Infinite Craft | |
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Developer(s) | Neal Agarwal |
Publisher(s) | Neal Agarwal |
Programmer(s) | Neal Agarwal |
Platform(s) | Web |
Release | January 31, 2024 |
Genre(s) | Sandbox |
Mode(s) | Single-player |
Infinite Craft is a 2024 sandbox[1] browser game developed by Neal Agarwal. Agarwal began developing the game on January 16th, 2024[2], and announced its public release 15 days later on Twitter[3]. The game immediately gained huge popularity on the internet upon its release, gaining tens of thousands of active users.[4]
In Infinite Craft, the player starts with four classical elements — water, fire, wind and earth — and combines them into new elements by dragging them from the sidebar and placing them on top of each other. For example, Water and Fire make Steam, and Earth and Water make Plant.[5] All elements crafted by the player are added to the sidebar, where the player can also search for crafted elements by their name. The game uses AI to produce new elements[6], which makes it possible to have practically infinite content[Note 1][7].
Elements that can be created include, but are not limited to, objects, places,[8] poems, fictional characters,[5] the universe, philosophical concepts,[1] video games, sports players and teams,[9] animals, God, and the Big Bang.[7] If a player is the first person to discover an element, the game tells them it is a "First Discovery". The player can also see all first discoveries they have made by clicking on the "Discoveries" button on the bottom of the sidebar.
Infinite Craft was made by Neal Agarwal, a developer based in New York.[10] He developed Infinite Craft for his website, neal.fun, which has a collection of various browser games made by him. The website was launched on October 26th, 2017[11], but didn't gain much popularity until Agarwal made The Password Game[citation needed], where the player needs to pick a password that follows increasingly unusual and complicated rules.
All elements in Infinite Craft are generated by a generative AI model LLaMA2, which is hosted by Together AI.[12][6] The game itself runs on Neal Agarwal's servers.
When a player combines two elements on the website, the game checks from its database if these two elements have already been combined before — and if they weren't, a prompt is sent to LLaMA to determine the outcome, which then gets saved to the games database. This is done to reduce the usage of the AI, and to ensure that the same pair of elements always outputs the same result for all players. Some players have created their own online dictionaries of known elements so other players can find how to create an element they want to get.
Christian Donlan of Eurogamer compared Infinite Craft to one of his lucid dreams, explaining that an element "always [runs] away" when the player tries to figure out what elements to combine.[5]