Global Conquest is a computer game developed by Microplay Software in 1992 for the PC/MS-DOS.

Plot

Global Conquest is a strategy game where the object is to discover territories and conquer the world through strategy and management of military and economic resources. The game always involves four opponents, which may be controlled by the computer or human players, and can be played via modem. The world is generated for every game, with the environment composed of oceans, plains, forests, swamps, or mountains, to which the players add units such as infantry, armor, subs, airplanes, battleships, and aircraft carriers. Players start with, and can manufacture, a spy unit that can not only steal secrets but can see with wide-ranging eyes. A player's Comcen is the most powerful piece, and a player is out of the game upon losing the Comcen. A player's cities, or "burbs" as they are referred to, create units and must then financially support them with money dumped into the treasury each turn.[1]

Reception

The game was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.[1]

References

  1. ^ a b Lesser, Hartley, Patricia, and Kirk (January 1993). "The Role of Computers". Dragon (189): 57–62.((cite journal)): CS1 maint: multiple names: authors list (link)