The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was keep. LFaraone 00:28, 2 June 2013 (UTC)[reply]

MonoGame[edit]

MonoGame (edit | talk | history | protect | delete | links | watch | logs | views) – (View log · Stats)
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Challenged CSD. No indication of importance. SpinningSpark 00:47, 11 May 2013 (UTC)[reply]

Note: This debate has been included in the list of Software-related deletion discussions. czar · · 01:12, 11 May 2013 (UTC)[reply]
Note: This debate has been included in the list of video game-related deletion discussions. (G·N·B·S·RS·Talk) czar · · 01:12, 11 May 2013 (UTC)[reply]

Relisted to generate a more thorough discussion so a clearer consensus may be reached.
Please add new comments below this notice. Thanks, Mediran (tc) 00:29, 18 May 2013 (UTC)[reply]

What is the rationale for deleting this article? I disagree with the deletion. Ar-Pharazôn (talk) 20:55, 24 May 2013 (UTC)[reply]

Hi there. Spinningspark nominated this article for deletion because they believe it lacks significance to be in an encyclopedia. See WP:GNG for guidance. Also, feel free to bring forth references and give arguments as to why this article should be kept. That's what this discussion area is for. Regards, JamieS93 07:26, 25 May 2013 (UTC)[reply]

Relisted to generate a more thorough discussion so a clearer consensus may be reached.
Please add new comments below this notice. Thanks, JamieS93 07:27, 25 May 2013 (UTC)[reply]

MonoGame has been published in books, featured in game development magazines, and been a subject of popular podcasts. It is used in critically acclaimed games like Bastion and Fez. I see plenty of significance and disagree with the deletion. Tspilman (talk) 04:07, 26 May 2013 (UTC)[reply]


MonoGame is the spiritual successor to the Microsoft XNA framework, since the retraction of support by Microsoft it has become the leading choice for XNA developers as a forward facing platform with even more reach than is predecessor did. It now enables a true multi-platform experience for developers using Managed Code which is seen by most indie and new developers to be the easier path to development without all the fuss and worry of memory management and C++ languages. Just by being the successor to Microsoft XNA, MonoGame has earned it's place in the history books as a show of defiance by the community to not let such a fantastic platform die and even expand on the original idea that was XNA SimonDarksideJ (talk) 11:07, 28 May 2013 (UTC)[reply]

The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.