Grand Theft Auto IV | |
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Developer(s) | Rockstar North[a] |
Publisher(s) | Rockstar Games |
Producer(s) | Leslie Benzies |
Programmer(s) |
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Artist(s) | Aaron Garbut |
Writer(s) |
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Composer(s) | Michael Hunter |
Series | Grand Theft Auto |
Engine | RAGE |
Platform(s) | |
Release | PlayStation 3, Xbox 360
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Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh instalment overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.[1]
Grand Theft Auto IV has the same basic gameplay from the earlier games in the series. The player can walk, run, swim, climb, jump and use weapons and basic hand-to-hand combat. Players can steal and drive many types of cars, boats, helicopters and motorcycles. Players can explore and choose how they want to play the game. Players can complete missions, but these are not needed to get farther into the game to open content. When the player does a crime and the police see it, they will start to follow the player and try to catch him.
There are 20 Random characters in GTA IV, TLaD and TBoGT meet all over the city.
Grand Theft Auto IV was praised for having more realistic graphics and story.[2]