Developer | Conitec Datensysteme GmbH |
---|---|
First appeared | 2007 |
Stable release | 8.45
/ February 9, 2014 |
OS | Windows XP, Vista, 7, 8 |
License | Commercial software |
Website | www.3dgamestudio.de/litec.php |
Influenced by | |
C, C++ |
Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game related objects like sounds, images, movies, GUI elements, 2D and 3D models, collision detection and rigid body physics. Lite-C is a compiled language. It runs on 32-bit and 64-bit Windows XP or Vista operating systems.
Lite-C supports the Windows API and the Component Object Model (COM); therefore OpenGL and DirectX programs can directly be written in lite-C. It has integrated the free A8 rendering engine.
The Lite-C language and compiler was originally developed in 2007 by Conitec in cooperation with Atari, Inc., with focus on creating computer games by non-programmers.[1] Since 2010, Lite-C has also been used for defining automatic trade algorithms in day trading software.[2] Lite-C continues to be actively developed and maintained by Conitec Datasystems, with updates and improvements released periodically to support the evolving needs of game developers.
Lite-C has the following differences to standard C:
Lite-C also supports rudimentary classes and function overloading.