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_autosave Autosave _autosavedangerous AutoSaveDangerous _bugreporter_restart Restarts bug reporter .dll _cl_minimapzoom 1 None _fov 0 Automates fov command to server. _overview_mode 1 Overview mode - 0=off, 1=inset, 2=full _record Record a demo incrementally. _restart Shutdown and restart the engine. achievement_debug 0 Yes Turn on achievement debug msgs. activategameui None addip Add an IP address to the ban list. adsp_alley_min 122 None adsp_courtyard_min 126 None adsp_debug 0 None adsp_door_height 112 None adsp_duct_min 106 None adsp_hall_min 110 None adsp_low_ceiling 108 None adsp_opencourtyard_min 126 None adsp_openspace_min 130 None adsp_openstreet_min 118 None adsp_openwall_min 130 None adsp_room_min 102 None adsp_street_min 118 None adsp_tunnel_min 114 None adsp_wall_height 128 None ai_debug_shoot_positions 0 Yes None ai_shot_bias_max 1 None ai_shot_bias_min -1 None alias Alias a command. -alt1 None +alt1 None -alt2 None +alt2 None anim_3wayblend 1 Toggle the 3-way animation blending code. anim_showmainactivity 0 Yes Show the idle, walk, run, and/or sprint activities. askconnect_accept Accept a redirect request by the server. asw_engine_finished_building_map Notify engine that we've finished building a map async_allow_held_files 1 Allow AsyncBegin/EndRead() async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous) async_resume None async_serialize 0 Force async reads to serialize for profiling async_simulate_delay 0 Simulate a delay of up to a set msec per file operation async_suspend None +attack None -attack None -attack2 None +attack2 None audit_save_in_memory Audit the memory usage and files in the save-to-memory system autosave Autosave autosavedangerous AutoSaveDangerous autosavedangerousissafe None -back None +back None banid Add a user ID to the ban list. banip Add an IP address to the ban list. bench_end Ends gathering of info. bench_showstatsdialog Shows a dialog displaying the most recent benchmark results. bench_start Starts gathering of info. Arguments: filename to write results into bench_upload Uploads most recent benchmark stats to the Valve servers. benchframe Takes a snapshot of a particular frame in a time demo. bind Bind a key. BindToggle Performs a bind <key> 'increment var <cvar> 0 1 1' blackbox 1 None blackbox_dump Dump the contents of the blackbox blackbox_record Record an entry into the blackbox BlendBonesMode 2 None blink_duration 0 How many seconds an eye blink will last. box Draw a debug box. -break None +break None budget budget budget_averages_window 30 number of frames to look at when figuring out average frametimes budget_background_alpha 128 how translucent the budget panel is budget_bargraph_background_alpha 128 how translucent the budget panel is budget_bargraph_range_ms 16 budget bargraph range in milliseconds budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms 66 budget history range in milliseconds budget_panel_bottom_of_history_fraction 0 number between 0 and 1 budget_panel_height 384 height in pixels of the budget panel budget_panel_width 512 width in pixels of the budget panel budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window 30 number of frames to look at when figuring out peak frametimes budget_show_averages 0 enable/disable averages in the budget panel budget_show_history 1 turn history graph off and on. . good to turn off on low end budget_show_peaks 1 enable/disable peaks in the budget panel budget_toggle_group Turn a budget group on/off bug Show the bug reporting UI. bugreporter_console_bytes 15000 Max # of console bytes to put into bug report body (full text still attached). bugreporter_includebsp 1 Include .bsp for internal bug submissions. bugreporter_snapshot_delay 0 Frames to delay before taking snapshot bugreporter_uploadasync 0 Upload attachments asynchronously bugreporter_username 0 Username to use for bugreporter buildcubemaps Rebuild cubemaps. building_cubemaps 0 None c_maxdistance 200 None c_maxpitch 90 None c_maxyaw 135 None c_mindistance 30 None c_minpitch 0 None c_minyaw -135 None c_orthoheight 100 None c_orthowidth 100 None c_thirdpersonshoulder 0 None c_thirdpersonshoulderaimdist 120 None c_thirdpersonshoulderdist 40 None c_thirdpersonshoulderheight 5 None c_thirdpersonshoulderoffset 20 None cache_print cache_print [section] Print out contents of cache memory. cache_print_lru cache_print_lru [section] Print out contents of cache memory. cache_print_summary cache_print_summary [section] Print out a summary contents of cache memory. cam_collision 1 When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command Tells camera to change modes cam_idealdelta 4 Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist 150 None cam_ideallag 4 Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch 0 None cam_idealyaw 0 None cam_showangles 0 Yes When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto 0 None -camdistance None +camdistance None +cameragrip None -cameragrip None +camin None -camin None +cammousemove None -cammousemove None camortho Switch to orthographic camera. -camout None +camout None +campitchdown None -campitchdown None +campitchup None -campitchup None +camyawleft None -camyawleft None +camyawright None -camyawright None cancelselect None cc_captiontrace 1 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit Emits a closed caption cc_findsound Searches for soundname which emits specified text. cc_flush Flushes async'd captions. cc_lang 0 Current close caption language (emtpy = use game UI language) cc_linger_time 1 Close caption linger time. cc_minvisibleitems 1 Minimum number of caption items to show. cc_predisplay_time 0 Close caption delay before showing caption. cc_random Emits a random caption cc_sentencecaptionnorepeat 4 How often a sentence can repeat. cc_showblocks Toggles showing which blocks are pending/loaded async. cc_showmissing 0 Show missing closecaption entries. cc_subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview None changelevel Change server to the specified map changelevel2 Transition to the specified map in single player chat_channel_debug Print members of a chat channel chat_dump_channels None chat_join Join a chat channel chat_leave Leave a chat channel chat_say Send a message to the specified channel circle_paintsplat_alpha_offset 1 Yes alpha offset from max radius of the splat circle, -1 = no offset circle_paintsplat_bias 0 Yes Change bias value for computing circle buffer circle_paintsplat_enabled 1 Yes None circle_paintsplat_max_alpha_noise 128 Yes Max noise value of circle alpha circle_paintsplat_noise_enabled 1 Yes None circle_paintsplat_radius 4 Yes Change the radius of circle in paintmap cl_aggregate_particles 1 None cl_allowdownload 1 Client downloads customization files cl_allowupload 1 Client uploads customization files cl_ambient_light_disableentities 0 Disable map ambient light entities. cl_anglespeedkey 0 None cl_animationinfo Hud element to examine. cl_backspeed 450 Yes None cl_biofeedback_collection_window 120 Number of seconds of biofeedback data to use in human player excitement calculation. cl_blobulator_freezing_max_metaball_radius 12 Setting this can create more complex surfaces on large hitboxes at the cost of performance. cl_blurClearAlpha 0 0-255, but 0 has errors at the moment cl_blurDebug 0 None cl_blurPasses 1 None cl_blurTapSize 0 None cl_burninggibs 0 A burning player that gibs has burning gibs. cl_camera_follow_bone_index -2 Yes Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_chat_active 1 None cl_chatfilters 31 Stores the chat filter settings cl_class 0 Default class when joining a game cl_clearhinthistory Clear memory of client side hints displayed to the player. cl_clock_correction 1 