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Abstract composition in 3D generated with the OpenSimplex noise generation algorithm.

OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise.

The algorithm shares numerous similarities with simplex noise, but has two primary differences:

OpenSimplex has a variant called "SuperSimplex" (or OpenSimplex2S), which is visually smoother. "OpenSimplex2F" is identical to the original SuperSimplex.

See also

References

  1. ^ Ken Perlin, Noise hardware. In Real-Time Shading SIGGRAPH Course Notes (2001), Olano M., (Ed.). (pdf)
  2. ^ a b c Spirit of Iron: Simplectic Noise Michael Powell's blog