Tank controls are a control system used in video games whereby players control movement relative to the position of the player character, rather than the perspective of the game camera.[1]
In a game with tank controls, pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction they face, down reverses them, and left and right rotates them.[1] This differs from many 3D games, in which characters move in the direction players push from the perspective of the camera.[1] The term "tank controls" comes from the steering mechanisms of old tanks, which had to stop completely before turning.[2] Tank controls were common in 3D games in the 1990s, such as Grim Fandango and the early Resident Evil and Tomb Raider games.[1][3]
Tank controls allow players to maintain a direction when the camera angle changes. Grim Fandango designer Tim Schafer chose the system as it allowed the developers to create "cinematic" camera cuts without disrupting the controls.[4] Shinji Mikami, director of the first Resident Evil (1996), felt the use of fixed camera perspectives and tank controls made the game scarier.[5]
Tank controls have received criticism for feeling stiff or cumbersome.[4] They have become less common over time and free-roaming cameras have become standard for 3D games.[2] The remastered versions of Grim Fandango and Resident Evil include alternative control schemes, and later Resident Evil games discarded tank controls.[5]