Yes Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo 0 Yes Show debugging info about the clock drift. cl_clockdrift_max_ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode 0 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate 30 Max number of command packets sent to server per second cl_colorfastpath 0 None cl_customsounds 0 Enable customized player sound playback cl_demoviewoverride 0 Override view during demo playback cl_detail_multiplier 1 Yes extra details to create cl_detaildist 1024 Distance at which detail props are no longer visible cl_detailfade 400 Distance across which detail props fade in cl_disable_ragdolls 0 Yes None cl_disable_water_render_targets 0 None cl_dota_showents Dump entity list to console. cl_downloadfilter 0 Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud 1 Yes Enable the rendering of the hud cl_drawleaf -1 Yes None cl_drawmaterial 0 Yes Draw a particular material over the frame cl_drawmonitors 1 None cl_drawshadowtexture 0 Yes None cl_dump_particle_stats dump particle profiling info to particle_profile.csv cl_dumpplayer Dumps info about a player cl_dumpsplithacks Dump split screen workarounds. cl_ejectbrass 1 None cl_enable_remote_splitscreen 0 Allows viewing of nonlocal players in a split screen fashion cl_ent_absbox Displays the client's absbox for the entity under the crosshair. cl_ent_bbox Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox Displays the client's render box for the entity under the crosshair. cl_entityreport 0 Yes For debugging, draw entity states to console cl_extrapolate 0 Yes Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount 0 Yes Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites 1 Yes whether to use new detail sprite system cl_fasttempentcollision 5 None cl_find_ent Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet. cl_forcepreload 0 Whether we should force preloading. cl_forwardspeed 450 Yes None cl_foundry_ShowEntityHighlights 1 None cl_fullupdate Forces the server to send a full update packet cl_globallight_debug 0 None cl_globallight_depth_bias -999 None cl_globallight_expansion 200 None cl_globallight_freeze 0 None cl_globallight_orig_calc_frustum 1 None cl_globallight_shadow_mode 2 None cl_globallight_slope_scale_depth_bias -999 None cl_globallight_use_alt_focus_region 0 None cl_globallight_use_optimized_calc_frustum 1 None cl_globallight_world_bottom_height 0 None cl_globallight_world_top_height 1060 None cl_heatmap_fancy 1 None cl_heatmap_off Turn off heat map viz cl_heatmap_particle_rendering Turn on heat map for particle_rendering cl_heatmap_particle_simulation Turn on heat map for particle_simulation cl_heatmap_particle_sys Turn on heat map for particle_sys cl_heatmap_particles Turn on heat map for particles cl_heatmap_particles_in_mem Turn on heat map for particles_in_mem cl_heatmap_pause 0 None cl_heatmap_scale 1 None cl_idealpitchscale 0 None cl_ignorepackets 0 Yes Force client to ignore packets (for debugging). cl_interp 0 Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all 0 Disable interpolation list optimizations. cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio 2 Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_threadmodeticks 0 Additional interpolation ticks to use when interpolating with threaded engine mode set. cl_jiggle_bone_debug 0 Yes Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints 0 Yes Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints 0 Yes Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert 0 Yes None cl_jiggle_bone_sanity 1 Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcomp_errorcheck 0 Player index of other player to check for position errors. cl_lagcompensation 1 Perform server side lag compensation of weapon firing events. cl_language 0 Language (from Steam API) cl_leafsystemvis 0 Yes None cl_leveloverview 0 Yes None cl_leveloverviewmarker 0 Yes None cl_localnetworkbackdoor 0 Enable network optimizations for single player games. cl_logofile 0 Spraypoint logo decal. cl_maxrenderable_dist 3000 Yes Max distance from the camera at which things will be rendered cl_modelfastpath 1 None cl_mouseenable 1 None cl_mouselook 1 Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair 1 None cl_overdraw_test 0 Yes None cl_panelanimation blank for all panels>. cl_particle_batch_mode 1 None cl_particle_fallback_base 0 Base for falling back to cheaper effects under load. cl_particle_fallback_multiplier 0 Multiplier for falling back to cheaper effects under load. cl_particle_retire_cost 0 Yes None cl_particle_sim_fallback_base_multiplier 5 How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time cl_particle_sim_fallback_threshold_ms 6 Amount of simulation time that can elapse before new systems start falling back to cheaper versions cl_particle_simulate 1 Yes Enables/Disables Particle Simulation cl_particles_dump_effects None cl_particles_dumplist Dump all new particles, optional name substring. cl_particles_show_bbox 0 Yes None cl_particles_show_controlpoints 0 Yes None cl_pclass 0 Yes Dump entity by prediction classname. cl_pdump -1 Yes Dump info about this entity to screen. cl_phys_block_dist 1 None cl_phys_block_fraction 0 None cl_phys_maxticks 2 Sets the max number of physics ticks allowed for client-side physics (ragdolls) cl_phys_timescale 1 Yes Sets the scale of time for client-side physics (ragdolls) cl_pitchdown 89 Yes None cl_pitchspeed 225 None cl_pitchup 89 Yes None cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable 0 Disable player sprays. cl_precacheinfo Show precache info (client). cl_pred_doresetlatch 1 None cl_pred_error_verbose 0 Show more field info when spewing prediction errors. cl_pred_optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_predict 0 Yes Perform client side prediction. cl_predictioncopy_describe Describe datamap_t for entindex cl_predictionlist 0 Yes Show which entities are predicting cl_predictweapons 1 Perform client side prediction of weapon effects. cl_ragdoll_collide 0 None cl_ragdoll_gravity 386 Yes Sets the gravity client-side ragdolls cl_removedecals Remove the decals from the entity under the crosshair. cl_report_soundpatch reports client-side sound patch count cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt cl_retire_low_priority_lights 0 Low priority dlights are replaced by high priority ones cl_screenshotname 0 Custom Screenshot name cl_SetupAllBones 0 None cl_shadowtextureoverlaysize 512 Yes None cl_shadowtextureoverlayx 200 Yes None cl_shadowtextureoverlayy 100 Yes None cl_show_bounds_errors 0 None cl_show_splashes 1 None cl_showanimstate_activities 1 Yes Show activities in the (client) animation state display. cl_showbackpackrarities 0 Show item rarities within the backpack. cl_ShowBoneSetupEnts 0 Show which entities are having their bones setup each frame. cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents Dump entity list to console. cl_showerror 0 Show prediction errors, 2 for above plus detailed field deltas. cl_showevents 0 Yes Print event firing info in the console cl_showfps 0 Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp 1 Set to 0 to not show on-screen help cl_showncustomtabhelp 0 None cl_showpausedimage 1 Show the 'Paused' image when game is paused. cl_showpluginmessages 1 Allow plugins to display messages to you cl_showpos 0 Draw current position at top of screen cl_ShowSunVectors 0 None cl_showtextmsg 1 Enable/disable text messages printing on the screen. cl_sidespeed 450 Yes None cl_simdbones 0 Use SIMD bone setup. cl_skipfastpath 0 Yes Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath 0 Yes Set to 1 to skip any models that don't go through the model fast path cl_smooth 1 Smooth view/eye origin after prediction errors cl_smoothtime 0 Smooth client's view after prediction error over