteration or Hobson-Jobson of the Persian phrase "Shah Mat" which means, literally, "the King is ambushed" (or "helpless" or "defeated"). It does not literally mean "the King is dead", although that is a common misconception.[1]

Moghadam traced the etymology of the word mate. It comes from a Persian word mandan, meaning "to remain", which is cognate with the Latin word manco. It means "remained" in the sense of "abandoned" and the formal translation is "surprised", in the military sense of "ambushed" (not in the sense of "astonished"). So the king is in mate when he is ambushed, at a loss, or abandoned to his fate (Davidson 1981:70–71).

Examples

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
g4 white pawn
h4 black queen
f3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Fool's mate. White is in checkmate.

The quickest possible checkmate from the starting position is Fool's mate. A checkmate may occur with all of the original pieces still on the board (as in Fool's mate) or as few as three pieces (second diagram).

abcdefgh
8
d8 black king
g8 white rook
d6 white king
8
77
66
55
44
33
22
11
abcdefgh
Black has been checkmated by the white king and rook.

Basic checkmates

abcdefgh
8
d8 black king
h8 white rook
g7 white queen
e1 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with queen and rook. The checkmate with two queens or with two rooks is similar.

Here are the common fundamental checkmates when one side has only his king and the other side has only the minimum material needed to force checkmate, i.e. (1) one queen, (2) one rook, (3) two bishops on opposite colors, or (4) a bishop and a knight. The king must help in accomplishing all of these checkmates. If the superior side has more material, checkmates are easier. For instance, two rooks, a queen and a rook, or two queens can easily force checkmate without the help of their king. The process is to put the two pieces on adjacent ranks or files and gradually force the king to the side of the board, where one piece checks the king and the other keeps the king on the edge of the board (Pandolfini 1988:18–20).

The checkmate with the queen is the most important, but it is also very easy to achieve. It often occurs after a pawn has queened. The next most important one is the checkmate with the rook, and it is also very easy to achieve. The checkmates with the two bishops and with a bishop and knight are not nearly as important, since they only occur infrequently. The two bishop checkmate is fairly easy to accomplish, but the bishop and knight checkmate is difficult and requires precision.

abcdefgh
8
h8 black king
f7 white king
f6 white knight
g6 white knight
8
77
66
55
44
33
22
11
abcdefgh
Two knights and their king cannot force a checkmate, although there are checkmate positions such as this one.

Two knights can't force checkmate. However, under some circumstances, two knights and a king can force checkmate against a king and pawn (or rarely pawns). The winning plan, quite difficult to execute in practice, is to blockade the enemy pawn(s) with one of the knights, maneuver the enemy king into a stalemated position, then bring the other knight over to checkmate. Three knights and a king can force checkmate against a lone king, and four knights can do so even without their king's participation. Those situations, which require one or more promoted knights, are almost never seen outside of chess problems.

King and queen

abcdefgh
8
d8 black king
d7 white queen
e6 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with the queen
abcdefgh
8
d8 black king
g8 white queen
d6 white king
8
77
66
55
44
33
22
11
abcdefgh
A second checkmate with the queen

These diagrams show representatives of the basic checkmate positions with a queen, which can occur on any edge of the board. Naturally, the exact position can vary from the diagram. With white to move, checkmate can be forced in at most ten moves from any starting position, with optimal play by both sides (Fine & Benko 2003:1). In the first position, the queen is directly in front of the opposing king. In the second position, the kings are in opposition and the queen mates on the rank of the king. See Wikibooks - Chess/The Endgame for a demonstration of how the king and queen versus king mate is achieved.

King and rook

abcdefgh
8
d8 black king
g8 white rook
d6 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with the rook
abcdefgh
8
a8 black king
e8 white rook
b6 white king
8
77
66
55
44
33
22
11
abcdefgh
A second checkmate with the rook

This diagram shows the basic checkmate position with a rook, which can occur on any edge of the board. With white to move, checkmate can be forced in at most sixteen moves from any starting position (Fine & Benko 2003:2). The second diagram shows a slightly different position where the kings are not in opposition but the defending king must be in a corner. Again, see Wikibooks - Chess/The Endgame for a demonstration of how the king and rook versus king mate is achieved.

