A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master.

This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.

Fourth edition

Core books

These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories.

GURPS Basic Set: Characters[1]
GURPS Basic Set: Campaigns[2]
GURPS GM's Screen[3]

Free core books

GURPS Lite[4]
A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters). It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. It is freely available, as a PDF from the Steve Jackson Games website Warehouse 23.[5] It is a supplement to some GURPS books.
Unlike the 3E version of GURPS Lite, this did not include Magery or any spells, but does include the new "Jumper" Advantage.
GURPS Ultra-Lite[6]
Core GURPS rules condensed to a single page. Freely available as a PDF from the Steve Jackson Games website Warehouse 23.[7]
GURPS Update[8][9]
The official conversion guide from 3rd to 4th edition, released as a free PDF file. It is also included in the purchaseable GM's screen.

Rules supplements

These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations.

GURPS Boardroom and Curia (PDF) by Matt Rigsby
GURPS City Stats (PDF) by William H. Stoddard
GURPS Gun Fu (PDF) by S. A. Fisher, Sean Punch, and Hans-Christian Vortisch
GURPS Magic[10]
Magic rules from the Basic set are expanded, detailing a large number of spells, and rules for alternative magic systems, magic item creation, alchemy etc.[11]
GURPS Martial Arts[12] by Peter Dell'Orto
Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns.
GURPS Mass Combat[13][14] (PDF), by David Pulver
Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters.
GURPS Powers[15] by Sean Punch
Extends the basic character creation rules to better handle high powered characters, and allow highly detailed customization of powers in which each power consists of a range of abilities (ie, advantages) and a talent, with a "source" and a "focus", adding color and helping to tie together the abilities, and an additional "power modifier" that acts like an enhancement (rare) or limitation to the power as a whole.[16]
GURPS Realm Management (PDF) by Christopher R. Rice
GURPS Social Engineering (PDF) by William H. Stoddard
GURPS Social Engineering: Back to School (PDF) by William H. Stoddard
GURPS Social Engineering: Pulling Rank (PDF) by Sean Punch
GURPS Social Engineering: Keeping in Contact (PDF) by Kelly Pedersen
GURPS Tactical Shooting by Hans-Christian Vortisch
GURPS Thaumatology[17] by Phil Masters
Extends further the rules about magic, adding ceremonial, spirit, runic, freeform, material (alchemy, herbalism), and real-world-inspired magic.
GURPS Thaumatology: Chinese Elemental Powers (PDF) by William H. Stoddard
GURPS Thaumatology: Magical Styles (PDF) by Sean Punch
GURPS Magical Styles: Dungeon Magic (PDF) by Sean Punch
GURPS Magical Styles: Horror Magic (PDF) by Sean Punch
GURPS Thaumatology: Ritual Path Magic (PDF) by Jason "PK" Levine
GURPS Thaumatology: Sorcery (PDF) by Jason "PK" Levine
GURPS Sorcery: Sound Spells (PDF)
GURPS Thaumatology: Urban Magics (PDF) by William H. Stoddard

Power-Ups

These supplements add a small set of new abilities for characters.

Creatures

Aliens

Creatures of the Night

These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.

Dragons

Fantasy Folk

Technology and equipment

These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.

Spaceships

These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.

Genre toolkits

These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.

These genre sourcebooks are all written by Phil Masters:

Hot Spots and Locations

Hot Spots

These largely generic historical setting books are written by Matt Riggsby.

Locations

Gurps Locations is a series of 5 sourcebooks:[21]

  1. Hellsgate[22]
  2. Metro of Madness[23]
  3. St. George's Cathedral[24]
  4. The Tower of Octavius[25]
  5. Worminghall[26]

Original fictional settings

These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as ;the Star Trek universe).

Infinite Worlds

Winner of the 2005 Origins Award for Best Roleplaying Supplement.[27]

Transhuman Space

Other original settings

Phil Masters and Jonathan Woodward (2005). GURPS Banestorm. ISBN 1-55634-744-8.,
  • Details a fantasy setting called Yrth in which standard fantasy tropes such as Wizards, Orcs, Elves, Dwarves are present, along with more unusual fantastic races like the Reptile Men. A basic premise of the setting is that magical banestorms pick up people, whole villages, etc. from other worlds (including Earth) and deposit them on Yrth.[28]
  • GURPS Zombies,[29] a post-apocalypse world book[30] first printed December 2013[31]

Licensed fictional settings

One of the incarnations of the Prime Directive role-playing game, set in the Star Trek-derived Star Fleet Universe, together with its sourcebooks:
Describes a period of the history of the science fiction Traveller setting, early in its history; includes rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat.
  • Vorkosigan Saga Sourcebook and Roleplaying Game
the sourcebook of Lois McMaster Bujold's Vorkosigan Saga.