this many seconds cl_soundemitter_flush Flushes the sounds.txt system (client only) cl_soundfile 0 Jingle sound file. cl_soundscape_flush Flushes the client side soundscapes cl_soundscape_printdebuginfo print soundscapes cl_spec_mode 1 spectator mode cl_spectator_cmdrate 20 When connected to hltv or playing a demo, use this as the command rate cl_spectator_interp_ratio 2 When connected to hltv or playing a demo, adjust the interp time by this ratio. cl_sporeclipdistance 512 Yes None cl_ss_origin print origin in script format cl_sun_decay_rate 0 Yes None cl_sunlight_depthbias 0 None cl_sunlight_ortho_size 0 Yes Set to values greater than 0 for ortho view render projections. cl_team 0 Default team when joining a game cl_threaded_bone_setup 0 Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_init 0 None cl_timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tlucfastpath 1 None cl_tracer_whiz_distance 72 None cl_tree_sway_dir sets tree sway wind direction and strength cl_updaterate 20 Number of packets per second of updates you are requesting from the server cl_updatevisibility Updates visibility bits. cl_upspeed 320 Yes None cl_use_simd_bones 1 1 use SIMD bones 0 use scalar bones. cl_view Set the view entity index. cl_voice_filter 0 Filter voice by name substring cl_voice_team_filter -1 Filter voice by team index cl_winddir 0 Yes Weather effects wind direction angle cl_windspeed 0 Yes Weather effects wind speed scalar cl_yawspeed 210 None clear Clear all console output. clientport 27005 Host game client port closecaption 0 Enable close captioning. cloth_debug 0 None cloth_editor cloth_editor cloth_force creates a test force cloth_max_force 5000 None cloth_reload reload cloth files cloth_simulate 1 None cloth_static set cloth to a static pose cloth_test 1 None cloth_update 1 None cmd Forward command to server. cmd1 sets userinfo string for split screen player in slot 1 cmd2 sets userinfo string for split screen player in slot 2 cmd3 sets userinfo string for split screen player in slot 3 cmd4 sets userinfo string for split screen player in slot 4 colorcorrectionui Show/hide the color correction tools UI. combine_disp_images combine_disp_images +commandermousemove None -commandermousemove None commentary_firstrun 0 None commentary_showmodelviewer Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> commentary_testfirstrun None con_drawnotify 1 Disables drawing of notification area (for taking screenshots). con_enable 0 Allows the console to be activated. con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile 0 Console output gets written to this file con_notifytime 8 How long to display recent console text to the upper part of the game window con_nprint_bgalpha 50 Con_NPrint background alpha. con_nprint_bgborder 5 Con_NPrint border size. con_timestamp 0 Prefix console.log entries with timestamps con_trace 0 Print console text to low level printout. condump dump the text currently in the console to condumpXX.log connect Connect to specified server. contimes 8 Number of console lines to overlay for debugging. coop 0 Cooperative play. cpu_level 2 CPU Level - Default: High crash Cause the engine to crash (Debug!!) create_scaleform_dashboard Creates the test scaleform dashboard crosshair 1 None cvarlist Show the list of convars/concommands. das_max_z_trace_length 72 Maximum height of player and still test for adsp das_process_overhang_spaces 0 None dashboard_page_scroll_time 0 None dashboard_play_type_scroll_time 0 None dashboard_section_scroll_time 0 None datacachesize 32 Size in MB. dbg_demofile 0 None deathmatch 0 Running a deathmatch server. debug_circle_splat 0 Yes None debug_materialmodifycontrol_client 0 None debug_paint_seam 0 Yes None debugsystemui Show/hide the debug system UI. default_fov 70 Yes None demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback. demo_debug 0 Demo debug info. demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button. demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button. demo_gototick Skips to a tick in demo. demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview 1 Do view interpolation during dem playback. demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback. demo_pause Pauses demo playback. demo_pauseatservertick 0 Pauses demo playback at server tick demo_quitafterplayback 0 Quits game after demo playback. demo_recordcommands 1 Yes Record commands typed at console into .dem files. demo_resume Resumes demo playback. demo_timescale Sets demo replay speed. demo_togglepause Toggles demo playback. demolist Print demo sequence list. demos Demo demo file sequence. demoui Show/hide the demo player UI. +demoui2 Bring the advanced demo player UI (demoui2) to foreground. -demoui2 Send the advanced demo player UI (demoui2) to background. demoui2 Show/hide the advanced demo player UI (demoui2). developer 0 Set developer message level devshots_nextmap Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences Show all convars which are not at their default values. disable_static_prop_loading 0 Yes If non-zero when a map loads, static props won't be loaded disconnect Disconnect game from server. disp_dynamic 0 None display_elapsedtime Displays how much time has elapsed since the game started display_game_events 0 Yes None dlight_debug Creates a dlight in front of the player dota_ability_autocast None dota_ability_execute None dota_ability_learn_mode Enter the mode where ability points can be spent dota_ability_quick_cast 1 None dota_achievement_showcase Select which achievements you want to show off dota_all_vision 0 Yes None dota_allow_invalid_orders 0 Yes None dota_always_show_player_names 0 If set, always show player names dota_animation_force_modifier 0 None dota_apm None dota_auto_connect 0 Automatically connect to the specified server forever dota_auto_create_proxy 0 Automatically create a proxy dota_barndoors 1 None dota_base_replay_url 0 None dota_beta_debug Prints local dota beta participation object dota_bink_audio 1 Set to 0 to disable audio in bink movies dota_bio_debug 0 Show SCL value in UI dota_bot_client_debug 0 Draw some basic client-side debug info for each hero. dota_bot_mode 0 None dota_broadcaster_language -1 Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian dota_button_fade_in_time 0 None dota_button_ready_fade_time 0 None dota_button_ready_start_alpha 100 None dota_button_unlearned_saturation 0 None dota_camera_accelerate 10 None dota_camera_center None dota_camera_disable_zoom 0 None dota_camera_distance 1134 Yes None dota_camera_drag_speed 1 None dota_camera_edgemove 1 None -dota_camera_follow None +dota_camera_follow None dota_camera_follow_doublepress_time 0 None dota_camera_getpos Gets the camera position dota_camera_heightmap 1 None dota_camera_listening_offset 700 None dota_camera_lock 0 None dota_camera_lock_mouse_lead 220 None dota_camera_lock_test 0 None dota_camera_lock_view_helper 1 None dota_camera_lock_view_helper_ratio 0 None dota_camera_reverse 0 None dota_camera_setpos Sets the camera position dota_camera_sixense_grab_speed 3 None dota_camera_sixense_invert_grab 0 None dota_camera_sixense_invert_pan 0 None dota_camera_sixense_pan_expo 1 None dota_camera_sixense_pan_speed 1 None dota_camera_smooth_count 8 None dota_camera_smooth_distance 96 None dota_camera_smooth_enable 1 None dota_camera_smooth_sample_timer 0 None dota_camera_smooth_time 0 None dota_camera_spectate_distance 1600 Yes None dota_camera_speed 3000 None dota_chat_test 0 Print some text to the chat dota_cheap_water 0 None +dota_control_group None -dota_control_group None dota_cycle_selected None dota_dashboard 0 Enable dota dashboard dota_dashboard_invalidate Invalidates layout and scheme on all dashboard UI panels dota_debug_global_light 0 Yes None