Domain-specific entertainment languages are a group of domain-specific languages that are used to describe computer games or environments, or potentially used for other entertainment such as video or music.

Game languages

Interactive fiction

MUDs

Further information: Category:MUD programming languages

Music

Further information: Category:Audio programming languages

Movies

See also

References

  1. ^ EGGG : The extensible graphical game generator by Jon Orwant, a Ph.D. Thesis
  2. ^ "Video Game Language (ViGL) Archived January 6, 2006, at the Wayback Machine" begins to abstract away all the reusable technical and game related aspects that most games utilize into a domain specific language.
  3. ^ http://www.pygame.org/project-A+video+game+description+language+(VGDL)-2397-4058.html A language for developing 2D video games using the pygame engine
  4. ^ "Archived copy". Archived from the original on 2011-07-08. Retrieved 2010-06-28.((cite web)): CS1 maint: archived copy as title (link)
  5. ^ Game Description Language Specification Archived July 20, 2011, at the Wayback Machine (PDF)
  6. ^ Game Description Language for Incomplete Information. Extension to GDL which includes randomness and visibility (PDF)
  7. ^ World Description Language (PDF). No longer available. Extension to GDL which includes realtime, randomness and visibility
  8. ^ GameXML Archived May 21, 2011, at the Wayback Machine is a collection of XML specifications which describe and script computer simulation engines. Developed by the XML Game Consortium (XGC), it is an ongoing project to create a reusable, standards-based architecture that can be applied toward computer games and simulations.
  9. ^ Xconq Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library.
  10. ^ The Card Game Language Archived 2016-03-04 at the Wayback Machine The Card Game Language, or CGL for short, is a language which was developed during created by students in a project dedicated to the subject of language and compiler theory.
  11. ^ The Card Game Description Language
  12. ^ Modelling and Generating Strategy Games Mechanics by Tobias Mahlmann, a Ph.D. Thesis
  13. ^ Gamut, a game generating command line program