GA Review[edit]

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Reviewer: Indrian (talk · contribs) 19:32, 19 October 2014 (UTC)[reply]

Well, I am certainly not going to miss this dance after our Master System and Saturn exploits! May not have the review done until later in the week, but I look forward to working together on yet another Sega hardware article. Indrian (talk) 19:32, 19 October 2014 (UTC)[reply]

Well, here we go. I'll get this up in sections over the next day two.

Lead

Background

Development

That being said, we know Stolar and Okawa did not get along and did not have much of a relationship. According to my interview, both Nakayama and Irimajiri backed him strongly, but Okawa never did. Other newspaper sources indicate that this was a period when Okawa and the bankers were fighting the hardware enthusiasts like Nakayama and Irimajiri over costs due to Sega's losses, so adding a modem would be a big commitment. I have no doubt that even if Stolar was advocating a modem, it would have taken someone with a closer relationship to Okawa like Huang to actually make this a reality. Therefore, I find the Business Week article credible. Also, I believe all sources agree that Stolar was a proponent of online gaming, but I don't believe he has ever taken credit for the Sega.com idea, which is a little broader and more ambitious. As the IGN article does not directly quote Stolar saying that he convinced Sega to go with a modem, I suspect that IGN may have extrapolated this information based on Stolar's strong support for online gaming, as I find IGN writers love making leaps of logic in their history articles. I can't be sure though. Alternatively, it could be a limited knowledge thing: Stolar knows he pushed for a modem and knows Sega included a modem and logically assumes his role was decisive when in truth other people outside the company were pushing for the same thing and had more influence. As for Kent, while I rarely trust his account, this actually dovetails with the Business Week article: while Huang convinced Okawa, Okawa had to force his Japanese executives to go along with the plan.
So in summary, I think it's okay for the article to say that Stolar pushed strongly for online gaming, that Huang conceived of Sega.net and convinced Okawa to include the modem with every system, and that Okawa had to fight his own executives in Japan to make it happen. That accounts for all the reliable sources without heading too deep into OR territory. Indrian (talk) 15:05, 29 October 2014 (UTC)[reply]

Launch

Game Development

Competition

Decline

Okay, after an unplanned hiatus, I am back. I really love the rewrites done to the history section, which I feel address most of my concerns. I still feel the game development section is unnecessary, however. I think most of that material, including the developer restructuring, should be moved to the actual game library section down below, while the info about EA refusing to support the system should be included in the section on the NA launch. Then the "Competition and Decline" section can be split back in two since it is much longer than any of the others (though not necessarily with those names), with the split coming where Okawa takes control of the company.

I know that you like the info about the developer organization where it is because it mirrors the Saturn page, but the circumstances here are different. The reorganization of Sega's teams for the Saturn launch was an important part of the history of the console because Sega was blending its staff with 2D and 3D experience to address a radically different console design. The spin-off of Sega's development teams into subsidiaries, on the other hand, occurred after the launch of Dreamcast and is not as directly tied to the Dreamcast's history. Its still worth mentioning, of course, just maybe not here. I am going to hold off on reviewing the "Game Library" section until we reach some agreement on these issues, but I will continue my review of the rest of the article below. Indrian (talk) 20:01, 25 November 2014 (UTC)[reply]

Hardware

Models

Accessories

Reception and Legacy

Game Library

And that's it. Once we have discussed the "game development" section a bit more I will still need to critique the "game library" section, but otherwise I believe I have articulated all my concerns. This article is a massive undertaking on an unusually beloved piece of console hardware, so it comes as no surprise that there are still a fair number of areas that need work. That said, kudos to User:Red Phoenix for crafting an informative and nuanced look at the Dreamcast and to User:TheTimesAreAChanging for rewriting and polishing many sections for additional brevity and clarity. We may be looking at another couple of weeks of hard work to finish this off, especially with the holidays in full swing, but I am confident that we can bring this to GA status in the near future. Therefore, I will now officially place this nomination  On hold (yeah, I realize it has really been on hold for weeks now, but meh) while the final issues are worked out. Thanks again for all the hard work! Indrian (talk) 00:11, 26 November 2014 (UTC)[reply]

