.mw-parser-output .hidden-begin{box-sizing:border-box;width:100%;padding:5px;border:none;font-size:95%}.mw-parser-output .hidden-title{font-weight:bold;line-height:1.6;text-align:left}.mw-parser-output .hidden-content{text-align:left}@media all and (max-width:500px){.mw-parser-output .hidden-begin{width:auto!important;clear:none!important;float:none!important))You can help expand this article with text translated from the corresponding article in Japanese. (October 2022) Click [show] for important translation instructions. View a machine-translated version of the Japanese article. Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia. Consider adding a topic to this template: there are already 3,802 articles in the main category, and specifying|topic= will aid in categorization. Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:デザエモン#デザエモン3D]]; see its history for attribution. You should also add the template ((Translated|ja|デザエモン#デザエモン3D)) to the talk page. For more guidance, see Wikipedia:Translation.
Dezaemon 3D
Developer(s)Athena
Publisher(s)Athena
Platform(s)Nintendo 64
Release
  • JP: June 26, 1998
[1]
Genre(s)Game creator, Non-game, scrolling shooter, side scroller
Mode(s)Single-player

Dezaemon 3D (Japanese: デザエモン3D) is a video game and game editor for Nintendo 64. It was released only in Japan in 1998.[2]

The game editor allows players to design their own shooting levels similar to those shown in Star Soldier: Vanishing Earth. The game has many options, such as creating the stage boss or adding a custom soundtrack for each level. It was originally developed alongside an ultimately unreleased accompanying expansion disk title for the 64DD.[3]

It includes two sample games: "SOLID GEAR", and "USAGI-san" (Mr. Rabbit).

Reception

N64 Magazine noted the difficulty of use in English "without any English instructions", but that "as Solid Gear ably demonstrates, Dezaemon [sic] is perfectly capable of producing a commercial-standard shooter", and that "given an English translation...we'd buy it just for the music editor."[4] While IGN64 did not give it a full review, their coverage called it a "high quality creativity app" [5] and placed it second on their list of "Top Nintendo 64 Imports" after Sin & Punishment, lamenting that Nintendo did not give it a US release.[6]

References

  1. ^ Dezaemon 3D at GameFAQs
  2. ^ Szczepaniak, John. Dezaemon. Hardcore Gamer 101. Pg.3. April 2011.
  3. ^ "Create Your Own Shooter 2 - IGN". IGN. 23 October 1999. Retrieved 20 October 2022.
  4. ^ a b Kitts, Martin (January 1999). "Dezaemon: The hardest game in the World?". N64 Magazine. No. 19. Future Publishing. p. 64.
  5. ^ "Dezaemon 3D (Import) - IGN". IGN. 15 July 1998. Retrieved 20 October 2022.
  6. ^ "Top Nintendo 64 Imports - IGN". IGN. 12 May 2001. Retrieved 20 October 2022.