OK, thanks for continuing with me on game-related BLP draft articles. :) To begin with, there are about a dozen (and apparently growing) draft articles created by other users, almost all of which were started last year, some of which have been abandoned, that might just need a few more sources to get them ready for article space.
Draft:Arnold Hendrick is the oldest of these drafts still left, is not even a BLP (although the death is unsourced so that needs to be fixed), and he has credits on tabeltop board games and role-playing games, as well as video games. His most significant RPG credit was on Swordbearer, while he has several 1970s and 1980s board game and wargame credits to his name:[1] and quite a few video game credits as well:[2]. BOZ (talk) 23:10, 29 January 2024 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
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The article notes: "Arnold Hendrick has long been one of the great "lost boys” of gaming. ... And one of the games suggested to me as a good solitaire game was Barbarian Prince designed by Arnold Hendrick. Prince was a solo board game featuring the adventures of Kal Arath as he attempts to regain his throne. ... Arnold Hendrick appeared to land on his feet, though. It was reported he went on to work for Coleco, just as the video game mania was reaching its height. ... Hendrick seemed to have helped supply the indefinable quality of fun and purpose that fills Pirates!. It’s not just a game of battles, plunder, and divvying up the loot." The article notes: "Arnold Hendrick, der sich mit seinen 42 Jahren in der routinierten Programmiergilde befindet, arbeitet seit sechs Jahren in der amerikanischen Niederlassung von Microprose. Insgesamt verdient er sich seine Brötchen schon über zwanzig Jahre in der Spieleindustrie. Er war mit der Entwicklung von Brettspielen beschäftigt und stieg dann erst in den Computerspielebereich ein. Vor Darklands arbeitete er zusammen mit Sid “Civilization” Meier an den C64-Versionen von Pirates und Red Storm Rising. Unter seinen Fittichen entstanden für den O64 der erste Hubschraubersimulator Gunship und die Flugsimulation F19, die mittlerweile als Klassiker in die Computerspielgeschichte eingegangen sind." From Google Translate: "Arnold Hendrick, who at 42 is a seasoned programmer, has been working at Microprose's American office for six years. Overall, he has been earning his living in the games industry for over twenty years. He was busy developing board games and only then entered the computer games sector. Before Darklands, he worked with Sid “Civilization” Meier on the C64 versions of Pirates and Red Storm Rising. Under his wing, the first helicopter simulator Gunship and the flight simulation F19 were created for the O64, which have now gone down as classics in computer game history." The article notes: "Arnold Hendrick, the creator of the 1992 Microprose RPG Darklands, has died. ... Hendrick has credits on multiple games from Microprose's heyday, including Gunship, Sid Meier's Pirates!, F19 Stealth Fighter, Silent Service 2, and American Civil War: From Sumter to Appomattox. But Darklands may be his best-known work. ... After leaving Microprose, Hendrick worked at developers including Interactive Magic, Kesmai, Electronic Arts, and Area 52 Games, before becoming a freelance consultant in 2016. He was 69 years old." The article notes: "Gamasutra has learned that Arnold Hendrick, creator of MicroProse's 1992 RPG Darklands, has passed away at the age of 69." The book notes: "Arnold Hendrick has been in the gaming business for more than 20 years. He got involved with the electronic gaming industry by working for Coleco. Since the mid-1980s he has been a game designer for MicroProse Software. Some of the projects he worked on include F19, Silent Service 2, and Gunship. Hendrick has been responsible for the cartridge-based games section of MicroProse and is now in the process of reorganizing development away from 16-bit video game systems and toward 32-bit and 64-bit systems." The book notes on page 56: "A few years later Jeffrey C. Dillow featured obvious Tolkien knockoffs such as the "thrent" and the "balro" in the RPG High Fantasy, and Arnold Hendrick followed suit in the wargame Knights & Magick, which included "entish treemen" and "balrons."" The book notes on page 93: "Not long after Magic Realm, Heritage published a game called Knights & Magick (1980) by Arnold Hendrick, which appeared to connect the narrative lessons learned by hobby board games of the late 1970s with the conventions of miniature wargaming that had given birth to D&D. Knights & Magick consists of three volumes of rules for miniature combat set in a world of high fantasy, but its extensive world-building, story-oriented approach, and numerous possibilities for customization, give the design a very strong role-playing feel." The book notes on pages 103–104: "To return to the '80s, we can see that in this period the trend toward smallscale fantasy wargames that borrowed heavily from RPGs continued. Caverns of Doom is probably one of the most notable examples. Released by Heritage in 1980 and