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The World's Online Festival - WOLF
Developer(s)Palringo Limited
Initial release2006
Stable release
iOS10.10 / 17 June 2021; 1 day ago (2021-06-17)[1]
Android10.10.1 / 17 June 2021; 1 day ago (2021-06-17)[2]
Operating systemAndroid 6.0 or later, iOS 13 or later
TypeEntertainment
Websitewolflive.com

The World’s Online Festival (WOLF) is a community-oriented messaging and gaming app for iOS and Android.[3][4] The platform allows users to chat, entertain, and perform on a Stage—live microphone slots for up to 5 people, form and join large groups based on common interests, send instant messages and drop images and voice recordings into conversations. The application has 80 million accounts worldwide.[5][6] WOLF Headquartered in London with branch office locations in Newcastle and London, UK, and Amman, Jordan.[5]

In 2014, the company had revenues of $14 million.[7] The Sunday Times Tech Track 100 2015 ranks Palringo 7th out of 100 companies. [8]

History

This section needs expansion with: more detailed description of this software's features. You can help by adding to it. (August 2014)

Palringo was developed by Martin Rosinski in 2006. In August 2006, Northstar Ventures invested £650,000.[3][5]

In 2010, Palringo launched an enterprise version of the app, offering companies private group communication networks.

In August 2012, Palringo began a shift away from the B2B market towards the consumer community. The business model entails selling virtual products such decorative profile stickers, Bots and functional utilities.[9][10][11]

In May 2014, Palringo acquired Swedish games developer Free Lunch Design (FLD), who previously worked with Disney, Paramount and Marvel.[12]

In September 2014, the company reiterated its strategy on combining games and instant messaging by focusing on adding gaming capabilities.[6]

In May 2015, Palringo acquired Finnish chat games developer Tribe Studios, which developed Dramagame technology, multiplayer role-playing games development tools.[13]

In late 2019, Palringo introduces Stages, a platform within its app that allowed up to five users to broadcast live audio within their chat group.[14]

In February, 2020, Palringo officially re-branded to The World’s Online Festival (WOLF).[15]

Charity

In 2013, the company launched a charitable initiative aimed at their users in the Gulf region during the month of Ramadan, which enabled users to donate Palringo credits through a special charity Bot. Palringo users raised over US$230,000 for Charity Right and Islamic Relief.[4]

During Ramadan in 2015, Palringo raised more than $300,000 to be split between Action Against Hunger and Islamic Relief Worldwide.[16]

References

  1. ^ "WOLF". App Store.
  2. ^ "WOLF - Live Audio Shows & Group Chat - Apps on Google Play". play.google.com.
  3. ^ a b Gibson, Robert (2 May 2014). "Hundreds turn out to celebrate the IT sector at Dynamo 14". The Journal. Retrieved 24 October 2014.
  4. ^ a b Sahoo, Sananda (12 September 2013). "Palringo: connecting with a cause". The National. Retrieved 24 October 2014.
  5. ^ a b c Munford, Monty (21 September 2014). "Move over London and Berlin, hello Newcastle, Gothenburg and Ipswich". The Telegraph. Retrieved 24 October 2014.
  6. ^ a b Munford, Monty (12 September 2014). "Palringo Takes Games and Messaging to the Next Level". HuffPost. Retrieved 24 October 2014.
  7. ^ Grubb, Jeff (17 March 2015). "Chat app Palringo doubles its revenues thanks to gaming". VentureBeat. Retrieved 18 August 2015.
  8. ^ Hiscox, James (17 March 2015). "Palringo ranked 7th in Sunday Times Hiscox Tech Track 100". Sunday Times. Archived from the original on 30 September 2015. Retrieved 10 September 2015.
  9. ^ Green, Tim (7 May 2014). "The Big ME Interview: Tim Rea, of Palringo, on becoming 'the world's leading game publisher'". Mobile Entertainment. Mobile Entertainment. Archived from the original on 10 May 2014. Retrieved 24 October 2014.
  10. ^ Arnroth, Thomas (5 May 2014). "Svensk spelstudio i brittiskt uppköp". IDG. IDG. Retrieved 24 October 2014.
  11. ^ Ltd, Palringo. "Palringo Group Messaging: Store". www.palringo.com. Retrieved 26 February 2020.
  12. ^ Keighley, Tom (30 April 2014). "Cramlington instant messaging creators acquire Swedish game developers". Retrieved 24 October 2014.
  13. ^ Butcher, Mike (20 May 2015). "Palringo acquires Helsink-based chat games developer Tribe Studios". Retrieved 18 August 2015.
  14. ^ "Audio Stages". WOLF. Retrieved 26 February 2020.
  15. ^ Festival, The World's Online (6 January 2020). "Welcome to WOLF". WOLF. Retrieved 26 February 2020.
  16. ^ Pearson, Dan (12 August 2015). "Palringo raises $300,000 for world hunger charities". gamesindustry.biz. Retrieved 18 August 2015.