dota_debug_today_message_sorting 0 Print out unsorted and sorted today messages to the console dota_demo_mode 0 None dota_demo_mode_time 15 None dota_disable_bot_lane 0 None dota_disable_mid_lane 0 None dota_disable_range_finder 1 None dota_disable_top_lane 0 None dota_disable_unit_ring 0 None dota_dump_bot_state None dota_dump_inventory None dota_dump_keybindings 0 None dota_dump_keybindings_old 0 None dota_easy_mode 0 None dota_enemy_color_b 0 None dota_enemy_color_g 0 None dota_enemy_color_r 1 None dota_find_source_tv_games Request game news from the GC dota_force_bad_team_logo -1 None dota_force_end_scores 0 Yes None dota_force_good_team_logo -1 None dota_force_left_last_game 0 Set to show leaver message on play screen dota_force_pick_allow 0 None dota_fow_grid_size 64 None dota_free_ids Shows next free ID for items, abilities and heroes. dota_friendly_color_b 0 None dota_friendly_color_g 1 None dota_friendly_color_r 0 None dota_game_account_debug Prints game account info dota_gamescom_althack 0 QWE and ASD + Alt = inventory keys. dota_generalinfo_panel In game DOTA general information (HTML)panel. dota_get_news Request game news from the GC dota_glyph trigger the Glyph of Fortification for your team dota_health_hurt_decay_time_max 0 None dota_health_hurt_decay_time_min 0 None dota_health_hurt_delay 0 None dota_health_hurt_threshold 0 None dota_health_marker_major_alpha 255 None dota_health_marker_minor_alpha 128 None dota_health_per_vertical_marker 250 How much health between each vertical line in the health bars dota_height_fog_scale 1 Yes None dota_hero_tooltip 1 Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead dota_hide_cursor 0 If set, mouse cursor is always hidden dota_hold None dota_html_panel 0 enable dota html control in dashboard dota_hud_healthbars 3 Show unit health bars, etc. dota_hud_unit_info 0 Show health bars, etc. dota_intro_mode 0 None dota_invite_debug Prints local invite objects dota_item_execute None dota_item_fullprice_buyback_interval 10 Yes None dota_joystick 0 None dota_keybind_hero 0 None dota_keybindings_cloud_disable 0 None dota_keyboard_usetemplate None dota_killcam_history_time 20 None dota_killcam_show 0 None dota_learn_stats Spend an ability point on hero stats dota_lobby_debug Prints local lobby objects dota_matchgroups 8 Bit masks of match groups to search in for matchmaking dota_minimap_draw_fow 1 Yes None dota_minimap_filter_amount 0 None dota_minimap_hero_scalar 0 None dota_minimap_hero_scalar_distance 12 None dota_minimap_hero_scalar_minimum 500 None dota_minimap_hero_size 600 None dota_minimap_hero_spread 0 None dota_minimap_hero_spread_distance 2 None dota_minimap_hide_background 0 None dota_minimap_misclick_time 0 Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks. dota_minimap_ping_duration 3 None dota_minimap_ping_tag_duration 10 None dota_minimap_simple_colors 0 None dota_minimap_simple_filter 1 None dota_minimap_tower_defend_distance 500 None dota_minimap_use_dynamic_mesh 1 None dota_modifier_debug 0 Yes None dota_mouse_window_lock 1 If enabled, mouse will be locked to the window when ingame dota_neutral_color_b 1 None dota_neutral_color_g 1 None dota_neutral_color_r 1 None dota_no_minimap 0 None dota_no_render 0 None dota_no_simulate 0 None dota_no_vgui 0 None dota_pain_debug 0 None dota_pain_decay 0 None dota_pain_factor 3 None dota_pain_fade_rate 3 None dota_pain_multiplier 0 None dota_particle_camera_cull_distance 3200 Yes None dota_particle_fow_debug 0 Yes None dota_particle_fow_scale 0 Yes None dota_particle_instantiate_dist_x 1850 None dota_particle_instantiate_dist_y 1300 None dota_particle_off_camera_render 0 Yes None dota_particle_off_camera_simrate 0 Yes None dota_particle_offset_x 0 None dota_particle_offset_y 300 None dota_particle_onscreen_dist_x 1450 None dota_particle_onscreen_dist_y 900 None dota_particle_uninstantiate_dist_x 1950 None dota_particle_uninstantiate_dist_y 1400 None dota_party_debug Prints local party objects dota_party_test Tests sending a party invite dota_player_auto_purchase_items 0 None dota_player_multipler_orders 0 By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click dota_player_units_auto_attack 1 None dota_portrait_animate 1 None dota_portrait_debug_draw_frustum 1 Yes None dota_portrait_debug_mode 0 Yes Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker dota_portrait_debug_mode_sensitivity 0 Yes None dota_portrait_debug_preview_letterbox 16 Yes None dota_portrait_model Sets the model used in the portrait editor dota_portrait_reload Reload portrait data dota_query_inhibit_time 0 None dota_range_display 0 Displays a ring around the hero at the specified radius dota_record_blend_scale 1 Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a dota_recorder_auto_advance 1 Yes Automatically start recording the next hero when the current ends dota_recorder_cycles 3 Yes How many cycles of the animation to record dota_recorder_mode 1 Yes 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim dota_recorder_use_portrait_position 1 Yes Use camera position/activity from the portrait setup dota_render_crop_height 166 None dota_render_y_inset 31 None dota_resend_so_cache Resend SO cache dota_roshan_spawn_timer 600 Yes Time after death that Roshan will respawn, in seconds. dota_scale_unit Scales the unit to the target multiplier dota_select_courier attempt to select a courier dota_select_scale 0 None dota_set_avatar Sets your dota avatar (See: Hero Avatars) dota_set_lobby_details Set game/team names dota_settings Opens the settings panel dota_sf_force_ready_up_dialog 0 None dota_sf_game_end_delay 10 Delay before the end game panel animation (XP + scoreboard) starts once a game is ended dota_sf_hud_actionpanel 1 None dota_sf_hud_betting 0 None dota_sf_hud_channelbar 1 None dota_sf_hud_chat 1 None dota_sf_hud_dmgarmor_tooltip 1 None dota_sf_hud_error_msg 1 None dota_sf_hud_fake_quickbuy 0 None dota_sf_hud_force_captainsmode 0 None dota_sf_hud_force_heroselection 0 None dota_sf_hud_force_mm_ready 0 None dota_sf_hud_force_spec 0 None dota_sf_hud_force_teamname 0 None dota_sf_hud_gameend 1 None dota_sf_hud_gameend_level 0 Yes Simulate current level for the end game panel dota_sf_hud_gameend_xp 0 Yes Simulate current XP for the end game panel dota_sf_hud_heroselection 1 None dota_sf_hud_heroselection_turntable_curve 0 None dota_sf_hud_heroselection_version2 0 None dota_sf_hud_inventory 1 None dota_sf_hud_loadgame 1 None dota_sf_hud_overlay 1 None dota_sf_hud_quickstats 0 None dota_sf_hud_shop 1 None dota_sf_hud_top 1 None dota_sf_hud_voicechat 1 None dota_sf_hud_waitingforplayers 1 None dota_sf_initial_skill 0 None dota_sf_party_invite 0 None dota_shop_recommended_open 1 None dota_show_achievements Prints local player's achievement status dota_show_combatlog None dota_show_loadgame Open the Load Game dialog dota_sixense_draw_grid 1 None dota_sixense_draw_pan_control 1 None dota_sixense_enabled 0 None dota_sixense_grab_filter 0 None dota_sixense_grab_wand_length 600 None dota_sixense_joystick_pan_enabled 0 None dota_spectator_auto_spectate_games 0 Automatically spectate available games dota_spectator_debug 0 None dota_spectator_directed_bonusz 500 None dota_spectator_directed_hero_timer 2 None dota_spectator_directed_maxdistance 820 None dota_spectator_directed_mouse_bias 400 None dota_spectator_directed_mouse_control 0 None dota_spectator_directed_spline_time 1 None dota_spectator_fog_of_war -1 Set fog of war spectator mode. -1:All 2:Radiant 3:Dire dota_spectator_graph_print Prints spectator graph debug info dota_spectator_hero_index 0 None dota_spectator_mode 0 Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView dota_spectator_shoulder_view 0 None dota_spectator_shoulder_view_forward -300 None dota_spectator_shoulder_view_override_angles_pitch 25 