designed by Arnold Hendrick (the author of Knights & Magick) the game depicted parties of fantasy heroes raiding a subterranean system of chambers and hallways to slay monsters and plunder riches, like the dominant taste in RPGs at the time dictated." The book notes on page 104: "Other games came out in the same period that followed the same premises: fantasy setting, RPG feel, limited play area, and a combination of exploration, looting, and combat. Examples include ... Crypt of the Sorcerer (Ral Partha, 1980) by Arnold Hendrick ..." The book notes on page 115: "Two games that came out soon after that were The Voyage of the B.S.M. Pandora by John Butterfield, and Barbarian Prince by Arnold Hendrick (both 1981). These games made a much more integrated use of the interaction between textual paragraphs and board-based actions. The excellent reception they received among hobbyists, in turn, gave impulse to a considerable diffusion of the genre in the years to follow." The author worked with the subject, so this is not an independent source. The article notes: "Hendrick deftly applied his war and RPG game experience to the burgeoning world of video games. The renowned game designer Sid Meier praised several of his innovations—they worked together at video game developer MicroProse. Meier admired how Hendrick brought his concept of permadeath—when a character dies, they cannot be played anymore—to video gaming; and Hendrick conveyed his knowledge of history to Meier’s game Pirates!—often cited as a groundbreaking open-world game. The two would ultimately go on to collaborate on 15 different games." The book notes: "Arnold J. Hendrick is the designer of Darklands, a computer role-playing game (CRPG) published by MicroProse in 1992. Hendrick's game is notable for the depth of historical research that went into its design. The attention to detail is evident not only from the game itself, which not only incorporates the weapons and armour of the region and period (the Holy Roman Empire of the fifteenth century), but also the old German calendar, currency, religious teachings, writings on alchemy; even the music is authentic. The 115-page manual that accompanied the game was also loaded with historical information." The article notes: "In addition to Sid Meier's brilliant designs, MicroProse was the home of a host of other talented designers. Arnold Hendrick, formerly of board game publisher SPI, and Lawrence Schick, formerly of Coleco's electronic game division, collaborated on a Japanese version of Pirates! Mixing tactical battles, role-playing elements, and action sequences, Sword of the Samurai was a great game that never received the acclaim of its predecessor. ... Hendrick parlayed his military history background into the original M1 Tank Platoon. Then, Hendrick created the most detailed role-playing game imaginable. Darklands was one part detailed historical setting (Germany during the 15th century AD) and another part open-ended fantasy. Unfortunately, Darklands arrived over budget, past due, and with hundreds of thousands of lines of discrete code instead of the promised software engine that could craft 15th-century Italy and 15th-century Britain as its heirs apparent. It also arrived with so many bugs that it ran through seven patches before it was playable on the average machine." The author biography says: "Arnold Hendrick spent ten years designing paper wargames, RPGs, and miniatures rules before his 1982 arrival in computer games. Since then, he spent three years in the “cart game” trenches at Coleco, enjoyed MicroProse’s ups and downs for ten years while working on various well-known products, and for the last two years has been involved in building and guiding the design staff of Interactive Magic." The book notes: "Pirates! is another open-world strategy video game by Microprose. The game was created by Sid Meier, who is credited for game code and sound. Graphics were made by Michael Haire, documentation and scenario design by Arnold Hendrick. In the game, the player takes over a ship as captain and has the possibility to become a trader or pirate with different allegiances." The book notes: "Other notable games are ... Darklands (1992 MicroProse) designed by Arnold Hendrick, set in a fantastic fifteenth-century Germany in which all the medieval beliefs about religion and the supernatural are made real ..." The article notes: "Aber erst 1989 gelang Arnold Hendrick bei Microprose mit »Ml Tank Platoon« ein Titel, der taktische Tiefe mit actionreichen Panzergefechten und einer für damalige Verhältnisse hervorragenden Optik verband. ... Mit diesem Programm machte Arnold Hendrick die ernsthafte Panzersimulation salonfähig: Ml Tank Platoon kombinierte ein für seinerzeitige Verhältnisse sehr lebensnahes Verhalten der Tanks mit taktischen Anforderungen an den Spieler. ... Der mittlerweile zu Interactive Magic gewechselte Chefdesigner von »Ml Tank Platoon«, Arnold Hendrick, besann sich dort alter Tugenden und erstellte iMlA2 Abrams. Auch hier kommandierten Sie eine Kompanie Panzerfahrzeuge inklusive Artillerie, Hubschrauber und Flugzeuge. In puncto Simulation und Strategie