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Introduction

Carl Barks, Donald Duck comics artist

Carl Barks,
Donald Duck comics artist


Comics is a medium used to express ideas with images, often combined with text or other visual information. It typically takes the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus amongst theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common image-making means in comics; fumetti is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and tankōbon have become increasingly common, while online webcomics have proliferated in the 21st century.

The English term comics is used as a singular noun when it refers to the medium itself (e.g. "Comics is a visual art form."), but becomes plural when referring to works collectively (e.g. "Comics are popular reading material."). (Full article...)

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The X-Men are a fictional superhero team in Marvel Comics' Marvel Universe. The group debuted in 1963 in an eponymous comic book series. Beginning in 1989, the characters appeared in video game adaptations for home consoles, handheld game consoles, arcades, and personal computers. An earlier game was planned for home computers in 1985, but the developer went out of business before its launch. The first games were released on 8-bit home platforms, and the series expanded onto handheld consoles and arcades in the early 1990s. Most X-Men games, especially those released in the 2000s, were released on several platforms. Several companies have developed entries in the franchise, including Paragon Software, Software Creations, Konami, and Capcom. The titles are action games that pit the X-Men against Marvel supervillains, typically taking the form of beat 'em up and fighting games. Each game features different groupings of X-Men heroes and villains, and typically allows players to control multiple characters.

One X-Men character, Wolverine, has starred in several eponymous action games; the first game was the 1990 Wolverine. X-Men characters also frequently appear in Marvel games that focus on several of its comic book franchises, including Marvel vs. Capcom: Clash of Super Heroes and Marvel: Ultimate Alliance. The franchise holds several Guinness World Records, including most games based on a superhero group, first tag-team fighting game, first superhero first-person shooter, and most simultaneous players on an arcade game.

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San Diego Comic Con 2011 - waiting for exhibition hall to open.jpg
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San Diego Comic-Con International, also known as Comic-Con International: San Diego (as given on its website), and commonly known as Comic-Con or the San Diego Comic-Con or "SDCC", was founded as the Golden State Comic Book Convention and later the San Diego Comic Book Convention in 1970 by a group of San Diegans, which included Shel Dorf, Richard Alf, Ken Krueger and Mike Towry. It is traditionally a four-day event (Thursday through Sunday — though a three-hour preview night on Wednesday is open to professionals, exhibitors, and some guests pre-registered for all four days) held during the summer in San Diego, California, United States, at the San Diego Convention Center.

More did you know...

Joye Murchison Kelly at San Diego Comic-Con in 2018

  • ...that Joye Hummel (pictured) wrote 70 of the early Wonder Woman comics but she was not included in official histories?
  • ... that Darktown Comics, a series of racist caricatures, was a perennial bestseller for Currier and Ives and by 1884 represented a third of the company's production?


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In the early days, I was writing scripts for virtually all the books, and it was very hard to keep all the artists busy; poor little frail me, doing story after story. So I'd be writing a story for Kirby, and Steve Ditko would walk in and say, 'Hey, I need some work now.' And I'd say, 'I can't give it to you now, Steve, I'm finishing Kirby's.' But we couldn't afford to keep Steve waiting, because time is money, so I'd have to say, 'Look Steve, I can't write a script for you now, but here's the plot for the next Spider-Man. Go home and draw anything you want, as long as it's something like this, and I'll put the copy in later.' So I was able to finish Jack's story. Steve in the meantime was drawing another story.....Okay, it started out as a lazy's man's device...but we realized this was absolutely the best way to do a comic.....Don't have the writer say, 'Panel one will be a long shot of Spider-Man walking down the street.' The artist may see it differently; maybe he feels it should be a shot of Spider-Man swinging on his web, or climbing upside-down on the ceiling or something. — Stan Lee, 1975

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