None dota_spectator_shoulder_view_right 0 None dota_spectator_shoulder_view_up 75 None dota_spectator_stats_panel 0 Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph dota_spectator_test_spectator_view 0 None dota_speech_mute_time 1 None dota_speech_test None dota_speech_test_cycle None dota_start_ai_game 0 None dota_startup 1 None dota_stop None dota_test_buyback None dota_test_glyph None dota_testitem_recent 0 None dota_time_of_day_rate 0 Yes Rate at which time of day changes relative to game seconds dota_tod_slow_transition_speed 0 Yes None dota_tod_transition_speed 1 Yes None dota_toggle_combatlog None dota_toggle_tree_visualization None dota_tooltip_nohide 0 None dota_tree_try_to_make_solid None dota_tutorial_force_bot_defend 0 None dota_tutorial_force_learn_ability -1 None dota_tutorial_game 0 None dota_tutorial_percent_bot_exp_decrease 0 None dota_tutorial_percent_damage_decrease 0 Percentage decrease to apply on damage on the player character. dota_tutorial_prevent_exp_gain 0 None dota_tutorial_prevent_start 0 None dota_tutorial_shop_override 0 None dota_tutorial_show_tower_damage 0 None dota_tutorial_start None dota_tutorial_start_lesson 0 None dota_unit_draw_health_bar 1 None dota_unit_fly_bonus_height 150 None dota_unit_health_bar_offset -1 None dota_unit_hero_glows 0 None dota_unit_lean_angle 90 None dota_unit_lean_enable 1 None dota_unit_lean_rate 3 None dota_unit_multiple_selection 0 None dota_unit_show_missing_selection_boxes 0 None dota_unit_show_selection_boxes 0 Yes Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. dota_unit_sink_delay 4 None dota_unit_sink_speed 50 None dota_unit_use_player_color 0 None dota_unit_z_speed 200 None dota_use_particle_fow 1 None dota_water_level -12 Yes None dsp_automatic 0 None dsp_db_min 80 None dsp_db_mixdrop 0 None dsp_dist_max 1440 Yes None dsp_dist_min 0 Yes None dsp_enhance_stereo 0 None dsp_facingaway 0 None dsp_mix_max 0 None dsp_mix_min 0 None dsp_off 0 Yes None dsp_player 0 None dsp_reload None dsp_room 1 None dsp_slow_cpu 0 None dsp_spatial 40 None dsp_speaker 50 None dsp_vol_2ch 1 None dsp_vol_4ch 0 None dsp_vol_5ch 0 None dsp_volume 0 None dsp_water 14 None dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning 0 Print data table warnings? dtwatchclass 0 Watch all fields encoded with this table. dtwatchent -1 Watch this entities data table encoding. dtwatchvar 0 Watch the named variable. +duck None -duck None dump_particlemanifest Dump the list of particles loaded. dumpsavedir List the contents of the save directory in memory dumpstringtables Print string tables to console. echo Echo text to console. editdemo Edit a recorded demo file (.dem ). editor_toggle Disables the simulation and returns focus to the editor enable_debug_overlays 1 Yes Enable rendering of debug overlays enable_skeleton_draw 0 Yes Render skeletons in wireframe endmovie Stop recording movie frames. engine_generatedotamapheightfielddata 0 Generate heightfield map data engine_no_focus_sleep 50 None engine_usedotamap_heightfield_data 1 Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed) english 1 If set to 1, running the english language set of assets. envmap None er_colwidth 100 None er_graphwidthfrac 0 None er_maxname 14 None error_msg_test fire a fake hud error message escape Escape key pressed. exec Execute script file. execifexists Execute script file if file exists. exit Exit the engine. fast_fogvolume 0 None filesystem_buffer_size 0 Size of per file buffers. 0 for none filesystem_max_stdio_read 16 None filesystem_native 1 Use native FS or STDIO filesystem_report_buffered_io 0 None filesystem_unbuffered_io 1 None filesystem_use_overlapped_io 1 None find Find concommands with the specified string in their name/help text. findflags Find concommands by flags. firstperson Switch to firstperson camera. fish_debug 0 Yes Show debug info for fish flex_rules 1 Allow flex animation rules to run. flex_smooth 1 Applies smoothing/decay curve to flex animation controller changes. flush Flush unlocked cache memory. flush_locked Flush unlocked and locked cache memory. fog_color -1 Yes None fog_colorskybox -1 Yes None fog_editor fog_editor fog_enable 1 Yes None fog_enable_water_fog 1 Yes None fog_enableskybox 1 Yes None fog_end -1 Yes None fog_endskybox -1 Yes None fog_hdrcolorscale -1 Yes None fog_hdrcolorscaleskybox -1 Yes None fog_maxdensity -1 Yes None fog_maxdensityskybox -1 Yes None fog_override 0 Yes Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start -1 Yes None fog_startskybox -1 Yes None fogui Show/hide fog control UI. force_centerview None force_vgui_priority_input 0 None forcebind Bind a command to an available key. (forcebind command opt:suggestedKey) -forward None +forward None fow_client_nofiltering 0 Yes 0 = normal, 1 = off fow_client_show_stats 0 Yes None fow_client_stats displays fog of war stats fow_client_visibility 0 Yes 0 = normal, 1 = off, 2 = never seen, 3 = seen fow_degree_fade_in_rate1 4 Yes FoW area fade in rate #1 (greater than 1 is faster) fow_degree_fade_in_rate2 4 Yes FoW area fade in rate #2 (greater than 1 is faster) fow_degree_fade_in_rate_midpoint 0 Yes FoW area fade out rate midpoint (0.0 - 1.0) fow_degree_fade_out_rate1 4 Yes FoW area fade out rate #1 (greater than 1 is faster) fow_degree_fade_out_rate2 4 Yes FoW area fade out rate #2 (greater than 1 is faster) fow_degree_fade_out_rate_midpoint 0 Yes FoW area fade out rate (0.0 - 1.0) fow_tile_update_time 0 Yes FoW tile update time. fow_viz FoW viz commands fps_max 120 Frame rate limiter fps_max_splitscreen 300 Frame rate limiter, splitscreen fs_clear_open_duplicate_times Clear the list of files that have been opened. fs_dump_open_duplicate_times Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only fs_printopenfiles Show all files currently opened by the engine. fs_report_long_reads 0 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load fs_syncdvddevcache Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level Set the filesystem warning level. fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces 15 None fx_glass_velocity_cap 0 Maximum downwards speed of shattered glass particles g15_dumpplayer Spew player data. g15_reload Reloads the Logitech G-15 Keyboard configs. g15_update_msec 250 Logitech G-15 Keyboard update interval. g_debug_ragdoll_removal 0 Yes None g_debug_ragdoll_visualize 0 Yes None g_Language 0 None g_ragdoll_fadespeed 600 None g_ragdoll_important_maxcount 2 None g_ragdoll_lvfadespeed 100 None g_ragdoll_maxcount 8 None gameinstructor_dump_open_lessons Gives a list of all currently open lessons. gameinstructor_enable 1 Display in game lessons that teach new players. gameinstructor_find_errors 0 Yes Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts Resets all display and success counts to zero. gameinstructor_start_sound_cooldown 4 Number of seconds forced between similar lesson start sounds. gameinstructor_verbose 0 Yes Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson 0 Yes Display more verbose information for lessons have this name. gamemenucommand Issue game menu command. gameui_activate Shows the game UI gameui_allowescape Escape key allowed to hide game UI gameui_allowescapetoshow Escape key allowed to show game UI gameui_hide Hides the game UI gameui_preventescape Escape key doesn't hide game UI gameui_preventescapetoshow Escape key doesn't show game UI gameui_xbox 0 None getpos dump position and angles to the console getpos_exact dump origin and angles to the console gl_clear 0 None gl_clear_randomcolor 0 Yes Clear the back buffer to random colors every frame. Helps spot open seams in geometry. glow_outline_effect_enable 1 Yes Enable entity outline glow effects. glow_outline_width 6 Yes Width of glow outline effect in screen space. gpu_level 3 GPU Level - Default: