Nanostray 2
Developer(s)Shin'en Multimedia
Publisher(s)Majesco Entertainment
Platform(s)Nintendo DS
Release
  • NA: March 11, 2008
  • AU: September 12, 2008
  • EU: October 9, 2008
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer

Nanostray 2 is a scrolling shooter video game for the Nintendo DS, and is the sequel to the original Nanostray. The game was released in 2008.[1]

Story

Taking place in the future, the supply ship E.S.S. Ariga is returning from its latest voyage when the awakening crew is alerted by a three-year-old distress call. The colonized area the Ariga is returning to has been contaminated by a techno-virus known as Nanostray. According to the distress call, the Nanostray virus had infected the colonist technology from computers to war-machines and made each one hostile. A flight commander has been assigned to win back the infested areas and, with the help of Officer Diane Stewart aboard the Ariga, discover and destroy the source of the Nanostray virus.

Gameplay

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Addressing the complaints many had with tacked-on touchscreen features, Nanostray 2 boasts three control schemes – classic control, left-handed touch control, and right-handed touch control, classic being the default scheme. The classic scheme employs the A and B buttons for primary and secondary weapons, the D-pad for movement, and the shoulder buttons (L and R) to change satellite drone placement. The touch control scheme employs the stylus/touch screen for movement, the D-pad or face buttons for use of the primary weapon, and the shoulder buttons for use of the secondary weapon. Like the previous game, gameplay focuses more on graphics quality rather than touch-screen control. Customization is now a key part of the experience: at the start of a level, players have the ability to adjust which special weapons they'll take into the fight, alter the angle of their side-mounted guns as they get mounted on the front, sides and rear of the ship, and even the ship's sensitivity to D-pad commands. Besides the main single-player mode, Nanostray 2 also has a Challenge mode, where players can try to get a set number of points, collect a set number of coins, or survive for a specific time limit.[2][3]

Modes

Weapons

Players are limited to selecting which of six subweapons they would prefer. The primary weapon remains constant throughout gameplay, being a repeating laser bolt which can be augmented by satellites. Subweapons have different abilities, acting as lasers, mines, or remotely detonated devices. Each subweapon has a different power requirement, which draws from a limited supply on the player's ship. The power supply is replenished by collecting blue energy coins throughout a level.

Reception

Nanostray 2 received "generally favorable reviews" according to the review aggregation website Metacritic.[4] Some reviewers praised features such as the 3D graphics and solid gameplay, and others criticized the still-awkward-though-completely-optional touch-screen controls and unusual positions of save points between levels. GameSpot praised it as "a dyed-in-the-wool shoot-'em-up that offers great action in a shiny, proficient package", while lamenting its "D pad controls [as] too sluggish" and its "Disappointing single-card play".[9] IGN praised the game's graphics as "impressive...even the title screen" while lamenting its "enemy and vehicle design [as] uninspired.[13] Game Informer gave the game an above-average review, while Electronic Gaming Monthly and Nintendo Power gave it mixed reviews, a few months before the game was released Stateside.[6][7][14]

References

  1. ^ Hayward, Andrew (October 4, 2007). "Nanostray 2 Headed to DS in 2008". 1Up.com. Ziff Davis. Archived from the original on March 7, 2016. Retrieved September 5, 2022.
  2. ^ a b Caoili, Eric (October 4, 2007). "Nanostray 2 meanders under Majesco's wing". Engadget (Joystiq). Yahoo. Archived from the original on September 7, 2012. Retrieved September 5, 2022.
  3. ^ a b Harris, Craig (November 15, 2007). "Nanostray 2 Hands-on". IGN. Ziff Davis. Archived from the original on December 8, 2012. Retrieved December 21, 2012.
  4. ^ a b "Nanostray 2 for DS Reviews". Metacritic. Red Ventures. Archived from the original on September 5, 2022. Retrieved September 5, 2022.
  5. ^ Edge staff (May 2008). "Nanostray 2 [US Import]". Edge. No. 188. Future plc. p. 98.
  6. ^ a b EGM staff (February 2008). "Nanostray 2". Electronic Gaming Monthly. No. 225. Ziff Davis. p. 84.
  7. ^ a b "Nanostray 2". Game Informer. No. 175. GameStop. January 2008. p. 102.
  8. ^ Spitalieri, Mike (March 2008). "Review: Nanostray 2". GamePro. IDG Entertainment. p. 86. Archived from the original on March 13, 2008. Retrieved September 5, 2022.
  9. ^ a b Watters, Chris (March 27, 2008). "Nanostray 2 Review [date mislabeled as "March 28, 2008"]". GameSpot. Red Ventures. Archived from the original on September 5, 2022. Retrieved September 5, 2022.
  10. ^ Goble, Gord (May 9, 2008). "GameSpy: Nanostray 2". GameSpy. IGN Entertainment. Archived from the original on May 26, 2008. Retrieved September 5, 2022.
  11. ^ "Nanostray 2". GameTrailers. Defy Media. April 24, 2008. Archived from the original on June 24, 2015. Retrieved September 5, 2022.
  12. ^ Venter, Jason; Peeples, Jeremy (April 2008). "Nanostray 2". Hardcore Gamer. Vol. 3, no. 10. Prima Games. Archived from the original on April 11, 2008. Retrieved September 5, 2022.
  13. ^ a b Hatfield, Daemon (March 20, 2008). "Nanostray 2 Review". IGN. Ziff Davis. Archived from the original on September 5, 2022. Retrieved September 5, 2022.
  14. ^ a b "Nanostray 2". Nintendo Power. Vol. 225. Future US. February 2008. p. 84.
  15. ^ Cole, Michael (July 8, 2008). "Nanostray 2". Nintendo World Report. NINWR, LLC. Archived from the original on October 5, 2022. Retrieved September 5, 2022.
  16. ^ McFerran, Damien (May 13, 2008). "Nanostray 2 [US Import]". Pocket Gamer. Steel Media Ltd. Archived from the original on September 5, 2022. Retrieved September 5, 2022.