In a Windows network, NT (New Technology) LAN Manager (NTLM) is a suite of Microsoft security protocols intended to provide authentication, integrity, and confidentiality to users. NTLM is the successor to the authentication protocol in Microsoft LAN Manager (LANMAN), an older Microsoft product. The NTLM protocol suite is implemented in a Security Support Provider, which combines the LAN Manager authentication protocol, NTLMv1, NTLMv2 and NTLM2 Session protocols in a single package. Whether these protocols are used or can be used on a system which is governed by Group Policy settings, for which different versions of Windows have different default settings.
NTLM passwords are considered weak because they can be brute-forced very easily with modern hardware.
NTLM is a challenge–response authentication protocol which uses three messages to authenticate a client in a connection-oriented environment (connectionless is similar), and a fourth additional message if integrity is desired.
The NTLM protocol uses one or both of two hashed password values, both of which are also stored on the server (or domain controller), and which through a lack of salting are password equivalent, meaning that if you grab the hash value from the server, you can authenticate without knowing the actual password. The two are the LM hash (a DES-based function applied to the first 14 characters of the password converted to the traditional 8-bit PC charset for the language), and the NT hash (MD4 of the little endian UTF-16 Unicode password). Both hash values are 16 bytes (128 bits) each.
The NTLM protocol also uses one of two one-way functions, depending on the NTLM version; NT LanMan and NTLM version 1 use the DES-based LanMan one-way function (LMOWF), while NTLMv2 uses the NT MD4 based one-way function (NTOWF).
The server authenticates the client by sending an 8-byte random number, the challenge. The client performs an operation involving the challenge and a secret shared between client and server, specifically one of the two password hashes described above. The client returns the 24-byte result of the computation. In fact, in NTLMv1 the computations are usually made using both hashes and both 24-byte results are sent. The server verifies that the client has computed the correct result, and from this infers possession of the secret, and hence the authenticity of the client.
Both the hashes produce 16-byte quantities. Five bytes of zeros are appended to obtain 21 bytes. The 21 bytes are separated in three 7-byte (56-bit) quantities. Each of these 56-bit quantities is used as a key to DES encrypt the 64-bit challenge. The three encryptions of the challenge are reunited to form the 24-byte response. Both the response using the LM hash and the NT hash are returned as the response, but this is configurable.
C = 8-byte server challenge, random K1 | K2 | K3 = NTLM-Hash | 5-bytes-0 response = DES(K1,C) | DES(K2,C) | DES(K3,C)
NTLMv2, introduced in Windows NT 4.0 SP4 (and natively supported in Windows 2000), is a challenge-response authentication protocol. It is intended as a cryptographically strengthened replacement for NTLMv1, enhancing NTLM security by hardening the protocol against many spoofing attacks and adding the ability for a server to authenticate to the client.
NTLMv2 sends two responses to an 8-byte server challenge. Each response contains a 16-byte HMAC-MD5 hash of the server challenge, a fully/partially randomly generated client challenge, and an HMAC-MD5 hash of the user's password and other identifying information. The two responses differ in the format of the client challenge. The shorter response uses an 8-byte random value for this challenge. In order to verify the response, the server must receive as part of the response the client challenge. For this shorter response, the 8-byte client challenge appended to the 16-byte response makes a 24-byte package which is consistent with the 24-byte response format of the previous NTLMv1 protocol. In certain non-official documentation (e.g. DCE/RPC Over SMB, Leighton) this response is termed LMv2.
The second response sent by NTLMv2 uses a variable-length client challenge which includes (1) the current time in NT Time format, (2) an 8-byte random value (CC2 in the box below), (3) the domain name and (4) some standard format stuff. The response must include a copy of this client challenge, and is therefore variable length. In non-official documentation, this response is termed NTv2.
Both LMv2 and NTv2 hash the client and server challenge with the NT hash of the user's password and other identifying information. The exact formula is to begin with the NT hash, which is stored in the SAM or AD, and continue to hash in, using HMAC-MD5, the username and domain name. In the box below, X stands for the fixed contents of a formatting field.
SC = 8-byte server challenge, random CC = 8-byte client challenge, random CC* = (X, time, CC2, domain name) v2-Hash = HMAC-MD5(NT-Hash, user name, domain name) LMv2 = HMAC-MD5(v2-Hash, SC, CC) NTv2 = HMAC-MD5(v2-Hash, SC, CC*) response = LMv2 | CC | NTv2 | CC*
The NTLM2 Session protocol is similar to MS-CHAPv2. It consists of authentication from NTLMv1 combined with session security from NTLMv2.
Briefly, the NTLMv1 algorithm is applied, except that an 8-byte client challenge is appended to the 8-byte server challenge and MD5-hashed. The least 8-byte half of the hash result is the challenge utilized in the NTLMv1 protocol. The client challenge is returned in one 24-byte slot of the response message, the 24-byte calculated response is returned in the other slot.
This is a strengthened form of NTLMv1 which maintains the ability to use existing Domain Controller infrastructure yet avoids a dictionary attack by a rogue server. For a fixed X, the server computes a table where location Y has value K such that Y=DES_K(X). Without the client participating in the choice of challenge, the server can send X, look up response Y in the table and get K. This attack can be made practical by using rainbow tables.
