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Supercross 2000
Box art
Developer(s)MBL Research
Publisher(s)EA Sports
Composer(s)Jerry Martin
Platform(s)Nintendo 64, PlayStation
ReleaseNintendo 64
  • NA: October 31, 1999
  • EU: February 2000
PlayStation
Genre(s)Racing
Mode(s)Single player, multiplayer

Supercross 2000 is a 3D racing game based on the sport of Supercross. It was published by EA Sports for PlayStation and Nintendo 64 consoles in North America on October 31, 1999, and in Europe in February 2000. Its sequel, Supercross, was released in November 2000. In its time it was one of the most predominant racing games, thanks to the lack of games of this type in the 2000s. As a Superbike launched a year after its official launch in 2001. According to reviews, this is one of the few EA Sports games for N64 this year that is actually better than the PSX version because it makes full use of the N64's incredible graphics.

Gameplay

Supercross 2000 is a motorcycle racing game that offers a realistic simulation experience. With 16 tracks and 25 professional riders, the game challenges players to master bike physics to succeed. Race modes include season, quick race, and individual race, where skill in negotiating turns is crucial. Although the turning mechanics may feel cumbersome at first, the game offers a helpful Practice mode and different difficulty levels. Freestyle modes offer unrestricted fun, with spacious tracks and a wide range of tricks to perform. Precision in controls is paramount to executing successful tricks, adding a layer of challenge and excitement to the game.

Features

1. Supercross 2000 features a lineup of authentic factory bikes including Honda CR, Kawasaki KX, Yamaha YZ, and Suzuki RM.

2. The game offers a roster of 25 premier Supercross and Freestyle riders, such as Mike Metzger and Greg Albertyn, ensuring diversity and excitement.

3. Unique picture-in-picture stunt camera provides dynamic close-up views of aerial stunts during jumps, enhancing the gaming experience.

4. Play-by-play commentary by David Bailey adds depth and immersion to gameplay, offering real-time excitement.

5. Advanced motorcycle physics models ensure realistic handling and dynamics, contributing to the game's authenticity.

6. Diverse range of acrobatic jumps, including heel clicks, nac-nacs, pancakes, and fender grabs, offer thrilling gameplay variety.

7. Three dedicated stunt arenas and modes—Season, Race, and Freestyle—provide diverse and engaging gameplay experiences.

8. Evolving tracks with wear and tear throughout races, including the development of ruts and grooves, add depth and challenge to gameplay.

9. Two-player split-screen racing allows for competitive multiplayer experiences.

10. Compatibility with the Expansion Pak for high-resolution graphics and Rumble Pack functionality enhances the overall gaming experience, making Supercross 2000 a standout title in the racing genre.

Riders

The total is 25 riders.

Soundtrack

Reception

The game received mixed/average reviews on both the PlayStation and the Nintendo 64, according to video game review aggregator GameRankings.[26][27]

References

  1. ^ "PSX Nation: News". January 20, 2000. Archived from the original on January 20, 2000. Retrieved May 15, 2023.
  2. ^ McCall, Scott. "Supercross 2000 (N64) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved March 10, 2016.
  3. ^ Wigmore, Glenn. "Supercross 2000 (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved March 10, 2016.
  4. ^ "Supercross 2000". Consoles + (in French). No. 98. March 2000. p. 134. Retrieved December 1, 2021.
  5. ^ "Supercross 2000". Computer and Video Games. No. 219. March 2000. p. 82. Retrieved December 1, 2021.
  6. ^ Hager, Dean; Davison, John; Hsu, Dan; Chou, Che (February 2000). "Supercross 2000 (PS)". Electronic Gaming Monthly. No. 127. p. 183. Retrieved December 1, 2021.
  7. ^ Reppen, Erik (January 2000). "Supercross 2000 (N64)". Game Informer. No. 81. FuncoLand. Archived from the original on May 17, 2000. Retrieved March 10, 2016.
  8. ^ "REVIEW for Supercross 2000 (N64)". GameFan. Shinno Media. November 24, 1999.
  9. ^ Lamchop (January 2000). "Supercross 2000 (N64)". GamePro. No. 136. IDG Entertainment. p. 126. Retrieved November 11, 2020.
  10. ^ "Supercross 2000 (PS)". GamePro. IDG Entertainment. 2000.
  11. ^ Gerstmann, Jeff (December 13, 1999). "Supercross 2000 Review (N64)". GameSpot. CBS Interactive. Retrieved March 10, 2016.
  12. ^ Gerstmann, Jeff (December 23, 1999). "Supercross 2000 Review (PS)". GameSpot. CBS Interactive. Retrieved March 10, 2016.
  13. ^ Adam, Arthur (May 2000). "Supercross 2000 (N64)". Hyper. No. 79. Next Media Pty Ltd. p. 70. Retrieved November 11, 2020.
  14. ^ Boulding, Aaron (December 3, 1999). "Supercross 2000 (N64)". IGN. Ziff Davis. Retrieved March 10, 2016.
  15. ^ Nix, Marc (November 19, 1999). "Supercross 2000 (PS)". IGN. Ziff Davis. Retrieved March 10, 2016.
  16. ^ Melo (2000). "Supercross 2000". Jeuxvideo.com (in French). Archived from the original on February 3, 2004. Retrieved December 1, 2021.
  17. ^ Swen (April 2000). "Supercross 2000". Mega Fun (in German). p. 75. Retrieved December 1, 2021.
  18. ^ Georg (February 2000). "Supercross 2000". Mega Fun (in German). p. 72. Retrieved December 1, 2021.
  19. ^ Bickham, Jes (March 2000). "Supercross 2000". N64 Magazine. No. 39. Future Publishing. p. 64. Retrieved November 11, 2020.
  20. ^ "Supercross 2000". Nintendo Power. Vol. 128. Nintendo of America. January 2000. p. 144. Retrieved November 11, 2020.
  21. ^ "Supercross 2000". Official Nintendo Magazine. No. 89. February 2000. pp. 32–35. Retrieved December 1, 2021.
  22. ^ Maruyama, Wataru (February 2000). "Supercross 2000". Official U.S. PlayStation Magazine. Vol. 3, no. 5. Ziff Davis. p. 94. Retrieved November 10, 2020.
  23. ^ Axel (February 2000). "Supercross 2000". Video Games (in German). p. 137. Retrieved December 1, 2021.
  24. ^ Alex (January 2000). "Supercross 2000". Video Games (in German). p. 144. Retrieved December 1, 2021.
  25. ^ a b Braxton-Brown, Justin (January 14, 2000). "Real-life cycle". The Cincinnati Enquirer. Gannett Company. Archived from the original on July 1, 2001. Retrieved March 10, 2016.
  26. ^ a b "Supercross 2000 for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved November 10, 2020.
  27. ^ a b "Supercross 2000 for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved November 10, 2020.