King and two bishops

abcdefgh
8
a8 black king
c7 white bishop
b6 white king
c6 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with two bishops

Here are the two basic checkmate positions with two bishops (on opposite colors), which can occur in any corner. (Two bishops on the same color cannot checkmate.) The first is a checkmate in the corner. The second one is a checkmate in a side square next to the corner square. With the side with the bishops to move, checkmate can be forced in at most nineteen moves (Müller & Lamprecht 2001:17).

abcdefgh
8
a7 black king
b7 white bishop
c7 white king
c5 white bishop
8
77
66
55
44
33
22
11
abcdefgh
A second checkmate with two bishops

It is not too difficult for two bishops to force checkmate, with the aid of their king. Two principles apply:

abcdefgh
8
d4 black king
c1 white bishop
d1 white king
f1 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Two bishops (and king) can force checkmate

In the third diagram, White wins by first forcing the black king to the side of the board, then to a corner, and then checkmates. It can be any side of the board and any corner. The process is:

Note that this is not the shortest forced checkmate from this position. Müller and Lamprecht give a fifteen move solution, however it contains an inaccurate move by Black (according to endgame tablebases) (Müller & Lamprecht 2001:17). With optimal play by both sides, checkmate in this position requires seventeen moves. The longer variation is more instructive.

King, bishop and knight

Main article: Bishop and knight checkmate

abcdefgh
8
a8 black king
a6 white knight
b6 white king
e4 white bishop
8
77
66
55
44
33
22
11
abcdefgh
A checkmate with a bishop and knight
abcdefgh
8
b8 black king
b7 white bishop
a6 white knight
b6 white king
8
77
66
55
44
33
22
11
abcdefgh
A second checkmate with a bishop and knight

This checkmate is the most difficult to force, because these two pieces cannot form a linear barrier to the enemy king from a distance. Also, the checkmate can be forced only in a corner which the bishop controls.

Here are the two basic checkmate positions with a bishop and a knight, or the bishop and knight checkmate. The first position is a checkmate by the bishop, with the king in the corner. The second position is a checkmate by the knight, with the king in a side square next to the corner. Alternatively, the knight can be on c6 or d7 in the second position.

With white to move, checkmate can be forced in at most thirty-three moves from any starting position (Müller & Lamprecht 2001:19), except those in which the black king is initially forking the bishop and knight and it is not possible to defend both. However, the mating process requires accurate play, since a few errors could result in a draw either by the fifty move rule or stalemate.

Two knights

Main article: Two knights endgame

abcdefgh
8
b8 black king
a6 white knight
b6 white king
b5 white knight
8
77
66
55
44
33
22
11
abcdefgh
Two knights can't force checkmate
abcdefgh
8
b8 black king
b6 white king
d6 white knight
b4 white knight
8
77
66
55
44
33
22
11
abcdefgh
Two knights can't force checkmate

It is impossible to force checkmate with two knights. In the diagram, if Black plays 1... Ka8? White can checkmate with 2. Nbc7#, but Black can play 1... Kc8 and escape the threat. The defender's task is easy — he simply has to avoid moving into a position in which he can be checkmated on the next move, and he always has another move available in such situations (Speelman, Tisdall & Wade 1993:11).

In the diagram on the right, White can play 1. Nc6+ Ka8, but now if White plays 2. Nb5 threatening 3. Nc7#, Black is stalemated. It is sometimes possible to force checkmate with two knights against a pawn, because in some positions, having a pawn removes this stalemate defence.

Three knights and a king can force checkmate against a lone king. Four knights can force checkmate against a lone king even without their own king's participation. These situations are generally only seen in chess problems, since one or more of the knights must be a promoted piece, and there is very rarely a reason (e.g., avoidance of stalemate) to promote a pawn to anything other than a queen (see underpromotion).

Rare checkmate positions

In some rare positions it is possible to force checkmate with a king and bishop versus a king and pawn or a king and knight versus a king and pawn.

Stamma's mate

abcdefgh
8
a3 black pawn
d3 white knight
a2 black king
c2 white king
8
77
66
55
44
33
22
11
abcdefgh
White wins by Stamma's mate, with or without the move

In the diagram showing Stamma's mate, White to move wins (Emms 2004:122):

White also wins if Black is to move first:

abcdefgh
8
d7 white knight
a3 black pawn
a2 black king
d2 white king
8
77
66
55
44
33
22
11
abcdefgh
Nogueiras-Gongora, Cuban Championship 2001, White to move

This checkmate has occurred in actual games, see Nogueiras-Gongora, which proceeded


Unusual checkmate positions

abcdefgh
8
a2 black bishop
c2 white knight
a1 black king
c1 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but it can't be forced
abcdefgh
8
d4 white bishop
a2 black bishop
c2 white king
a1 black king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but it can't be forced

There are also positions in which a king and knight or bishop can checkmate a king and bishop, but checkmate can't be forced (see the diagrams for some examples). Nevertheless, it keeps these material combinations from being ruled a draw because of "insufficient mating material" or "impossibility of checkmate".

Quick checkmates

Some common or notable mating patterns have names of their own. Apart from the aforementioned fool's mate, these include scholar's mate, smothered mate, the back rank mate, Boden's mate, epaulette mate, and Légal's mate (see below).

Some opening traps involve an early checkmate. These include:

See also

Notes

References