Fan triangulation of a convex polygon
Fan triangulation of a concave polygon with a unique concave vertex.

In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon. Not every polygon can be triangulated this way, so this method is usually only used for convex polygons.[1]

Properties

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Aside from the properties of all triangulations, fan triangulations have the following properties:

See also

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References

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  1. ^ Loera, Jesus; Rambau, Joerg; Santos, Francisco (2010). Triangulations: Structures for Algorithms and Applications. Springer Science & Business Media. pp. 103. ISBN 9783642129711.
  2. ^ O'Rourke, Joseph (1998). Computational geometry in C (2nd ed.). Cambridge, UK: Cambridge University Press. ISBN 9780521649766. OCLC 38542796.
  3. ^ Segal, Mark (24 October 2016). "The OpenGL Graphics System: A Specification" (PDF). Retrieved 2 March 2017.