I will try to reorganize the article, including the "Game library" and "Game development" sections, to meet your concerns as soon as possible.TheTimesAreAChanging (talk) 04:26, 26 November 2014 (UTC)[reply]
Another couple of weeks sounds about right... since I work in retail management, this particular week is the nightmare of my year, if you catch my drift. That has been a major factor in my absence from Wikipedia recently, but I will try to dive in as much as possible. Thank you Indrian for the very detailed review. Red Phoenix let's talk... 05:14, 26 November 2014 (UTC)[reply]
I've completed the major reorganization. I will leave the "Tech specs" to RP, as I've scarcely touched the section, and this is not my nomination.TheTimesAreAChanging (talk) 02:23, 27 November 2014 (UTC)[reply]
User:Red Phoenix, is everything in "Technical specs" properly sourced? For example, there is no citation next to "Physically, the Dreamcast measures 190 × 195.8 × 75.5 mm (7.48 × 7.71 × 2.97 in) and weighs 1.5 kg (3.3 lb). The Dreamcast's main CPU is a Hitachi SH-4 32-bit RISC at 200 MHz with a 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS using the vector graphics engine. The graphics hardware is a NEC PowerVR2 CLX2 chipset, capable of drawing more than 3 million polygons per second peak performance and trilinear filtering" and ect. I don't believe this would be hard to source--in fact, I have a source in front of me right now that could singlehandedly source most of that material, although some of the details are a bit different (my source says 19.0 cm × 19.6 cm × 7.6 cm, for example)--but I wanted to check with you first.TheTimesAreAChanging (talk) 18:52, 30 November 2014 (UTC)[reply]
Yes, all of the that information comes from the EGM source in the paragraph - when I did this section, I started over from the beginning and pretty much wiped out the whole text that was there. As it's all to the same citation without another source being cited in between, I found it redundant to add a bunch of little blue links, but it can be clarified by copying the citation as needed. Red Phoenix let's talk... 20:02, 30 November 2014 (UTC)[reply]
Okay, good, less work for me. Thank you for clearing that up.TheTimesAreAChanging (talk) 20:17, 30 November 2014 (UTC)[reply]
I think I have just about all of the text cleaned up in the specs. Sorry, I realize I'm not around nearly as much anymore. Red Phoenix let's talk... 20:20, 30 November 2014 (UTC)[reply]
"Hardware" still needs a little work. "The original Japanese model and all PAL models had a transfer rate of 33.6 kbit/s, while consoles sold in the US and in Japan after September 9, 1999 featured a 56 kbit/s modem" is of course true, but not in the reference. Where does EGM 115 say "the system features a Yamaha AICA sound processor with a 32-bit ARM7 RISC CPU operating at 45 MHz"? All I can find in the article is "Super Intelligent Sound Processor with 32-bit RISC CPU built in", while my source says 67 MHz. Also, per JimmyBlackwing, much of the EGM material is on page 27 rather than page 26.TheTimesAreAChanging (talk) 01:20, 2 December 2014 (UTC)[reply]
I've revised the technical specs section a bit over the past couple days to clarify that Windows CE was not the only operating system, Sega had an official light gun but refused to release it in the U.S., there were two slots in the controller for the VMU and other peripherals, the VMU could connect to NAOMI, ect., and also changed the sound processor's clock rate since I believe the previous figure was inaccurate. One detail not covered is the Dreamcast's ability to link up with the Neo Geo Pocket Color, which I have had trouble finding sources on.TheTimesAreAChanging (talk) 01:14, 3 December 2014 (UTC)[reply]
Very good. I think we are close now. I will try to give the article a (hopefully) final pass tomorrow. Indrian (talk) 01:20, 3 December 2014 (UTC)[reply]
Okay, I read through the whole article, made a few tweaks, and asked for a few final changes above to the newly revamped "game library" section. Once those issues are addressed, I think we may just be done here. Indrian (talk) 19:27, 4 December 2014 (UTC)[reply]