High gpu_mem_level 2 Memory Level - Default: High -graph None +graph None -grenade1 None +grenade1 None -grenade2 None +grenade2 None heartbeat Force heartbeat of master servers help Find help about a convar/concommand. hide_sf_shop hide scaleform shop hideconsole Hide the console. hidehud 0 Yes None hidepanel Hides a viewport panel <name> hl2_episodic 0 None host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances host_framerate 0 Set to lock per-frame time elapse. host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection host_map 0 Current map name. host_profile 0 None host_runofftime Run off some time without rendering/updating sounds host_showcachemiss 0 Print a debug message when the client or server cache is missed. host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep 0 Yes Force the host to sleep a certain number of milliseconds each frame. host_speeds 0 Show general system running times. host_threaded_sound 0 Run the sound on a thread (independent of mix) host_timescale 1 Yes Prescale the clock by this amount. host_timescale_dec Decrement the timescale by one step host_timescale_inc Increment the timescale by one step host_writeconfig Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostip Host game server ip hostname 0 Hostname for server. hostport 27015 Host game server port http_file_exists Tests if a remote http file exists hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran hud_drawhistory_time 5 None hud_fastswitch 0 None hud_reloadscheme Reloads hud layout and animation scripts. hud_saytext_time 12 None hud_scaleformperf 0 None hud_sf_is_element_visible Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info. hud_sf_reload reload scaleform hud element. usage: hud_sf_reload < substring of panel name > hud_sticky_item 0 None hud_takesshots 0 Auto-save a scoreboard screenshot at the end of a map. hunk_print_allocations None hunk_track_allocation_types 0 Yes None impulse None in_forceuser 0 Yes Force user input to this split screen player. in_lock_mouse_to_window 1 If set, mouse will be locked inside the game window. in_usekeyboardsampletime 1 Use keyboard sample time smoothing. incrementvar Increment specified convar value. invnext None invprev None ip 0 Overrides IP for multihomed hosts item_enable_dynamic_loading 1 Enable/disable dynamic streaming of econ content. items_game_use_gc_copy 1 If set, items_game.txt will be stomped by the GC. itemtest Open the item testing panel. +jlook None -jlook None joy_accel_filter 0 None joy_accelmax 1 None joy_accelscale 0 None joy_advanced 0 None joy_advaxisr 0 None joy_advaxisu 0 None joy_advaxisv 0 None joy_advaxisx 0 None joy_advaxisy 0 None joy_advaxisz 0 None joy_autoaimdampen 0 How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange 0 The stick range where autoaim dampening is applied. 0 = off joy_autosprint 0 Automatically sprint when moving with an analog joystick joy_axisbutton_threshold 0 Analog axis range before a button press is registered. joy_cfg_preset 0 None joy_circle_correct 1 None joy_deadzone_mode 0 0 => Cross-shaped deadzone (default), 1 => Square deadzone. joy_diagonalpov 0 POV manipulator operates on diagonal axes, too. joy_display_input 0 None joy_forwardsensitivity -1 None joy_forwardthreshold 0 None joy_inverty 0 Whether to invert the Y axis of the joystick for looking. joy_lookspin_default 0 None joy_lowend 1 None joy_lowmap 1 None joy_movement_stick 0 Which stick controls movement (0 is left stick) joy_name 0 None joy_pegged 0 None joy_pitchsensitivity 1 None joy_pitchsensitivity_default -1 None joy_pitchthreshold 0 None joy_response_look 0 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move 1 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle 6 None joy_sensitive_step0 0 None joy_sensitive_step1 0 None joy_sensitive_step2 0 None joy_sidesensitivity 1 None joy_sidethreshold 0 None joy_variable_frametime 1 None joy_vehicle_turn_lowend 0 None joy_vehicle_turn_lowmap 0 None joy_virtual_peg 0 None joy_wingmanwarrior_centerhack 0 Wingman warrior centering hack. joy_wingmanwarrior_turnhack 0 Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded 0 If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity -1 None joy_yawsensitivity_default -1 None joy_yawthreshold 0 None joyadvancedupdate None joystick 0 True if the joystick is enabled, false otherwise. jpeg Take a jpeg screenshot: jpeg <filename> <quality 1-100>. jpeg_quality 90 jpeg screenshot quality. -jump None +jump None key_findbinding Find key bound to specified command string. key_listboundkeys List bound keys with bindings. key_updatelayout Updates game keyboard layout to current windows keyboard setting. kick Kick a player by name. kickid Kick a player by userid or uniqueid, with a message. killserver Shutdown the server. -klook None +klook None lastinv None -left None +left None light_crosshair Show texture color at crosshair lightcache_maxmiss 2 Yes None lightprobe Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile Parses map leak data from .lin file listdemo List demo file contents. listid Lists banned users. listip List IP addresses on the ban list. listmodels List loaded models. load Load a saved game. loadcommentary None loader_defer_non_critical_jobs 0 None loader_dump_table None loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All loader_throttle_io 1 None locator_background_border_color The default color for the border. locator_background_border_thickness 3 How many pixels the background borders the left and right. locator_background_color The default color for the background. locator_background_shift_x 3 How many pixels the background is shifted right. locator_background_shift_y 1 How many pixels the background is shifted down. locator_background_style 0 Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. locator_background_thickness_x 8 How many pixels the background borders the left and right. locator_background_thickness_y 0 How many pixels the background borders the top and bottom. locator_fade_time 0 Number of seconds it takes for a lesson to fully fade in/out. locator_icon_max_size_non_ss 1 Maximum scale of the icon on the screen locator_icon_min_size_non_ss 1 Minimum scale of the icon on the screen locator_lerp_rest 2 Number of seconds before moving from the center. locator_lerp_speed 5 Speed that static lessons move along the Y axis. locator_lerp_time 1 Number of seconds to lerp before reaching final destination locator_pulse_time 1 Number of seconds to pulse after changing icon or position locator_split_len 0 Yes None locator_split_maxwide_percent 0 Yes None locator_start_at_crosshair 0 Start position at the crosshair instead of the top middle of the screen. locator_target_offset_x 0 How many pixels to offset the locator from the target position. locator_target_offset_y 0 How many pixels to offset the locator from the target position. locator_text_drop_shadow 1 If enabled, a drop shadow is drawn behind caption text. PC only. locator_text_glow 0 If enabled, a glow is drawn behind caption text locator_text_glow_color -1 Color of text glow locator_topdown_style 0 Topdown games set this to handle distance and offscreen location differently. log Enables logging to file, console, and udp < on / off >. log_color Set the color of a logging channel. log_dumpchannels Dumps information about all logging channels. log_flags Set the flags on a logging channel. log_level Set the spew level of a logging channel. logaddress_add Set address and port for remote host <ip:port>. logaddress_del Remove address and port for remote host <ip:port>. logaddress_delall Remove all udp addresses being logged to logaddress_list List all addresses currently being used by logaddress. -lookdown None +lookdown None -lookspin None +lookspin None lookspring 