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Speed Racer in The Challenge of Racer X
Speed Racer in the Challenge of Racer X cover.jpg
Developer(s)Accolade
Publisher(s)Accolade
Producer(s)Todd Thorson
Designer(s)Tom Loughry
Joel Dinolt (tracks)
Programmer(s)Tom Loughry
Artist(s)Taunya Shiffer
Composer(s)Rudy Helm
Platform(s)DOS
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Speed Racer in The Challenge of Racer X was a game designed by Accolade. The objective of the game is to challenge Racer X on various race circuits until there is one winner. A Sega Genesis version was planned but never released.[1][2]

Gameplay

You pick to either drive the Mach 5 or Shooting Star, and then proceed to compete against Racer X and other drivers in 6 different courses. You can also use the Mach 5's special functions to help you out when driving the car. (Even if you have to buy and/or upgrade them.)

Reception

Computer Gaming World in January 1994 criticized Speed Racer, stating that "any computer game enthusiast will laugh at the graphics", Pole Position and Out Run were superior in "driveability", and there were "several serious bugs". The magazine concluded that despite "being built on a solid idea ... it was very easy to park this game in the lot of disappointments".[3]

In 1996, Computer Gaming World declared Speed Racer the 28th-worst computer game ever released.[4]

Trivia

References

  1. ^ Mizell, Leslie (February 1994). "Preview: Speed Racer (In Development)". Game Players. No. 37. Signal Research. pp. 32–34.
  2. ^ "Megadrive Preview: Speed Racer". Mean Machines Sega. No. 20. EMAP. June 1994. pp. 90–91.
  3. ^ Schuytema, Paul C. (January 1994). "Accolade's Speed Racer: The Winner's Circle Or The Pits?". Computer Gaming World. pp. 18–19.
  4. ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  5. ^ Video Detective (2014-10-29), Speed Racer Trailer 1994, retrieved 2018-05-26