Action

These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.

Monster Hunters

These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.

Dungeon Fantasy

Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules.[35]

Dungeon Fantasy series

These handbooks describe how to reduce the system to the essential abilities and rules needed to play a typical Medieval Fantasy "dungeon crawl" style game.

Dungeon Fantasy Roleplaying Game

  • Adventurers
  • Dungeon: I Smell a Rat
  • Exploits
  • Monsters
  • Spells
  • Dungeon Fantasy Dungeon: Against the Rat-Men
  • Dungeon Fantasy Magic Items
  • Dungeon Fantasy Traps
  • Delvers to Grow core book
  • Fast Delvers
  • Smart Delvers
  • Strong Delvers

Norðlond Sagas

A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.

Other free books for 4th Edition

There is a total of 28 free GURPS products given out as no-cost PDFs,[38] in addition to the three above and one below, this includes:

  1. Infinite Worlds I.S.T.[39]
  2. Magic Spell Charts[40] released 15 February 2006[41]
  3. Range Ruler[42]
  4. Skill Categories[43] released 24 June 2005[44]
  5. Alphabet Arcane: Lost Serifs[45]
  6. Combat Cards[46]
  7. Lite Chinese[47]
  8. Lite Interlingua[48]
  9. Lite Italian[49]
  10. Lite Korean[50]
  11. Lite Lithuanian[51]
  12. Lite Portuguese[52]
  13. Martial Arts Techniques Cheat Sheet[53]
  14. Space: Planetary Record and Worksheet[54]
  15. Caravan to Ein Arris[55]
  16. Caravan to Ein Arris 4th[56]
  17. Transhuman Space: Teralogos News - 2100, Fourth Quarter[57]
  18. Transhuman Space: Teralogos News - 2101, First Quarter[58]
  19. Transhuman Space: Teralogos News - 2101, Second Quarter[59]
  20. Transhuman Space: Teralogos News - 2101, Third Quarter[60]
  21. Traveller: Flare Star[61]
  22. In Nomine: A Very Nybbas Christmas[62]
  23. Traveller Interstellar Wars Combat Counters[63]
  24. Temple of the Lost Gods PDQ Conversion[64]
  25. Advantages: A Compendium of Pregenerated Abilities (A PDF of Player Generated Advantages)

Third edition

Core books

Rules supplements

Characters and antagonists

Creatures

Technology and equipment

Genre toolkits

History and culture

World War II

Original fictional Settings

Fantasy

Horror

Space

Supers

Transhuman Space

Other original fictional settings

Licensed fictional settings

Television adaptations

Book adaptations

The following fictional settings are adaptations of preceding fictional works originating in novels:

Video game adaptations

Traveller

SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using the GURPS rule system.

Steve Jackson Games also published the Journal of the Travellers' Aid Society, the official magazine of Traveller.[82]

Other RPG system conversions

Adventures

First and second editions

Core books

Rules supplements

Creatures

Technology and equipment

Genre toolkits

History and culture

Original settings

Licensed settings

Adventures

Japanese products

Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.

Korean products

The Korean publisher Dayspring Games (Korean도서출판 초여명) published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting.[88]

Brazilian Portuguese products

One of the first translations of GURPS was published in 1991 by the Brazilian publisher Devir Livraria [pt]. The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves.[89] In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese.[90]

Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures:

Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".

German products

In Germany, Pegasus Spiele [de] published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.

