id Tech 7
Developer(s)id Software
Written inC++
Platform
Predecessorid Tech 6
LicenseProprietary
Websiteidsoftware.com

id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.[1][2][3]

Technology

id Tech 7 features ten times the geometric detail, and higher texture fidelity of id Tech 6.[4] Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. On PC, id Tech 7 supports Vulkan rendering only.[5] Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "main thread"; everything is implemented as jobs.[6]

Improvements in comparison to id Tech 6

Games using id Tech 7

See also

References

  1. ^ Machkovech, Sam (2018-08-10). "Doom Eternal ushers in idTech 7, bloody new powers". Ars Technica. Retrieved 2018-08-10.
  2. ^ Birch, Nathan (2018-08-10). "Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon". Wccftech. Retrieved 2018-08-12.
  3. ^ Papadopoulos, John (2018-08-10). "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible". DSOG – Dark Side of Gaming. Retrieved 2018-08-11.
  4. ^ "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming". www.dsogaming.com. Retrieved 2018-08-11.
  5. ^ Khan, Billy [@billykhan] (2018-08-11). "Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC" (Tweet). Retrieved 2018-08-12 – via Twitter.
  6. ^ Gneiting, Axel [@axelgneiting] (2020-03-21). "Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core" (Tweet). Retrieved 2021-01-04 – via Twitter.
  7. ^ a b c d e Stadia (2019-04-12), GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia, retrieved 2019-05-16
  8. ^ Sousa, Tiago [@idSoftwareTiago] (2020-02-28). "@Smurfman256 @billykhan @axelgneiting @idJeanGeffroy @philiphammer0 y, literally all platforms" (Tweet). Retrieved 2021-01-04 – via Twitter.
  9. ^ Khan, Billy [@billykhan] (2020-03-10). "HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR" (Tweet). Retrieved 2020-02-28 – via Twitter.
  10. ^ a b Doom Eternal Engine Upgrades: id Software Reveals New Details!, Digital Foundry, 2020-01-25, retrieved 2020-01-25
  11. ^ a b c d "DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen", IGN First, IGN, 2020-02-28, retrieved 2020-02-28
  12. ^ a b c d e f Doom Eternal – The Digital Foundry Tech Review – id Tech 7 Is Incredible, Digital Foundry, 2020-03-21, retrieved 2020-03-21
  13. ^ a b https://slayersclub.bethesda.net/en/article/1KfyxFsr3bsnLNW4LXa2f9/doom-eternal-next-gen-update-6-release-notes