Type of site | Website, Massively multiplayer online game, Strategy Game, Simulation, Turn-based, strategy games, serious games, business game, Tycoon games, |
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Available in | English Spanish French German Russian Ukrainian Chinese |
Owner | Copyright © 2007-2009 Virtonomics |
Created by | Virtonomics Team |
URL | virtonomics.com |
Registration | Required |
Launched | May 30, 2009 |
Virtonomics (Virtual economics) - browser-based multiplayer economic game. This online business simulation is designed for fans of the economic and strategic games, and to study[1] the basics of management. Virtonomics not qualify as casual games, it is rather difficult to study multifactor strategy[2], a serious game with extensive reference material[3][4] and a lot of nuances of management and development of virtual business. The game is turn-based, and the conversion of a game situation occurs once a day.
There are signs that the game resembles known game Capitalism 2 (Trevor Chan). The main purpose of the game in Virtonomics is to build a successful business in a tough competitive struggle. The player is given the opportunity to become a tycoon, his own company, to develop it, competing with thousands of real opponents, winning new markets, providing financial and political power of its corporations. To do this, the player can engage in trade, manufacturing, research, exploitation of natural resources, agriculture, trade in the currency market, manage personnel, finance, marketing, logistics and other business processes. By controlling the corporation must hire and train staff, establish sales and deliveries, to monitor the activities of competitors, improve the quality of your products, is promoting its own brands to participate in the auctions, to enter into business alliances, and more. The game is on virtual money, a sum which each participant receives at registration. These funds are used for the construction of business units, the payment of expenses and investments. Selling products to other players and "people", the player earns money that can be used for the development of the company. In the game for more than 20 industries, nearly 100 kinds of goods - and this list is constantly growing. Opened new countries, new industries, adds new products and types of production.
The prototype is Virtonomics was established in 2004, Russia's developers and functioned for several years as an amateur, non-commercial project. In 2006 the project has undergone significant changes. The game, while maintaining the basic idea, has undergone significant changes in the gameplay, design, interfaces, a number of new opportunities for the development of virtual business. 11 th December 2006 brought the release of the updated game in a new guise for the Russian-speaking audience. In 2007 Virtonomics (Virtonomica) was recognized in Russia the best economic online game[5][6]. In 2009, after the principal improvements the game has entered the global market. The core audience[7] of the project are businessmen, top managers and middle managers, qualified specialists, students of economic universities. Virtonomics offers a choice of two possible models for the game - free-2-play and game subscription. Currently has 5 Realms - Vera (Ru), Olga (Ru), Mary (En, Fr), Lien (En, Cn), Anna (En, Fr, Cn, Ru - subscription)
2009 can be called a year of extensive and fundamental innovations in Virtonomics:
In 2009, several universities and business schools began using business simulation Virtonomics as a training tool.
Virtonomics is the main and the only project of the developer (GamerFlot Trading Ltd.). Perhaps that is why Virtonomics continuously and actively develops as the quality of gameplay and new additional services for the community and in the direction of new opportunities for advertisers and partners.
At the end of 2009 in Virtonomics registered more than 550 000 users[9]. Most communication happens on game players forums and chat rooms Virtonomics. Effective internal game mail. In addition there are community players in the most popular social networks - Facebook[10], Twitter[11], LinkedIn[12], MySpace. There are independent web resources[13] with optional additional background material on the game, which are written by players themselves, the possibility of the game.
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