ist ihm und seinem Team ein ansprechendes Produkt gelungen, die grafische Präsentation ließ aber stark zu wünschen übrig. Trotzdem ein bemerkenswertes Spiel, dem leider kein großer kommerzieller Erfolg beschieden war." From Google Translate: "But it wasn't until 1989 that Arnold Hendrick at Microprose created a title with "Ml Tank Platoon" that combined tactical depth with action-packed tank battles and excellent optics for the time. ... With this program, Arnold Hendrick made serious tank simulation socially acceptable: Ml Tank Platoon combined the behavior of the tanks, which was very realistic for the time, with tactical requirements for the player. ... The chief designer of "Ml Tank Platoon", Arnold Hendrick, who has since moved to Interactive Magic, remembered old virtues and created iMlA2 Abrams. Here too you commanded a company of armored vehicles including artillery, helicopters and aircraft. In terms of simulation and strategy, he and his team created an appealing product, but the graphical presentation left a lot to be desired. Still a remarkable game that unfortunately didn't have much commercial success." The article notes: "Some designers, like Arnold Hendrick, arrived at Microprose via the boardgaming route." The book notes on page 121: "Over the years Jaquays hired many other tabletop game designers to work with him at Coleco, including Lawrence Schick of TSR, freelancer Dennis Sustare, John Butterfield of Victory Games, Arnold Hendrick of Heritage Models, and David Ritchie of TSR. " The book notes on page 309: "Arnold Hendrick was brought on as Publishing Director that same year, to coordinate the company’s non-miniatures production (and to design quite a few games of his own)." The book notes on page 311: "Heritage also published one more full RPG, Swordbearer (1982), by Arnold Hendrick and Dennis Sustare." The book notes on page 312: "Genesis Gaming Products — a division of World Wide Wargames (3W) — picked up the Dwarfstar Games, but their sole production ended up being a “dungeon floor; Arnold Hendrick and David Helber’s The Tavern (1983)." |
Cunard (talk) 10:41, 30 January 2024 (UTC)
Draft:Javon Frazier is the founder of tabletop game developer Maestro Media. He does have some other things going on for him that might interest people. :) BOZ (talk) 23:48, 30 January 2024 (UTC)
Hi BOZ (talk · contribs). The sources I found indicate that Javon Frazier does not pass Wikipedia:Notability (people)#Basic criteria yet as there is mostly interview or other non-independent content:
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The article largely contains interview content. The article notes: "Within a couple of days, the game was ‘fun enough’ at the kitchen table with his wife that McMillen got in touch with Javon Frazier. Frazier had previously contacted the designer to discuss licensing The Binding of Isaac – knowing a thing or two about how to give a community what they want. Two days later he was playing the game at the same kitchen table. “It was fast,” says Frazier, the CEO of Maestro Media and previously of Marvel." The article notes: "Maestro Media revealed this week they will be releasing a new edition of their popular card game The Binding Of Isaac: Four Souls. The plan is for the game to get an expansion which will simply be called Requiem, which will be getting a Kickstarter to help fund the creation of it sometime in June. Maestro's Founder and CEO, Javon Frazier, has been working closely with The Binding Of Isaac creator Edmund McMillen on the launch of this new version as the two had also worked Four Souls and Tapeworm." The article notes: "Lucy Martinez rises from her position as Maestro's Marketing Director to become Vice President of Global Marketing. She had spent almost two years as their Marketing Director before moving up to this new position where she will be working directly with the company's founder Javon Frazier." |
Cunard (talk) 09:07, 31 January 2024 (UTC)
Draft:Grant Howitt is an award winning British RPG designer with quite a bit of 20th century experience under his belt:[3] and has also done some journalism. BOZ (talk) 15:31, 4 February 2024 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
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The article notes: "Since arriving on the digital games platform four years ago, Honey Heist hasn’t ambled too far out of the top ten or so, enjoying a stable success few other titles can boast. The extremely popular and extremely silly one-page tabletop role-playing game is the work of designer Grant Howitt. He created it in 2017 as part of his one-game-a-month Patreon promise. ... That stunning, almost overnight success set Howitt on track to become one of the foundational voices in the current generation of tabletop RPG creators." The article notes: "Howitt has been creating games since grade school, cramming downloaded PDFs through a text processor and hacking the nearly inscrutable results with a teenager’s disregard for tact or taste. In college, he fell in with the live action role-play (LARP) crowd and discovered a home both for his comedic sensibilities and his