References

  1. ^ Jackson, Steve; Punch, Sean M.; Pulver, David L. (2004). GURPS Basic Set: Characters. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN 1-55634-729-4. SJ01-0001.
  2. ^ Jackson, Steve; Punch, Sean M.; Pulver, David L. (2004). GURPS Basic Set: Campaigns. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN 978-1-55634-730-6. SJ01-0002.
  3. ^ "GURPS GM's Screen". www.sjgames.com.
  4. ^ Haring, Scott; Punch, Sean (August 2004). GURPS Lite. GURPS 4E. SJ01-1004.
  5. ^ "Warehouse 23 - GURPS Lite (Fourth Edition)". www.warehouse23.com.
  6. ^ Punch, Sean (January 2009). Ultra-Lite. GURPS 4E. 37-0032.
  7. ^ "Warehouse 23 - GURPS Ultra-Lite". www.warehouse23.com.
  8. ^ "4eupdate.pdf" (PDF). 24-page 338KB version
  9. ^ "GURPS_Update.pdf". 26-page 321KB version
  10. ^ Jackson, Steve; Ross, S. John; Thibault, Daniel U. (2006). GURPS Magic. GURPS 4E. Steve Jackson Games. ISBN 1-55634-733-2. SJG01-0101.
  11. ^ "Review of GURPS Magic". RPGnet. March 24, 2006. Retrieved 2008-12-25.
  12. ^ Punch, Sean; Dell'Orto, Peter (2008). GURPS Martial Arts. GURPS 4E. Steve Jackson Games. ISBN 978-1-55634-762-7. SJG01-0105.
  13. ^ Pulver, David. Mass Combat. GURPS 4E.
  14. ^ "Errata for GURPS Mass Combat". www.sjgames.com.
  15. ^ Punch, Sean; Masters, Phil (2007). GURPS Powers. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN 978-1-55634-742-9. SJG01-0102.
  16. ^ "Review of GURPS Powers - RPGnet RPG Game Index". www.rpg.net.
  17. ^ Masters, Phil (2008). GURPS Thaumatology. GURPS 4E. Steve Jackson Games. ISBN 978-1-55634-758-0. SJG01-0107.
  18. ^ a b c d e f g h i j k l m n o p q r Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
  19. ^ "Origins Awards 2005 Announcement". Retrieved 2007-08-24.
  20. ^ "Review of GURPS Mysteries". Review at ENWorld; "Christmas Gift Guide 2005". Brief review at OgreCave.com
  21. ^ "GURPS Locations". www.sjgames.com.
  22. ^ "GURPS Locations: Hellsgate". www.sjgames.com.
  23. ^ "GURPS Locations: Metro of Madness". www.sjgames.com.
  24. ^ "GURPS Locations: St. George's Cathedral". www.sjgames.com.
  25. ^ "GURPS Locations: The Tower of Octavius". www.sjgames.com.
  26. ^ "GURPS Locations: Worminghall". www.sjgames.com.
  27. ^ "2005 List of Winners". Archived from the original on 2007-08-30.
  28. ^ "Review of GURPS Banestorm". Comprehensive review at RPGnet
  29. ^ "GURPS Zombies". www.sjgames.com.
  30. ^ "GURPS Post-Apocalypse Worldbooks". www.sjgames.com.
  31. ^ http://www.warehouse23.com/media/SJG31-1004_preview.pdf[bare URL PDF]
  32. ^ "GURPS Zombies: Day One". www.sjgames.com.
  33. ^ http://www.warehouse23.com/media/SJG37-1683_preview.pdf[bare URL PDF]
  34. ^ "The Girl Genius RPG". www.sjgames.com.
  35. ^ "DFRPG or GURPS DF?". UbiquitousRat.net. July 21, 2019. Retrieved February 1, 2021.
  36. ^ http://www.sjgames.com/gurps/books/pyramiddungeoncollection/
  37. ^ http://www.sjgames.com/pyramid/dungeonfantasycollected/
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  39. ^ "Warehouse 23 - GURPS Infinite Worlds: I.S.T." www.warehouse23.com.
  40. ^ "Warehouse 23 - GURPS Magic Spell Charts". www.warehouse23.com.
  41. ^ "Spell Charts 4e Magic - Steve Jackson Games" (PDF). Archived from the original (PDF) on 18 October 2005.
  42. ^ "Warehouse 23 - GURPS Range Ruler". www.warehouse23.com.
  43. ^ "Warehouse 23 - GURPS Skill Categories". www.warehouse23.com.
  44. ^ "GURPS Skill Categories.pdf" (PDF). Archived from the original (PDF) on 5 January 2006.
  45. ^ "Warehouse 23 - GURPS Alphabet Arcane: Lost Serifs". www.warehouse23.com.
  46. ^ "Warehouse 23 - GURPS Fourth Edition Combat Cards". www.warehouse23.com.
  47. ^ "Warehouse 23 - GURPS Lite (Chinese Fourth Edition)". www.warehouse23.com.
  48. ^ "Warehouse 23 - GURPS Lite (Interlingua Fourth Edition)". www.warehouse23.com.
  49. ^ "Warehouse 23 - GURPS Lite (Italian Fourth Edition)". www.warehouse23.com.
  50. ^ "Warehouse 23 - GURPS Lite (Korean Fourth Edition)". www.warehouse23.com.