Is there any reason you haven't sourced the bit about Eno yet? I was aware that (in Irimajiri's words), "We contacted lots of companies in the brand business, and collected hundreds of ideas from people, and we also asked our alliance companies such as Yamaha to show us their libraries of names. I think there were more than 5,000 names at one stage.", but had never heard that Eno submitted the name before, even in any of the obituaries following his death.TheTimesAreAChanging (talk) 01:59, 5 December 2014 (UTC)[reply]
Actually, Indrian, one more thing. On Sega's financial losses, the article currently has some problems:
  • "Poor Japanese sales left Sega with a US$412 million net loss in the quarter ending March 2000—double the loss Sega first expected." However, the source doesn't say that Sega actually posted this loss, only that the company "expected" to do so. More importantly, the time period is not "the quarter ending March 2000", but "the year to March".
  • "Sega suffered a JP¥17.98 billion loss for the 6 months ending September 30, 2000, and a yearly loss of JP¥42.88 billion, making it Sega's third consecutive annual loss." The "third consecutive annual loss" is not in the source. Notably, the source says Sega "now expects its full-year loss to widen, to ¥23.6 billion", but Sega later increased this estimate to ¥58.3 billion.
This material seems a little confused, not least of all since part of the first statement is actually taken from the second source. We may need to look into this a little more carefully to determine what losses Sega actually ended up posting, or at least revise the language to better reflect the sources.TheTimesAreAChanging (talk) 06:33, 5 December 2014 (UTC)[reply]
Addendum: Per this report, Sega posted a net loss of ¥42.881 billion in fiscal 1999, ¥42.88 billion in fiscal 2000, and ¥51.73 billion in fiscal 2001.TheTimesAreAChanging (talk) 06:38, 5 December 2014 (UTC)[reply]
Good catch on the numbers; I'll look through my files as well. As for Eno, I've got it, I just keep forgetting to add it when I have the source handy. Its in The Untold History of Japanese Game Developers by John Szczepaniak. Indrian (talk) 15:06, 5 December 2014 (UTC)[reply]
Looking it over, the Saturn figures are equally flawed, I just wasn't going over the material as carefully back then. We are effectively counting the same set of figures twice, because both Kent and Allgame are referring to the same fiscal year ending March 31, 1998. Kent's account is taken straight from the March 14 New York Times, which predicts a 21% drop in sales (it ended up being 24.6%, although the more damning figure is the 54.8% decline in consumer product sales, including a 75.4% decline overseas) and mentions that Sega expected to "write off $450 million to cover losses at its United States subsidiary". According to the NYT, Sega was expected to post a $254 million consolidated net loss for the year, which is very close to the loss they ended up posting. I can't quite determine where Allgame got $309 million from, but it appears to be a slightly different estimate of Sega's expected 1998 parent loss than the $302 million reported by Nikkei Weekly on March 16. So, a lot of work is needed here.TheTimesAreAChanging (talk) 02:41, 7 December 2014 (UTC)[reply]
The financial data has been taken care of.TheTimesAreAChanging (talk) 02:35, 9 December 2014 (UTC)[reply]
Great! I want to go over the whole article carefully one more time now (hopefully tomorrow), but this will probably do it. Indrian (talk) 02:46, 9 December 2014 (UTC)[reply]

Okay, there is one outstanding issue left above from the "game library" section. Right now, I am beginning my final read through of the article and will be adding final comments and changes below. Hopefully, there will not be too many. Indrian (talk) 19:10, 9 December 2014 (UTC)[reply]

Final Pass

I think that does it. Once these final minor issues are addressed, I believe a promotion will be in order. Indrian (talk) 21:11, 9 December 2014 (UTC)[reply]

Very well, with this last round of tweaks, I am now confidant that Dreamcast meets the criteria. @TheTimesAreAChanging: and @Red Phoenix:, thank you so much for all your hard work. Once again you have produced a Sega console article that wikipedia can be proud of. Indrian (talk) 18:33, 10 December 2014 (UTC)[reply]

And thank you for your thorough review.TheTimesAreAChanging (talk) 22:10, 10 December 2014 (UTC)[reply]