passion for building story structures. It’s also where he met Hamilton and his best friend-turned-business partner, Christopher Taylor. After graduating, Howitt moved to Australia with Hamilton and started a Patreon to compensate his legal inability to work within that country. That’s where he designed his own full-sized tabletop games, such as Goblin Quest, which comprised dozens of pages and weeks of work. The schedule was draining and hobbled his ability to support ongoing projects, such as Unbound, his and Taylor’s first collaborative release." The article notes: "Howitt is primarily an RPG designer, best known for the linked games Spire and Heart, both available from publisher Rowan, Rook, and Decard. His Patreon supports an ongoing project to create 100 single-page RPGs; so far he’s made 83, with titles including ‘Sexy Battle Wizards’, ‘Pride and Extreme Prejudice’, and ‘Jason Statham’s Big Vacation’. Plastic Bastards fits perfectly into the continually growing Inq28 scene of indie wargames and heavy kit bashing." The article notes: "Although it's unlikely that he wrote the first one-page RPG, Grant Howitt usually gets attention as one of the most popular one-page RPG writers. As with so much in the hobby, it started by an accumulation of coincidences. Howitt moved to Australia, and wasn't able to legally work there, so he started a Kickstarter for producing RPGs. He designed larger pieces such as the 132-page Goblin Quest (2015) but found the scheduling too grueling. Howitt's wife, Mary "Maz" Hamilton, then suggested one-page RPGs. Howitt embraced this model starting with Force-Blade Punk (2016), which like many one-pagers was as much of an artistic design as a game. Howitt's most famous design was certainly Honey Heist (2017), a game of animals stuck between criminality and bearness. Multiple Critical Role sessions ensured that the whole world knew about the one-page game. Meanwhile, the idea has continued to explode, with itch.io beginning to run One-Page RPG Jams in 2020." The PhD thesis notes: "As the player base for tabletop games continues to diversify, both patience and interest has diminished for games models that still manifest 1970’s mentalities and/or focus solely on violence. The internet has streamlined access to smaller independent games like Avery Adler’s The Quiet Year, Grant Howitt’s Honey Heist, or Tales from the Loop - games that either minimize or eliminate combat altogether. These games have experienced high levels of commercial and critical success." The article notes: ""Graaarggh!" His arms raise towards me. "Sorry," I reply. I'm not partaking in Grant Howitt and Mary Hamilton's live-action zombie roleplaying game, but new friend is — bandaged face, bloodstained shirt and all. His shuffle is distinctive, even when compared with the rest of the undead at Battersea Art's Centre. "Sorry," I repeat quietly. He shuffles off towards another victim, slightly deflated. February's Bit of Alright conference is indie to its core." The article notes: "“It’s just a pun that got really out of hand,” award-winning game designer Grant Howitt said as he attempted to explain the inspiration behind Eat the Reich. Last year, sometime around Gen Con, as he was on some plane ride or another from Indianapolis to England, probably sleep-deprived, definitely exhausted, he texted a friend. “I was thinking ‘eat the reich,’ sounds like ‘eat the rich’... The impetus was not any deeper than that.”" The article notes: "Before venturing into the world of The Spire we thought it would be a good idea to talk to one of it’s creators. Thankfully he agreed to the conversation! Grant Howitt is the co-creator of Spire, co-owner of Rowan, Rook, and Decard, and the mind behind games such as Goblin Quest, Unbound, One Last Job, and Honey Heist! He’s also got a writing credit in the Paranoia Reboot that we loved so much last year." The article notes: "Kieron Gillen, author of the award-winning The Wicked + The Divine and Phonogram, teamed up with veteran TTRPG designer Grant Howitt, to adapt DIE into an actual tabletop role-playing system." The article notes: "Please note that the following games were created by Grant Howitt. If someone is interested in following up with any of these titles, please check out Howitt's Patreon or Itch.io pages." The article notes: "“Please,” intoned Grant Howitt (Spire, Heart), a game designer and co-founder of Rowan, Rook and Decard, in the rather woebegone voice of a man who has seen too much shit on Twitter and doesn’t want to see any more. ... Howitt is a game designer, but for this game he’s describing himself more like a ringleader ..." The article notes: "Paranoia was a groundbreaking roleplaying game when it first appeared in 1984, and it's about to get a reboot at Mongoose Publishing, thanks to a Kickstarter that looks to be one of the most successful in the roleplaying field this year. Designers James Wallis, Grant Howitt, and Paul Dean sat down with me to talk about this newest iteration of the classic game." |
Cunard (talk) 01:22, 5 February 2024 (UTC)
