Origin | Scandinavian immigrants of Minnesota |
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Type | trick-taking |
Players | 4, in partnerships |
Cards | 52 |
Deck | Anglo-American |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Related games | |
Tuppi, Whist |
Minnesota whist is a simplified version of whist in which there are no trumps, and the goal is to take seven or more tricks. Four-handed whist is played with two teams. The players of each team sit opposite each other at the table. One person is elected to keep score. Typically the scorer's team is labeled as "Us" and the other team labeled as "Them". In this game, the ace is high.
Minnesota whist is also known as Norwegian whist, as it was brought to the Upper Midwest by Norwegian immigrants.
The person who leads lays down a card from his/her hand. Everyone must follow suit if they can. If a player cannot, he lays down any other card. Highest card of the lead suit takes the trick. Whoever takes the trick leads the next one. Each team pools their tricks, so only one player from each team needs to collect the winning tricks. Play continues until all cards are gone. Dealer moves one to the left.
If the goal is to lose tricks, the team gets a point for every trick under 7 total. If the goal is to win tricks, the team gets a point for every trick over 6 total if the team granded, or 2 points for every trick over 6 total if the opposing team granded.
The game continues until one team reaches a pre-designated point total, typically 13.