The article was removed 10:41, 8 October 2007.
Fails Criterion 1C blatantly. It has only seventeen references—one of which is in the incorrect format. This is exacerbated by the fact that many of the statements refer to fan consensus anhd other such things that desperately need a source. There are few minor points too, like an excesive external link list and misplacen footnotes. This was listed as an FA two years ago, but I believe that it fails current standards. Note: This is my first nomination for review, so please notify me of anything that I've done wrong. Ashnard Talk Contribs 19:14, 28 August 2007 (UTC)Reply[reply]
Hmm, let's see Mav: "Distributed as shareware, Doom was downloaded by an estimated 10 million people within two years, popularizing the mode of gameplay and spawning a gaming subculture;"
In addition to the thrilling nature of the single-player game, the deathmatch mode was an important factor in the game's popularity. Doom was not the first first-person shooter with a deathmatch mode—MIDI Maze on the Atari ST had one in 1987, using the MIDI ports built into the ST to network up to four machines together. However, Doom was the first game to allow deathmatching over ethernet, and the combination of violence and gore with fighting friends made deathmatching in Doom particularly attractive. Two player deathmatch was also possible over a phone line by using a modem. Due to its widespread distribution, Doom hence became the game that introduced deathmatching to a large audience (and was also the first game to use the term "deathmatch"."