Draft:Indestructoboy, aka Taron Pounds, has some experience with third-party D&D 5th edition supplements: [4] but may be better known for his YouTube channel. BOZ (talk) 21:53, 6 February 2024 (UTC)
BOZ (talk · contribs), here are some sources about the subject:
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The article notes: "Pounds is a 23-year-old Tulsan who lost half his face in a fireworks accident. But there's a lot more to Pounds than what happened to him last July. ... He placed a mortar shell in the pipe and lit the fuse. The problem was the firework had two fuses, and Pounds lit the short one. He put his arm up almost at the same time it hit him in the face. Instantly, his ears were ringing loudly. Everything was black. He could hear people calling his name. ... He plans to title the book he has been working on “Happy to Be Here,” inspired by that conversation. The book is about the post-traumatic growth he has experienced." The article notes: "Several websites sourced a new video from Indestructoboy, who would go on to claim that the company was not going to create a new SRD for One D&D. Which, unsurprisingly, has ruffled a lot of feathers as it would suggest that when they transition everything over to the new system, a lot of people who create third-party material are going to be left out in the cold." The article notes: "Earlier this month, the YouTuber Indestructoboy claimed that Wizards of the Coast would not create a new System Reference Document for One D&D, the codename for the upcoming new edition of Dungeons & Dragons." The article notes: "The concerns about Ossandón’s work appear to stem from D&D YouTube – primarily from Indestructoboy (Taron Pounds), whose content focuses on tabletop RPGs. The original video has been deleted, but Pounds shared a video titled ‘I screwed up’ on December 18 addressing the situation (see below). “I’m incredibly sorry about what happened”, Pounds says. “If I had just looked into who the artist was who did the piece originally, I would have seen somebody that has a long track record of proven quality work in the industry, and I could have ended it right there and not affected anyone.”" The article notes: "On Monday, Taron "Indestructoboy" Pounds posted a video in which he pointed to alleged inconsistencies in a recent piece of art showcased by the Dungeons & Dragons design team that will appear in the 2024 Player's Handbook. The piece depicted a Dwarf Fighter with a raised shield and drawn sword. While the piece featured none of the hallmarks of AI artwork, such as disproportionate or misaligned limbs, blurred text, architecturally impossible structures, or poor composition, Pounds pointed to what he felt were several inconsistencies within the artwork and used an AI art checker to claim that the work was AI-generated. ... After Ossandón's statement and WIP images were posted online, Pounds posted apologies on both YouTube and social media and delisted the original video at the artist's request." The article notes: "This past Friday, Pounds, a Tulsa resident, underwent a 22-hour reconstructive surgery at OU Medical Center to repair extensive damage to the left side of his face. In July, Pounds was at a family event in Inola, setting off fireworks, when something went wrong. Pounds lit the fuse of a commercial-grade mortar shell, and shortly thereafter, his family members saw a puff of smoke. It remains unclear as to how the accident happened." The article notes: "Taron Pounds, 27, of Tulsa, said being able to stay on his father's insurance has been crucial for him over the past few years. ... Over the past four years, Pounds has undergone 30 surgeries by at least eight surgeons. And his recovery is not complete, as he still needs thousands of dollars in dental work. Today, Pounds is blind in his left eye, and he can't breathe through his nose. He has trouble standing for long periods because his surgeons used part of a bone in his left leg to repair his face. Overall, Pounds, a self-employed musician and student, and his family have spent thousands of dollars on his medical care — even with him receiving coverage from his father's Blue Cross and Blue Shield of Oklahoma plan and receiving Medicare and Medicaid coverage through his disability benefits." The article notes: "Taron Pounds has spent the past year of his life recovering from a fireworks accident that took the left side of his face. He is still living his life to the fullest." The article notes: "Taron Pounds knows people wonder what happened to his face when they see him. He doesn't mind if they ask. He would rather they find out than just stare at him. It's from a fireworks accident. On July 7, the Tulsa resident and jazz guitarist was lighting commercial-grade fireworks with some relatives and celebrating a wedding in Inola when a mortar shell exploded in his face, blowing apart the left side." The article notes: "Pounds suffered a devastating facial injury last July when a 4-inch mortar shell exploded at his cousin's wedding and nearly took his life. Oklahoma City doctors have started the long process of reconstructive surgery on Pounds' shredded bones and tissues, and at least 10 procedures are expected in the near future. Now, the