Grand Theft Auto V | |
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Developer(s) | Rockstar North |
Publisher(s) | Rockstar Games |
Series | Grand Theft Auto |
Platform(s) | (PlayStation 3/Xbox 360) Microsoft Windows PlayStation 4 Xbox One |
Release | PlayStation 4, Xbox One 18 November 2014 Microsoft Windows 27 January 2015 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The open world, action-adventure video game Grand Theft Auto V was first released on 17 September 2013 for the PlayStation 3 and Xbox 360. It was re-released for the PlayStation 4 and Xbox One on 18 November 2014, with the Microsoft Windows version scheduled for 27 January 2015. Among other gameplay additions, the re-release features enhanced graphics and rendering upgrades like greater draw distance, denser traffic, upgraded weather effects, and new wildlife and vegetation.
Developed by Rockstar North and published by Rockstar Games, Grand Theft Auto V is set within the fictional open world state of San Andreas (based on Southern California). The single-player story follows three criminals whom players control, while multiplayer lets up to 30 players explore the open world and engage in cooperative or competitive game matches. In addition to the original version's third-person view, the re-release features an optional first-person view. To accommodate first-person, Rockstar created many new player animations and overhauled the graphics engine to render new lighting and particle effects.
The PlayStation 4 and Xbox One versions received critical acclaim.
At E3 2014, a re-release of the game was announced for Microsoft Windows, PlayStation 4 and Xbox One. This enhanced version of the game features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation.[1] It runs a native 1080p resolution at 30 frames per second on PlayStation 4 and Xbox One: the PC version is 4K resolution compatible.[2] The PlayStation 4 and Xbox One versions were released on 18 November 2014.[3] The PC version, initially scheduled for simultaneous release with the console versions,[1] was delayed to 27 January 2015. According to Rockstar, the game required extra development time for polish.[4]
Content available to players returning from the PlayStation 3 or Xbox 360 versions includes exclusive activities, weapons and vehicles in the enhanced version.[5] It features more than 100 new songs across the game's radio stations.[3] Players may transfer characters and progression of Grand Theft Auto Online from the PlayStation 3 and Xbox 360 over to the new platforms. The PC version features a replay editor that lets players create video clips of their gameplay.[1] The PlayStation 4 version uses the DualShock 4's touchpad to navigate camera options and speaker to play smartphone calls.[6] The Xbox One Controller's "Impulse Triggers"[7] may rumble while players use vehicles.[8]
The enhanced version includes a new on-foot first-person view option. Animation director Rob Nelson said that a first-person option was raised during development on the PlayStation 3 and Xbox 360, but that the consoles' relatively smaller banks of memory were already being pushed, such that adding new first-person animations would have inhibited the open world render. According to Nelson, the first-person view required more development effort than simply repositioning the camera, because of the need to adapt combat to a different view. The weapons were upgraded to a higher resolution, and new animations like weapon recoil, reload and switch were added. "I think we created 3,000 animations on weapons alone", said Nelson.[9] Players may configure the camera to personal preference (for example, by making the view toggle to third-person when taking cover).[9]
There's something incredible about running around this world in first-person, glancing down at Trevor's hands, now your hands and seeing the tattoos, the dirt under his nails ... And then with a click you're in third person and there's your character again in front of you—it's a whole other new experience.
Aaron Garbut, Rockstar art director, IGN, 5 November 2014[6]
Art director Aaron Garbut said that the enhanced version's graphical upgrade came largely from the addition of first-person.[6] Remodelled cars feature interior effects like functional speedometers, fuel gauges and dashboard handbrake lights.[9][6] The team added new particle and lighting effects, "like fireflies at night in the countryside, or ambient light pollution over Los Santos at night", according to Garbut.[6] Red Dead Redemption inspired the team to add more vegetation to "break up the hard edges [and] straight lines" of the open world.[6] The original version's vegetation was replaced with more detailed equivalents in the enhanced version. An upgraded weather system lets tree branches and leaves blow realistically in the wind. The team hand placed weeds along fences and walls, and placed grass over many of the open world's terrains. They then layered flowers, plants, stones, leaves and litter over the grass. An upgraded screen space ambient occlusion system renders dynamic shadows that may cast through weather effects like volumetric fog, and particle effects like light reflections in water bodies or neon reflections in cars at night. The ambient light pollution over nighttime Los Santos may dissipate in poor weather. A dynamic depth of field system sharpens and softens images to emulate camera autofocus. Improved shaders produce new colours in skin and terrain textures.[6]
Aggregator | Score |
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GameRankings | (PS4) 96%[10] (XONE) 98%[11] |
Metacritic | (PS4) 97/100[12] (XONE) 96/100[13] |
Publication | Score |
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Game Informer | 9.8/10[15] |
GameSpot | 9/10[14] |
IGN | 10/10[16] |
VideoGamer.com | 10/10[17] |
Critical response towards the PlayStation 4 and Xbox One version was similarly positive. Metacritic calculated an average score of 97 out of 100 based on 41 critics for the PlayStation 4 version,[12] and 96 out of 100 based on six critics for the Xbox One version.[13] GameRankings assigned the game an average score of 96% based of 23 reviews for the PlayStation 4 version and 98% based on four reviews for the Xbox One version.[10][11]