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Martin Galway
Martin on vacation in Greece, 1985
Martin Galway

(1966-01-03) 3 January 1966 (age 58)
Belfast, Northern Ireland

Martin Galway (born 3 January 1966,[1] Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include Rambo: First Blood Part II, Comic Bakery and Wizball's scores, as well as the music used in the loader for the C64 version of Arkanoid.


Galway was the first musician to get published with sampled sounds on the Commodore, with the theme for the Arkanoid conversion.[2] When asked about how he did it, he answered:[3]

I figured out how samples were played by hacking into someone else's code ... OK, I admit it ... It was a drum synthesizer package called Digidrums, actually, so you could still say I was the first to include samples in a piece of music. ... Never would I claim to have invented that technique, I just got it published first. In fact, I couldn't really figure out where they got the sample data, just that they were wiggling the volume register, so I tried to make up my own drum sample sounds in realtime – which is the flatulence stuff that shipped in Arkanoid. ... After the project was in the shops I gained access to some real drum samples, and I slid those into my own custom version of the tune. The one that's in the shops is kind of a collage of farts & burps, don't you think?... Later I was able to acquire some proper drum samples and by Game Over it got quite sophisticated.

Galway was appointed as Audio Director at Origin Systems in 1990. He worked at Digital Anvil from 1996.[4]

Galway's most recent post was working as Audio Director for Cloud Imperium Games on their upcoming PC game Star Citizen,[5] created by Chris Roberts of Wing Commander. Star Citizen was expected to release Q1 2015. Galway has since left this post.[citation needed]

Video game music


  1. ^ "An Interview with Martin Galway". Retrieved 30 July 2020.
  2. ^ a b c d e f g h i j k l m n o "Interviews with Martin Galway". Retrieved 30 July 2020.
  3. ^ "Interview with Martin Galway (Part 2)". Retrieved 9 January 2017.
  4. ^ "Meet Martin Galway! - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42". Retrieved 30 July 2020.
  5. ^ "Meet Martin Galway!". Retrieved 24 October 2012.
  6. ^ "Lost and found: BBC Cookie". The BBC and Electron Games Archive. Retrieved 9 June 2007.
  7. ^ a b c "Martin Galway Interview". Retrieved 30 July 2020.
  8. ^ "C64 Music Scene". 8 December 2020.
  9. ^ "Athena | Retro Gamer". 4 April 2010. Retrieved 30 July 2020.