Tulsa community has rallied to support Pounds and help offset monumental medical bills." The article notes: "On the surface, "Daddy Long Legs," the first production under the Tulsa PAC Trust's new "TPAC Presents" series, is a very simple thing. ... The on-stage ensemble of music director Jeremy Stevens on piano, cellist Austin Jade Pendergrass and guitarist Taron Pounds performed this music with understated grace." The article notes: "For the last 12 months, Taron has undergone several reconstructive surgeries at OU Medical Center, although he's on his way to making a full recovery, Taron and his family hope with many more surgeries to go, their experience is a reminder of how dangerous fireworks can be." The article notes: "Three years and about 18 surgeries later, a Metro man is still recovering after a fireworks accident. He wants everyone to know the thrill of setting off your own fireworks isn't worth what he's been through." The article notes: "The firework explosion nearly blew away the left side of Taron Pounds' face. He went through another surgery for his injuries this morning in Oklahoma City. But his mom says he's a fighter, and she's proud of how his friends have rallied in support. Pounds, 22, is a talented jazz guitarist and a devoted friend." The article notes: "“I am an Oklahoma teacher,” posted a Twitter user named Taron Pounds. “I refuse to show PragerU’s revisionist propaganda to impressionable minds.”" The page notes: "Best Monster/Adversary. «Silver»Home-Field Advantage: a Compendium of Lair Actions Authors: Trekiros, Sean Vas Terra, Taron Pounds, Boyan Valev, Kirsty Kidd, Xhango Games, Zavier Bates, Devlin DM, Joe Gaylord" The article notes: "An Oklahoma man, whose face was disfigured by fireworks, is recovering from a 22-hour long reconstructive surgery. Taron Pounds, 22, lost portions of his face, eye, neck and chest when a fireworks mortar inexplicably detonated in front of him on July 7 at a family celebration in Inola, Okla." The article notes: "Taron Pounds, 23, tells KJRH-TV he was at a family wedding when a 4-inch mortar shell exploded in his face, and tore off his skin." The article notes: "Taron Pounds was lighting fireworks on July 7 at a family gathering when a mortar blew up in his face." The article notes: "Taron Pounds, better known as Indestructoboy to the Dungeons & Dragons community, homebrewed one of the best unofficial 5e player classes out there. ... The most interesting part about the alchemist is that it's a martial class and not a spellcaster. Not having a spell list makes the chemistry part the actual focus and not an afterthought like some unofficial subclasses have done. The class comes with downtime activities, specialized equipment, and subclasses like the apothecary and toxicologist." The article notes: "Two years ago Taron Pounds from Tulsa, Oklahoma had one explode in his face. He spent weeks in a coma and underwent multiple reconstructive surgeries." |
Cunard (talk) 10:59, 8 February 2024 (UTC)
Draft:Ryan Laukat has been an illustrator for many board games: [5] and founded Red Raven Games. BOZ (talk) 14:39, 9 February 2024 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
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The book notes on page 12: "I analyze the work of Ryan Laukat of Red Raven Games as the créateur, or a board game designer with an identifiable style." The book notes on page 82: "An examination of Ryan Laukat's games reveals the particular créateur discourse in board games. Laukat, the founder/owner of Red Raven Games, is aware that he has a particular style in his game mechanics and how much that can change his reputation among board game players." The book notes on page 83: "This study of Laukat's games reveals three different ways his créateur status can be discursively constructed: through the game aesthetics, through the narrative worldbuilding, and through the interplay between theme and mechanics. I chose Laukat's gaming output to represent the créateur for a number of reasons. First, there is a manageable output of games to examine. Red Raven Games has published thirteen games, ten of them designed by Laukat. Compared to the output of some designers, for example Reiner Knizia (who has published over 600 games), ten can be studied in a time-sensitive way. Second, Red Raven Games all have a recognizable aesthetic sense, mainly because Laukat does the art for all the games himself. Third, Red Raven Games has become a success in the board game industry: Above and Below (2015), their best-selling game, has sold around 50,000 copies, while the Eight-Minute Empire (2012) series has sold over 40,000 worldwide and has been translated into over fifteen languages. His highest-ranked game on BoardGameGeek (BGG) is Near and Far (2017), with a rank of 132 (as of December 2019). Fourth, on a personal level, I enjoy playing his games—while not a scientifically valid rationale, the fact that his games are fun while also retaining a sense of his particular style is a meaningful factor in the discursive construction of the créateur. The games that I researched for this chapter are all designed