Nanovor | |
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Developer(s) | Smith & Tinker |
Engine | 3D Unity |
Platform(s) | PC, Mac, iOS, Nanoscope |
Mode(s) | Singleplayer, Local Multi-player, Online Multi-player |
Industry | Video Games |
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URL | http://www.nanovor.com/ |
Current status | Purchased by another owner |
Nanovor was a massively multi-player online card battle video game developed by Smith & Tinker. It was the first release in a planned multimedia franchise to be marketed to the American youth demographic. After reaching 2 million "splatters", or PvP kills, the game was shut down. On April 16, 2012, a version was released on iOS devices, which received little fanfare. The iOS version of the game was later removed from the App Store.[1]
The game was played with 2-4 players, where a player used their Nanovor teams (called Swarms) to battle the other swarms. This was accomplished by using three attacks (or in rare cases, four), unique to each Nanovor to deal damage and lower opposing teams' values. Each Nanovor had 4 value types: Power, Armor, Speed and Health. The Power value determined how much damage each attack dealt, the Armor value controlled how much damage was blocked, the Speed value was influential in deciding who attacked first in battle, and the Health value was indicative of the Nanovor's current HP. Additionally, each attack required a certain amount of energy to play, where energy was increased by two points after each round. Players could also swap in other Nanovor to fit their chosen strategy. They can also use various Hacks and Mods to change up the game in various ways - like swap-blocking an opponent and using things called spikes to upgrade an attack. When a Nanovor gets down to health level 0, it gets "splattered" and thus, is removed from the game. The first one to splatter all the opposing swarms wins.
The amount of damage any given attack dealt was based on the Power value of the attacking Nanovor, and how the attack itself changes the amount of damage dealt. For example, if a Nanovor with 100 strength used an attack which has damage equal to half of its strength, the Nanovor would do exactly 50 damage. The damage was always rounded to the nearest whole number.
The Armor stat affected how much damage was taken off attacks that the Nanovor was hit with. The amount of damage blocked was equivalent to the value of the Armor stat, meaning that if a Nanovor with 100 Health and 50 Armor was hit with an attack that dealt 75 damage, the Nanovor would only take 25 points of damage.
The Nanovor that attacked first in battle was determined based on the speed of every Nanovor in the battle at that time. Their speed values directly corresponded to their chances of attacking first. This means that if there were two Nanovor fighting, one of them having 80 speed and the other having 20, the chances of one going first would be 80/20.
As the Earth terraformed into an oxygen based environment, Nanovor went extinct covering the planet with their corpses becoming what we know as sand, crystal and silicon. In 1961, scientists first pulsed electricity through a silicon chip, awakening the dormant creatures. Today, Nanovor live inside everything with a computer chip and are transmitted via the Internet. Our computers are infested! Nanovor must produce massive amounts of adrenaline to survive in our oxygen based environment. Good thing they love to battle - Nanovor fight to live and live to fight! [2]