However, existing NTLMv1 infrastructure allows that the challenge/response pair is not verified by the server, but sent to a Domain Controller for verification. Using NTLM2 Session, this infrastructure continues to work if the server substitutes for the challenge the hash of the server and client challenges.
NTLMv1 Client<-Server: SC Client->Server: H(P,SC) Server->DomCntl: H(P,SC), SC Server<-DomCntl: yes or no NTLM2 Session Client<-Server: SC Client->Server: H(P,H'(SC,CC)), CC Server->DomCntl: H(P,H'(SC,CC)), H'(SC,CC) Server<-DomCntl: yes or no
Since 2010, Microsoft no longer recommends NTLM in applications:
Implementers should be aware that NTLM does not support any recent cryptographic methods, such as AES or SHA-256. It uses cyclic redundancy checks (CRC) or MD5 for integrity, and RC4 for encryption.
Deriving a key from a password is as specified in RFC1320 and FIPS46-2. Therefore, applications are generally advised not to use NTLM.
Despite these recommendations, NTLM is still widely deployed on systems. A major reason is to maintain compatibility with older systems. However, it can be avoided in some circumstances.[how?]
Microsoft has added the NTLM hash to its implementation of the Kerberos protocol to improve interoperability (in particular, the RC4-HMAC encryption type). According to an independent researcher, this design decision allows Domain Controllers to be tricked into issuing an attacker with a Kerberos ticket if the NTLM hash is known. Microsoft adopted Kerberos as the preferred authentication protocol for Windows 2000 and subsequent Active Directory domains. Kerberos is typically used when a server belongs to a Windows Server domain. Microsoft recommends developers neither to use Kerberos nor the NTLM Security Support Provider (SSP) directly.
Your application should not access the NTLM security package directly; instead, it should use the Negotiate security package. Negotiate allows your application to take advantage of more advanced security protocols if they are supported by the systems involved in the authentication. Currently, the Negotiate security package selects between Kerberos and NTLM. Negotiate selects Kerberos unless it cannot be used by one of the systems involved in the authentication.
The NTLM SSP is used in the following situations:
After it has been decided either by the application developer or by the Negotiate SSP that the NTLM SSP be used for authentication, Group Policy dictates the ability to use each of the protocols that the NTLM SSP implements. There are five authentication levels.
DC would mean Domain Controller, but use of that term is confusing. Any computer acting as server and authenticating a user fulfills the role of DC in this context, for example a Windows computer with a local account such as Administrator when that account is used during a network logon.
Prior to Windows NT 4.0 Service Pack 4, the SSP would negotiate NTLMv1 and fall back to LM if the other machine did not support it.
Starting with Windows NT 4.0 Service Pack 4, the SSP would negotiate NTLMv2 Session whenever both client and server would support it. Up to and including Windows XP, this used either 40- or 56-bit encryption on non-U.S. computers, since the United States had severe restrictions on the export of encryption technology at the time. Starting with Windows XP SP3, 128-bit encryption could be added by installing an update and on Windows 7, 128-bit encryption would be the default.
In Windows Vista and above, LM has been disabled for inbound authentication. Windows NT-based operating systems up through and including Windows Server 2003 store two password hashes, the LAN Manager (LM) hash and the Windows NT hash. Starting in Windows Vista, the capability to store both is there, but one is turned off by default. This means that LM authentication no longer works if the computer running Windows Vista acts as the server. Prior versions of Windows (back as far as Windows NT 4.0 Service Pack 4) could be configured to behave this way, but it was not the default.
NTLM remains vulnerable to the pass the hash attack, which is a variant on the reflection attack which was addressed by Microsoft security update MS08-068. For example, Metasploit can be used in many cases to obtain credentials from one machine which can be used to gain control of another machine. The Squirtle toolkit can be used to leverage web site cross-site scripting attacks into attacks on nearby assets via NTLM.
In February 2010, Amplia Security discovered several flaws in the Windows implementation of the NTLM authentication mechanism which broke the security of the protocol allowing attackers to gain read/write access to files and remote code execution. One of the attacks presented included the ability to predict pseudo-random numbers and challenges/responses generated by the protocol. These flaws had been present in all versions of Windows for 17 years. The security advisory explaining these issues included fully working proof-of-concept exploits. All these flaws were fixed by MS10-012.
In 2012, it was demonstrated that every possible 8-character NTLM password hash permutation can be cracked in under 6 hours.
In 2019, this time was reduced to roughly 2.5 hours by using more modern hardware. Also, Rainbow tables are available for eight- and nine-character NTLM passwords. Shorter passwords can be recovered by brute force methods.
Note that the password-equivalent hashes used in pass-the-hash attacks and password cracking must first be "stolen" (such as by compromising a system with permissions sufficient to access hashes). Also, these hashes are not the same as the NTLMSSP_AUTH "hash" transmitted over the network during a conventional NTLM authentication.
NTLM implementations for Linux include Cntlm and winbind (part of Samba) allow Linux applications to use NTLM proxies.
FreeBSD also supports storing passwords via Crypt (C) in the insecure NT-Hash form.