by Ryan Laukat, with art by Laukat as well: Eight- Minute Empire, Artifacts, Inc. (2014), Above and Below, City of Iron 2e (2016), ..." The review notes: "I’ve appreciated that sandbox sense of freedom in games ever since, and it’s something that Near And Far, a campaign-driven board game from designer Ryan Laukat, strives to emulate. A sequel to his 2015 release Above and Below, Near and Far casts players as heroes embarking on perilous quests across a series of fantasy realms. ... The first thing you’ll notice when you open Near and Far’s box is the quality of its presentation. As with previous releases like Eight Minute Empire and Islebound, Laukat isn’t just the game’s designer, he’s also its illustrator and publisher. He work here has injected Near and Far with real charm and personality." The article notes: "Much has changed since Ryan Laukat was a 13-year-old taping paper to regular playing cards to design his own games. Laukat, who lives in Sandy, is one of few board game designers that have turned their passion into a successful business and full-time career. About 11 years ago, while working on games out of his basement with his wife Malorie, the Laukats launched their first Kickstarter crowdfunding effort to try and turn Ryan’s work into a game for the masses to enjoy. That Kickstarter, for a game called Empires of the Void, raised about $36,000 from 651 backers." The article notes: "Among those playing the games at Game Night Games was Ryan Laukat, who said he has been creating games for years. He has been working on his pirate-themed game "Keys" for nearly six months, three of which were spent hand-painting the game board." The article notes: "In this gorgeously illustrated game by Ryan Laukat and Red Raven games, two to four players try to build up a city and defeat titans by using the help of the five tribes that wander the fantasy world. ... Those familiar with Laukat's games will know of the excellent quality, distinctive artwork and polished gameplay. It's amazing the number of titles coming from Red Raven Games that are absolutely excellent. Every one seems to be a hit. The Ancient World is no different. The best part is that Laukat is a local designer in Sandy, Utah. His games can be purchased on Amazon.com." The article notes: "Bridge Troll was born. The game, designed by Seegert and illustrated by local artist Ryan Laukat, is being published by Z-Man Games, a major game company for designer games. ... He and Laukat are both members of the Board Game Designers Guild of Utah, and that has been invaluable in his design, he says. ... For Laukat, the life-changing game was one called Puerto Rico. ... Laukat was hired by Z-Man Games to do the artwork on Seegert's recommendation." The book notes: "Cannonball. American musical instrument manufacturer. Founded in 1996 by Tevis and Sheryl Laukat, Cannonball makes trumpets, saxophones, clarinets, and flutes. Trumpeter Ryan Laukat plays and acoustically customizes all Cannonball trumpets. Also a professional artist, Ryan Laukat engraves the bells of Cannonball saxophones and trumpets by hand. The company is based in Salt Lake City, Utah, and also runs two factories in Taiwan. Cannonball trumpet models include the 42 Artist Series (in B-flat and C) as well as a variety of B-flat trumpets including the 725, the 789RL (with reverse leadpipe), and the Lynx. Known for producing trumpets with a larger-than-normal bell size (BigBell), Cannonball also makes a model 779 flugelhorn." The article notes: "At a recent meeting of the guild, other members brought games to try out. Ryan Laukat has one called "Radio Active Cities." You build cities and try to persuade people to come live in them. Laukat is known for his design work and, in fact, has been the artist/designer for a couple of other games published by Rio Grande Games." The article notes: "Near and Far is one of the best games I have ever played. If thematic storytelling adventure games appeal to you, this game is one of the best. Stop reading now and purchase a copy. It delivers greatness on many levels and is extremely fun to play. It receives this reviewer's highest recommendation. The icing on the cake is that it was designed by Utah game designer Ryan Laukat." The article notes: "Jones' pick for the next big game is Dominion (Rio Grande). It's a game set in medieval times, but it is a deck-building game. "You build your economy through cards, so it is a new style of play for this kind of game. It's very compelling. Gamers are eating it up. It's also a beautiful — and one of our local guys, Ryan Laukat, helped with the graphics."" The article notes: "For futher evidence that Utah boasts some truly great board game designers, take a look at "Near and Far" from Utah-based Ryan Laukat, which combines storytelling with adventure for a surprising, engaging game." The program book notes: "Red Raven Games publishes exciting tabletop games, all produced and illustrated by Ryan Laukat. Since 2011, Ryan has shared his vibrant, imagined worlds through acclaimed titles that include City of Iron, The Ancient World, and the Eight-Minute Empire series. Ryan's games are