It is proposed that this article be deleted because of the following concern:Non-notable show, no sourcing found (proposed by TenPoundHammer) If you can address this concern by improving, copyediting, sourcing, renaming, or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to deletion for any reason. Although not required, you are encouraged to explain why you object to the deletion, either in your edit summary or on the talk page. If this template is removed, do not replace it. The article may be deleted if this message remains in place for seven days, i.e., after 16:28, 1 May 2022 (UTC). If you created the article, please don't be offended. Instead, consider improving the article so that it is acceptable according to the deletion policy.Find sources: "Turn It Up!" – news · newspapers · books · scholar · JSTORPRODExpired+%5B%5BWP%3APROD%7CPROD%5D%5D%2C+concern+was%3A+Non-notable+show%2C+no+sourcing+foundExpired [[WP:PROD|prod]], concern was: Non-notable show, no sourcing found
This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: "Turn It Up!" – news · newspapers · books · scholar · JSTOR (March 2019) (Learn how and when to remove this template message)
Turn It Up!
Presented byJordan Brady
Narrated byStuffy Shmitt
Running time30 minutes
Production companyChauncey Street Productions
Original networkMTV
Original releaseJune 30 (1990-06-30) –
December 7, 1990 (1990-12-07)

Turn It Up! was a musical game show that aired on MTV from June 30 to December 7, 1990. It was the second game show to be produced and broadcast on the network, produced by Albie Hecht, Alan Goodman, and Fred Seibert, of Chauncey Street Productions in New York City.

The series was hosted by Jordan Brady with Stuffy Shmitt as co-host and announcer. Shmitt also provided music along with his band Zombo Combo.


Three contestants tested their musical knowledge.

Rounds 1 and 2

In each round, four categories each with three point values (10, 20 & 30 points) were displayed on a video wall. The player in control selected a category, then host Brady asked a question. The first player to ring-in had a chance to answer. A correct answer added the chosen points to the score, and chose another category, but an incorrect answer gave the opponents a chance to answer.

Round one was played with normal music questions, while round two was played with audio/video clips using the video wall.

Regular categories in round 2 include:

Total Recall: Contestants are shown thirty seconds of a music video. After the clip was played, the players were asked questions about the video.

Sing This: Contestants must sing the next verse after a music video stopped.

Say What?: Contestants have to repeat the lyrics the singer sang in the music video.

Talk Radio: An audio clip of an interview was played (the video featured a VU meter). Contestants must identify the artist.

Spare Parts: A portion of a photograph of an artist was shown and Brady reads a clue about the artist.

Pick a Player: A member of the band asks a question about musicians who play the same instrument as he/she does.

Scratch 'N Lick: DJ Jazzy Joyce scratches a song on her turntable, the contestant must identify the name of the song.

During the round, a horn playing the Charge fanfare would sound, indicating one minute of gameplay remained for the round. The round ended when all 12 questions were asked or if time ran out (the band would play the theme song, signaling the round's end).

The two high-scorers at the end of round two went on to play the final round, "Add-A-Track."

Add-A-Track (Final round)

In the final round, the two surviving players listened to four songs for two minutes (30 seconds per song). On each song, only one musical instrument played the song, with a new one added every five seconds. The player rang in once he/she thought they could identify the song. If correct, that player earned the points plus a prize; if wrong, the opposing player got a chance to answer.

Each song had a different point value:

The scores from the previous two rounds were not carried over until after the round was over, at which point the scores from the Add-A-Track round were added to the scores from the other two rounds. The player with a most points won the game and a prize. In addition, if a player had correctly identified all four songs in the Add-A-Track round, he/she won a grand prize.