  51. ^ "Warehouse 23 - GURPS Lite (Lithuanian Fourth Edition)". www.warehouse23.com.
  52. ^ "Warehouse 23 - GURPS Lite (Portuguese Fourth Edition)". www.warehouse23.com.
  53. ^ "Warehouse 23 - GURPS Martial Arts Techniques Cheat-Sheet". www.warehouse23.com.
  54. ^ "Warehouse 23 - GURPS Space: Planetary Record and Worksheet". www.warehouse23.com.
  55. ^ "Warehouse 23 - Caravan to Ein Arris". www.warehouse23.com.
  56. ^ "Warehouse 23 - Caravan to Ein Arris (GURPS Fourth Edition)". www.warehouse23.com.
  57. ^ "Warehouse 23 - Transhuman Space: Teralogos News - 2100, Fourth Quarter". www.warehouse23.com.
  58. ^ "Warehouse 23 - Transhuman Space: Teralogos News - 2101, First Quarter". www.warehouse23.com.
  59. ^ "Warehouse 23 - Transhuman Space: Teralogos News - 2101, Second Quarter". www.warehouse23.com.
  60. ^ "Warehouse 23 - Transhuman Space: Teralogos News - 2101, Third Quarter". www.warehouse23.com.
  61. ^ "Warehouse 23 - GURPS Traveller: Flare Star". www.warehouse23.com.
  62. ^ "Warehouse 23 - In Nomine: A Very Nybbas Christmas". www.warehouse23.com.
  63. ^ "Warehouse 23 - GURPS Traveller Interstellar Wars Combat Counters". www.warehouse23.com.
  64. ^ "Warehouse 23 - Temple of the Lost Gods PDQ Conversion". www.warehouse23.com.
  65. ^ a b "1988 List of Winners". Archived from the original on 2007-08-30.
  66. ^ "gurpslite.pdf" (PDF). June 2003. 32 pages 367 KB
  67. ^ "GURPS Lite" (Third) ed.). 33 pages 468 KB
  68. ^ "GURPS Lite for Transhuman Space" (PDF). SJgames.com. Archived (PDF) from the original on 18 July 2004.
  69. ^ "SJG30-6086 preview.pdf" (PDF). 5.19 MB
  70. ^ "undead.pdf" (PDF). 541 K
  71. ^ "GURPS Atomic Horror 2nd Edition". RPGnet review
  72. ^ a b "1992 List of Winners". Archived from the original on 2007-08-30.
  73. ^ a b Lhomme, Tristan (July–August 1992). "Pour GURPS, en V.O. - GURPS Illuminati - Imperial Rome". Casus Belli (70): 18. Review (in French)
  74. ^ "2000 List of Winners". Archived from the original on 2006-12-21.
  75. ^ "1991 List of Winners". Archived from the original on 2007-05-28.
  76. ^ Clute, John; Grant, John (1999). The Encyclopedia of Fantasy. Macmillan. ISBN 0-312-19869-8.
  77. ^ "Review:GURPS Alternate Earths". Fantasy Lounge review
  78. ^ "GURPS Black Ops". RPGnet review of GURPS Black Ops
  79. ^ "GURPS Reign of Steel". RPGnet review
  80. ^ Syd (February 1990). "Wild Cards". GamesMaster Magazine. 2 (6): 25. Review
  81. ^ Stenros, Jaakko (2004). "Genre, Style, Method and Focus: Typologies for Role-Playing Games". In Markus Montola and Jaakko Stenros (ed.). Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination (PDF). Ropecon ry. ISBN 952-91-6843-8. Archived from the original (PDF) on 2005-03-16. Retrieved 2008-08-05.
  82. ^ "Journal of the Travellers' Aid Society".
  83. ^ "1993 List of Winners". Archived from the original on 2007-08-30.
  84. ^ Published in 1985, the year prior to GURPS Basic Set First Edition. http://rpggeek.com/rpgitem/45686/gurps-basic-set-first-edition http://rpggeek.com/rpgitem/50272/man-to-man
  85. ^ a b "GURPS Around The World". Runal Saga is a popular fantasy background. Damned Stalkers is a modern horror background, and Ring Dream is about modern female wrestling!
  86. ^ "TRPG.NET Wiki for English - Chronological Table". Archived from the original on 2012-07-09.
  87. ^ "Search result of Runal Saga (ルナル・サーガ) in Amazon.co.jp". Retrieved 2007-08-31.
  88. ^ "Steve Jackson Games Daily Illuminator". March 3, 2008.
  89. ^ Rodrigues, Daniel "Nerun" (October 1, 2016). "GURPS 4E revisada – o por quê foi recolhido" [GURPS 4E Revised – Why it was recalled]. GURPZine (in Brazilian Portuguese). Retrieved December 27, 2020.
  90. ^ Rodrigues, Daniel "Nerun" (January 25, 2017). "Devir nunca mais: GURPS deixa de ser publicado pela editora" [Devir says no more: GURPS no longer published by the publisher]. GURPZine (in Brazilian Portuguese). Retrieved December 27, 2020.