published in more than 20 languages worldwide, standing out for their iconic beauty and memorable gameplay. In 2015, Red Raven Games will release two new titles: Artifacts, Inc., and Above and Below." The article notes: "Do you have a minute? How about eight? In the time it takes to make a cup of bean juice*, you can play a game of EightMinute Empire. Developed by Acram Digital, Eight-Minute Empire is a fast-paced strategy game that uses card-driven area control. It is a port of the tabletop game of the same name, which was designed by Ryan Laukat and published by Red Raven Games." The article notes: "A free print-and-play demo has been released for Sleeping Gods, the next game from the creator of Above and Below, Near and Far, and Eight-Minute Empire, Ryan Laukat." The book notes in a footnote: "Ryan Laukat appropriated the "Book of Tales" concept in his 2015 European strategy game Above and Below, which blends the trope of village building with branching narratives that directly influence the village construction. In its 2017 sequel Near and Far, Laukat provided a campaign mode where the narratives are more sequential and interlocking for individual characters." |
Cunard (talk) 09:56, 10 February 2024 (UTC)
Draft:Krister Sundelin is a Swedish designer and illustrator of role-playing games since the 1990s: [6] and co-founded the publisher Helmgast. BOZ (talk) 06:09, 12 February 2024 (UTC)
Hi BOZ (talk · contribs). I was unable to find much coverage for Krister Sundelin. Here are some sources about the subject:
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The review lists him as a coauthor. Under "Best Writing", the page says: "KULT: Divinity Lost, 4th Edition of KULT – Core Rules, Helmgast AB *Silver Winner* Authors: Marco Behrmann, Martin Fröjdh, Ola Jentzsch, Robin Liljenberg, Petter Nallo, Andreas Nordlund, Krister Sundelin, Anton Wahnström" Under "Best Adventure", the page says: "«Silver»The Troubleshooters – The U-Boat Mystery, Helmgast. Author: Krister Sundelin" |
Cunard (talk) 07:36, 12 February 2024 (UTC)
Draft:Martin Knight (author, games designer, publisher) - OK, bad page name, but he is a British RPG designer for D100 Dungeon and D100 Space: [7] BOZ (talk) 13:23, 13 February 2024 (UTC)
Please close all <p>
tags, like this. You continue to make work for other editors. If it is too much work to find and close them, please consider using <br>
tags, which do not cause syntax errors when they are unclosed. Thanks in advance. – Jonesey95 (talk) 11:59, 31 January 2024 (UTC)
On 4 February 2024, Did you know was updated with a fact from the article Takabb Anti-Cough Pill, which you recently created, substantially expanded, or brought to good article status. The fact was ... that the packaging of one Thai throat lozenge features five centipedes? The nomination discussion and review may be seen at Template:Did you know nominations/Hatakabb. You are welcome to check how many pageviews the nominated article or articles got while on the front page (here's how, Takabb Anti-Cough Pill), and the hook may be added to the statistics page after its run on the Main Page has completed. Finally, if you know of an interesting fact from another recently created article, then please feel free to suggest it on the Did you know talk page.
—Kusma (talk) 00:03, 4 February 2024 (UTC)
For your excellent contribution to Wikipedia:Articles for deletion/Adrian Stoica, thank you! IgnatiusofLondon (talk) 11:45, 6 February 2024 (UTC) |
On 7 February 2024, Did you know was updated with a fact from the article Siam Niramit, which you recently created, substantially expanded, or brought to good article status. The fact was ... that during Siam Niramit, a Bangkok cultural show, the forestage was transformed into a 50-metre-long (160 ft) river? The nomination discussion and review may be seen at Template:Did you know nominations/Siam Niramit. You are welcome to check how many pageviews the nominated article or articles got while on the front page (here's how, Siam Niramit), and the hook may be added to the statistics page after its run on the Main Page has completed. Finally, if you know of an interesting fact from another recently created article, then please feel free to suggest it on the Did you know talk page.
—Ganesha811 (talk) 02:08, 7 February 2024 (UTC)
On 9 February 2024, Did you know was updated with a fact from the article Jin Hao (swimmer), which you recently created, substantially expanded, or brought to good article status. The fact was ... that swimmer Jin Hao competed in eight events, the most of any participant, during the 2001 National Games of China, causing him to lose 4 kilograms (8.8 lb)? The nomination discussion and review may be seen at Template:Did you know nominations/Jin Hao (swimmer). You are welcome to check how many pageviews the nominated article or articles got while on the front page (here's how, Jin Hao (swimmer)), and the hook may be added to the statistics page after its run on the Main Page has completed. Finally, if you know of an interesting fact from another recently created article, then please feel free to suggest it on the Did you know talk page.