0 None lookstrafe 0 None +lookup None -lookup None m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max 0 Max mouse move scale factor, 0 for no limit m_customaccel_scale 0 Custom mouse acceleration value. m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward 1 Mouse forward factor. m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement). m_mousespeed 1 Windows mouse speed factor (range 1 to 20). m_pitch 0 Mouse pitch factor. m_side 0 Mouse side factor. m_yaw 0 Mouse yaw factor. map Start playing on specified map. map_background Runs a map as the background to the main menu. map_commentary Start playing, with commentary, on a specified map. map_edit None map_noareas 0 Disable area to area connection testing. maps Displays list of maps. mat_aaquality 0 None mat_accelerate_adjust_exposure_down 3 Yes None mat_ambient_light_b 0 Yes None mat_ambient_light_b_forced -1 None mat_ambient_light_g 0 Yes None mat_ambient_light_g_forced -1 None mat_ambient_light_r 0 Yes None mat_ambient_light_r_forced -1 None mat_antialias 0 None mat_autoexposure_max 2 None mat_autoexposure_min 0 None mat_bloom_scalefactor_scalar 0 None mat_bloomamount_rate 0 Yes None mat_bloomscale 1 None mat_bufferprimitives 1 None mat_bumpbasis 0 Yes None mat_bumpmap 1 None mat_camerarendertargetoverlaysize 128 Yes None mat_clipz 1 None mat_colcorrection_disableentities 0 Disable map color-correction entities mat_colcorrection_editor 0 None mat_colcorrection_forceentitiesclientside 0 Yes Forces color correction entities to be updated on the client mat_color_projection 0 None mat_combined 0 None mat_compressedtextures 1 None mat_configcurrent show the current video control panel config for the material system mat_crosshair Display the name of the material under the crosshair mat_crosshair_edit open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial print the material under the crosshair mat_crosshair_reloadmaterial reload the material under the crosshair mat_debug Activates debugging spew for a specific material. mat_debug_bloom 0 Yes None mat_debug_postprocessing_effects 0 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debugalttab 0 Yes None mat_debugdepth 0 None mat_debugdepthmode 0 None mat_debugdepthval 128 None mat_debugdepthvalmax 256 None mat_defaultlightmap 1 Default brightness for lightmaps where none have been created in the level. mat_depth_blur_focal_distance_override -1 None mat_depth_blur_strength_override -1 None mat_depthbias_shadowmap 0 None mat_diffuse 1 None mat_disable_bloom 0 None mat_disable_fancy_blending 0 None mat_disable_lightwarp 0 None mat_displacementmap 1 Yes None mat_do_not_shrink_dynamic_vb 0 Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. mat_dof_enabled 1 None mat_dof_far_blur_depth 1000 None mat_dof_far_blur_radius 5 None mat_dof_far_focus_depth 250 None mat_dof_max_blur_radius 10 None mat_dof_near_blur_depth 20 None mat_dof_near_blur_radius 10 None mat_dof_near_focus_depth 100 None mat_dof_override 0 None mat_dof_quality 0 None mat_drawflat 0 Yes None mat_drawTexture 0 Enable debug view texture mat_drawTextureScale 1 Debug view texture scale mat_drawTitleSafe 0 Enable title safe overlay mat_drawwater 1 Yes None mat_dump_rts 0 None mat_dynamic_tonemapping 1 Yes None mat_dynamiclightmaps 0 Yes None mat_edit Bring up the material under the crosshair in the editor mat_envmapsize 128 None mat_envmaptgasize 32 None mat_excludetextures 0 None mat_exposure_center_region_x 0 Yes None mat_exposure_center_region_y 0 Yes None mat_fastclip 0 Yes None mat_fastnobump 0 Yes None mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate 0 Yes None mat_filterlightmaps 1 None mat_filtertextures 1 None mat_flushshaders_async 0 Yes Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl mat_force_bloom 0 Yes None mat_force_low_quality_shadows 0 None mat_force_tonemap_scale 0 Yes None mat_forceaniso 1 None mat_forcedynamic 0 Yes None mat_forcehardwaresync 1 None mat_frame_sync_enable 1 Yes None mat_frame_sync_force_texture 0 Yes Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize 128 None mat_freeze_leafvis 0 If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move mat_fullbright 0 Yes None mat_grain_enable 1 None mat_grain_scale_override -1 None mat_hdr_enabled Report if HDR is enabled for debugging mat_hdr_level 2 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate 1 None mat_hdr_uncapexposure 0 Yes None mat_hsv 0 Yes None mat_info Shows material system info mat_leafvis 0 Yes Draw wireframe of current leaf mat_leafvis_draw_mask -1 A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an mat_levelflush 1 None mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures 1 Yes None mat_local_contrast_edge_scale_override -1000 None mat_local_contrast_enable 1 None mat_local_contrast_midtone_mask_override -1 None mat_local_contrast_scale_override 0 None mat_local_contrast_vignette_end_override -1 None mat_local_contrast_vignette_start_override -1 None mat_lpreview_mode -1 Yes None mat_luxels 0 Yes None mat_max_worldmesh_vertices 65536 None mat_maxframelatency 1 None mat_measurefillrate 0 Yes None mat_mipmaptextures 1 None mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled 0 None mat_monitorgamma_tv_exp 2 None mat_monitorgamma_tv_range_max 255 None mat_monitorgamma_tv_range_min 16 None mat_morphstats 0 Yes None mat_motion_blur_enabled 1 None mat_motion_blur_falling_intensity 1 None mat_motion_blur_falling_max 20 None mat_motion_blur_falling_min 10 None mat_motion_blur_forward_enabled 1 None mat_motion_blur_percent_of_screen_max 4 None mat_motion_blur_rotation_intensity 1 None mat_motion_blur_strength 1 None mat_non_hdr_bloom_scalefactor 0 None mat_norendering 0 Yes None mat_normalmaps 0 Yes None mat_normals 0 Yes None mat_object_motion_blur_enable 0 None mat_object_motion_blur_model_scale 1 None mat_paint_enabled 0 None mat_parallaxmap 1 None mat_parallaxmapsamplesmax 50 None mat_parallaxmapsamplesmin 12 None mat_phong 1 None mat_picmip 0 None mat_postprocess_enable 1 Yes None mat_postprocess_x 4 None mat_postprocess_y 1 None mat_processtoolvars 1 None mat_proxy 0 Yes None mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority 1 None mat_reducefillrate 0 None mat_reduceparticles 0 None mat_reloadallmaterials Reloads all materials mat_reloadmaterial Reloads a single material mat_reloadtextures Reloads all textures mat_remoteshadercompile 0 Yes None mat_report_queue_status 0 None mat_reporthwmorphmemory Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth 0 Yes None mat_savechanges saves current video configuration to the registry mat_screen_blur_override -1 None mat_setvideomode sets the width, height, windowed state of the material system mat_shadercount display count of all shaders and reset that count mat_shadowstate 1 None mat_show_histogram 0 None mat_show_texture_memory_usage 0 Yes Display the texture memory usage on the HUD. mat_showcamerarendertarget 0 Yes None mat_showenvmapmask 0 None mat_showframebuffertexture 0 Yes None mat_showlightmappage -1 None mat_showlowresimage 0 Yes None mat_showmaterials Show materials. mat_showmaterialsverbose Show materials (verbose version). mat_showmiplevels 0 Yes color-code miplevels 2: normalmaps, 1: everything else mat_showtextures Show used textures. mat_showwatertextures 0 Yes None mat_slopescaledepthbias_shadowmap 7 None mat_software_aa_blur_one_pixel_lines 0 How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug 0 Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold 1 Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality 0 Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength -1 Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui -1 Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset 1 Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting 0 None mat_softwareskin 0 Yes None mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_long_frames 0 warn about frames that go over 66ms for CERT purposes. mat_spewalloc 0 None mat_spewvertexandpixelshaders Print all vertex and pixel shaders currently loaded to the console mat_stub 0 Yes None mat_suppress Supress a material from drawing mat_surfaceid 0 Yes None mat_surfacemat 0 Yes None mat_tessellation_accgeometrytangents 0 Yes None mat_tessellation_cornertangents 1 Yes None mat_tessellation_update_buffers 1 Yes None mat_tessellationlevel 6 Yes None mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying +mat_texture_list None mat_texture_list 0 For debugging, show a list of used textures per frame -mat_texture_list None mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_all_frames 2 How many frames to sample texture memory for all textures. mat_texture_list_content_path 0 The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_exclude 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_exclude_editing 0 None mat_texture_list_txlod Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view 1 If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm 1 Yes 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum 3 Yes None mat_tonemap_percent_bright_pixels 2 Yes None mat_tonemap_percent_target 60 Yes None mat_tonemapping_occlusion_use_stencil 0 None mat_triplebuffered 0 This means we want triple buffering if we are fullscreen and vsync'd mat_use_compressed_hdr_textures 1 None mat_viewportscale 1 Yes Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_vignette_enable 0 None mat_vsync 0 Force sync to vertical retrace mat_wateroverlaysize 128 None mat_wireframe 0 Yes None mat_yuv 0 Yes None maxplayers Change the maximum number of players allowed on this server. mem_compact None mem_dump Dump memory stats to text file. mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs Dump VB memory allocation stats. mem_eat None mem_force_flush 0 Force cache flush of unlocked resources on every alloc mem_force_flush_section 0 Cache section to restrict mem_force_flush mem_incremental_compact None mem_incremental_compact_rate 0 Yes Rate at which to attempt internal heap compation mem_level 2 Memory Level - Default: High mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps 0 Write periodic memstats dumps every n seconds. mem_test None mem_test_each_frame 0 Run heap check at end of every frame mem_test_every_n_seconds 0 Run heap check at a specified interval mem_test_quiet 0 Don't print stats when memtesting mem_vcollide Dumps the memory used by vcollides mem_verify Verify the validity of the heap memory Print memory stats. miniprofiler_dump 0 None minisave Saves game (for current level only!) mm_heartbeat_seconds 300 None mm_heartbeat_seconds_xlsp 60 None mm_heartbeat_timeout 10 None mm_heartbeat_timeout_legacy 15 None mod_check_vcollide 0 Check all vcollides on load mod_dont_load_vertices 0 For the dedicated server, supress loading model vertex data mod_forcedata 1 Forces all model file data into cache on model load. mod_forcetouchdata 1 Forces all model file data into cache on model load. mod_load_anims_async 0 None mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms mod_load_mesh_async 0 None mod_load_showstall 0 1 - show hitches , 2 - show stalls mod_load_vcollide_async 0 None mod_lock_mdls_on_load 1 None mod_lock_meshes_on_load 1 None mod_test_mesh_not_available 0 None mod_test_not_available 0 None mod_test_verts_not_available 0 None mod_touchalldata 1 Touch model data during level startup mod_trace_load 0 None model_list Dump model list to file morph_debug 0 None morph_path 7 None +movedown None -movedown None +moveleft None -moveleft None +moveright None -moveright None +moveup None -moveup None movie_fixwave Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowspectators 1 toggles whether the server allows spectator mode or not mp_chattime 10 amount of time players can chat after the game is over mp_fadetoblack 0 fade a player's screen to black when he dies mp_forcecamera 1 Restricts spectator modes for dead players mp_friendlyfire 0 Allows team members to injure other members of their team mp_timelimit 0 game time per map in minutes mp_tournament 0 None mp_usehwmmodels -1 Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds -1 Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) multvar Multiply specified convar value. muzzleflash_light 1 None name 0 Current user name nb_shadow_dist 400 None net_blockmsg 0 Yes 1|name> net_channels Shows net channel info net_compressvoice 0 Attempt to compress out of band voice payloads (360 only). net_droppackets 0 Yes Drops next n packets on client net_dumpeventstats Dumps out a report of game event network usage net_dumptest 0 None net_fakejitter 0 Yes Jitter fakelag packet time net_fakelag 0 Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss 0 Yes Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph 0 Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight 64 Height of netgraph panel net_graphinsetbottom 130 net_graph insert from bottom. net_graphinsetleft 0 net_graph insert from left. net_graphinsetright 0 net_graph insert from right. net_graphinsettop 0 net_graph insert from top. net_graphmsecs 400 The latency graph represents this many milliseconds. net_graphpos 1 None net_graphproportionalfont 1 Determines whether netgraph font is proportional or not net_graphshowinterp 1 Draw the interpolation graph. net_graphshowlatency 1 Draw the ping/packet loss graph. net_graphsolid 1 None net_graphtext 1 Draw text fields net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize 16 Maximum allowed file size for uploading in MB net_maxfragments 1200 Max fragment bytes per packet net_maxroutable 1200 Requested max packet size before packets are 'split'. net_megasnapshot 1 None net_paranoid 1 None net_port_try 150 If unable to bind to initial port, how many more to try binding. net_public_adr 0 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_queue_trace 0 None net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame. net_scale 5 None net_showcompression 0 Show compression results. net_showeventlisteners 0 Show listening addition/removals net_showevents 0 Dump game events to console (1=client only, 2=all). net_showfragments 0 Show netchannel fragments net_showoob 0 Show connectionless UDP traffic. net_showpeaks 0 Show messages for large packets only: <size> net_showreliablesounds 0 Yes None net_showsplits 0 Show info about packet splits net_showudp 0 Dump UDP packets summary to console net_showudp_remoteonly 0 Dump non-loopback udp only net_showusercmd 0 Show user command encoding net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame net_status Shows current network status net_steamcnx_allowrelay 1 Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_debug 1 Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status Print status of steam connection sockets. net_usesocketsforloopback 1 Use network sockets layer even for listen server local player's packets (multiplayer only). next 0 Yes Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo Play next demo in sequence. old_radiusdamage 0 None open_store Open the in-game store (crashes the client in the current build (40) without error messages) openshop_category opens shop from clicks on the world shop model, specific tab request option_duck_method 1 None overview_alpha 1 Overview map translucency. overview_draw_map 1 None overview_health 1 Show player's health in map overview. overview_locked 1 Locks map angle, doesn't follow view angle. overview_mode 1|2> overview_names 1 Show player's names in map overview. overview_tracks 1 Show player's tracks in map overview. overview_zoom Sets overview map zoom: <zoom> [