Speed Racer in The Challenge of Racer X | |
---|---|
Developer(s) | Accolade |
Publisher(s) | Accolade |
Producer(s) | Todd Thorson |
Designer(s) | Tom Loughry Joel Dinolt (tracks) |
Programmer(s) | Tom Loughry |
Artist(s) | Taunya Shiffer |
Composer(s) | Rudy Helm |
Platform(s) | DOS |
Release |
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Speed Racer in The Challenge of Racer X was a game designed by Accolade. The objective of the game is to challenge Racer X on various race circuits until there is one winner. A Sega Genesis version was planned but never released.[1][2]
You pick to either drive the Mach 5 or Shooting Star, and then proceed to compete against Racer X and other drivers in 6 different courses. You can also use the Mach 5's special functions to help you out when driving the car. (Even if you have to buy and/or upgrade them.)
Computer Gaming World in January 1994 criticized Speed Racer, stating that "any computer game enthusiast will laugh at the graphics", Pole Position and Out Run were superior in "driveability", and there were "several serious bugs". The magazine concluded that despite "being built on a solid idea ... it was very easy to park this game in the lot of disappointments".[3]
In 1996, Computer Gaming World declared Speed Racer the 28th-worst computer game ever released.[4]