Defunct | |
---|---|
Developer(s) | Freshly Squeezed |
Publisher(s) | SOEDESCO |
Designer(s) | Robert Graff Jonatan Keil |
Programmer(s) | David Forssell Petter Vernersson |
Artist(s) | Anders Hedström Mikael Karlsson Simon Öqvist |
Composer(s) | Joel Forssell |
Engine | Unity 5 |
Platform(s) | Microsoft Windows[1] |
Release | Q3, 2015 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Defunct is an adventure video game developed by the Swedish developer Freshly Squeezed from Visby. Defunct received several nominations at the 2014 Swedish Game Awards[2] including Game of the Year, which it went on to win.[3] The game was also nominated for Best Student Project at the 2014 Unity Awards.[4]
In March 2015, it was announced that Freshly Squeezed had signed a publishing deal with the Dutch video game publisher SOEDESCO.[5] Release date is expected to be in Q3, 2015, for PC.
The game is set on a post-human Earth, where the player plays as an old, broken, racing robot. Players don't have the ability to move by themselves and are therefore required to use the environment for propulsion by utilizing the "Gravitize" ability to increase their gravitational pull. By turning this ability on when going downhill, the player will go faster; turning it off when going uphill will result in less of a decrease in speed.
Year | Event | Award | Result | Notes |
---|---|---|---|---|
2014 | Gotland Game Conference | Best 2nd Year Game[6] | Won | |
2014 | Swedish Game Awards | Best Execution in Art | Nominated | |
2014 | Swedish Game Awards | Best Execution in Audio | Nominated | |
2014 | Swedish Game Awards | Best Execution in Design | Nominated | |
2014 | Swedish Game Awards | Best Technical Execution | Nominated | |
2014 | Swedish Game Awards | Game of the Year | Won | |
2014 | Unity Awards | Best Student Project | Nominated | Finalist |