The result was keep. LFaraone 00:28, 2 June 2013 (UTC)[reply]
Challenged CSD. No indication of importance. SpinningSpark 00:47, 11 May 2013 (UTC)[reply]
What is the rationale for deleting this article? I disagree with the deletion. Ar-Pharazôn (talk) 20:55, 24 May 2013 (UTC)[reply]
MonoGame has been published in books, featured in game development magazines, and been a subject of popular podcasts. It is used in critically acclaimed games like Bastion and Fez. I see plenty of significance and disagree with the deletion. Tspilman (talk) 04:07, 26 May 2013 (UTC)[reply]
MonoGame is the spiritual successor to the Microsoft XNA framework, since the retraction of support by Microsoft it has become the leading choice for XNA developers as a forward facing platform with even more reach than is predecessor did. It now enables a true multi-platform experience for developers using Managed Code which is seen by most indie and new developers to be the easier path to development without all the fuss and worry of memory management and C++ languages. Just by being the successor to Microsoft XNA, MonoGame has earned it's place in the history books as a show of defiance by the community to not let such a fantastic platform die and even expand on the original idea that was XNA SimonDarksideJ (talk) 11:07, 28 May 2013 (UTC)[reply]