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Umehara ga kimeta has been nominated for DYK. The article is about an Internet meme that was born from a 17-second commentary video of a fighting game tournament.
I would appreciate proofreading and review by English speakers who are knowledgeable about video games.--狄の用務員 (talk) 17:24, 24 August 2024 (UTC)[reply]
Thank you for your advice. As for me, I do not intend to write a promotional article at all, but I am afraid that my writing skills are not enough. If someone would be so kind as to improve the article, I would deeply appreciate it. 狄の用務員 (talk) 11:33, 25 August 2024 (UTC)[reply]
While looking into Fromsoftware's game engine, I found that they are using something that is being called Dantelion engine or Dantelion2 engine. The best overview I have found is at http://soulsmodding.wikidot.com/topic:engines but it is self published. There is a mention of Dantelion in this ign article and this site of unknown reliability (I assume low reliability). Is this enough to mention it anywhere (eg, on the Fromsoftware page?) Or, at the very least, could this be enough to put the engine for Fromsoft games as "proprietary"? Gamerevolution list Bloodborne and Dark souls 3 as proprietary directly [1] so I assume at least that one we can set in the infobox. The IGN article lists Elden ring and armored core as being "Dantelion," although it attributes it to a youtube video (but at the same time also seems to assert this fact in its own voice). Also if you read the full IGN source they do make a good case for Armored core and Elden Ring being the same engine, whatever that engine actually is. The linked unknown site directly states that Elden Ring is in-house (ie. proprietarty) and using the so called "Dantelion" engine. I would suggest adding the following sentence to the fromsoftware article "Fromsoftware develops an in house game engine which it uses for many of its games including Bloodborne, Armored Core and Elden Ring." The engine has been referred to as "Dantelion." Or something along these lines. J2UDY7r00CRjH (talk) 04:49, 26 August 2024 (UTC)[reply]
This seems both unnecessary and sketchy to use as a source. Honestly it doesn't matter what the name of Fromsoft's engine is because it's proprietary. It's not helping anyone to know what it's internally called, just a minor piece of trivia better off on FANDOM or the like. ᴢxᴄᴠʙɴᴍ (ᴛ) 05:00, 26 August 2024 (UTC)[reply]
Ok, I can hold off on mentioning Dantelion anywhere. Should I find a source for each fromsoft game as being proprietary to add it to the infobox? I listed DS3 and Bloodborne already. If I need a source for each fromsoft game being propriety, would the IGN source count as a source for Elden Ring and armored core 6? Also, I don't agree with the point that it's not helping anyone. By the same vain, we would have to delete all "Development" sections on video games, as they don't help anyone either. Knowing what engine is used for a game tells you something about it's development. I agree that the source may not be strong enough though and does not really have enough detail to necessarily make it worth while to mention it. If the source mentioned some of the engine's features for example I would have a different response. J2UDY7r00CRjH (talk) 05:13, 26 August 2024 (UTC)[reply]
I agree that knowing what a game's engine is is helpful. But simply "proprietary" can be used, as its internal name is not particularly relevant except in certain special cases where it is still heavily known and used as a tool (i.e. the Creation Engine). ᴢxᴄᴠʙɴᴍ (ᴛ) 05:46, 26 August 2024 (UTC)[reply]
@ZxcvbnmI think we basically agree then. What about the other DS games and elden ring? Can I list them as proprietary without a source? Can I use that IGN article as a source that they are proprietary? J2UDY7r00CRjH (talk) 05:50, 26 August 2024 (UTC)[reply]
The IGN article cites Zullie the Witch, who is a dataminer but not a reliable source by any metric. Given that they admit to NOT actually doing their own research about the name of the engine, or even asking for a second opinion, much less contacting Fromsoft like a standard news outlet might do, I think that at most we can conclude Fromsoft uses a unique engine of some kind without getting too much into speculation. Still, I don't think it's even good enough for older games, since it just points vaguely at a time period they used such an engine. ᴢxᴄᴠʙɴᴍ (ᴛ) 06:48, 26 August 2024 (UTC)[reply]
To clarify, engines should only be named in the infobox if they can be wikilinked (i.e., they have their own independent article, or redirect to a dedicated section) per template documentation. It may be worth mentioning the proprietary engine in prose, but not in the infobox. – Rhain☔ (he/him)22:23, 26 August 2024 (UTC)[reply]
"|engine = Proprietary" is Ok in the infobox though right? Thats what I did for Elden Ring, DS3 and BloodBorne. I've seen |engine = Proprietary on a lot of games. to me it makes sense to do that. I'm not sure if by "It may be worth mentioning the proprietary engine in prose, but not in the infobox" you mean not to mention a specific proprietary engine (eg. "Dantelion") or not to list "proprietary" itself in the infobox, which I think is useful info. J2UDY7r00CRjH (talk) 23:08, 26 August 2024 (UTC)[reply]
A listing of all articles newly added to the Video Games Wikiproject (regardless of creation date). Generated by v3.20 of the RecentVGArticles script and posted by PresN. Bug reports and feature requests are appreciated. --PresN14:36, 26 August 2024 (UTC)[reply]
Articles deleted/removed: Nostalgames, Tribe Gaming, Timeline of Pokémon, Postman (The Legend of Zelda series), Tekken Master
Categories deleted/removed: BlazBlue characters, Chinese Paladin 3 Gaiden: Wenqing Pian characters, Chinese Paladin 3 characters, Sly Cooper characters, The Legend of Sword and Fairy 1 characters, The Legend of Sword and Fairy 2 characters, The Legend of Sword and Fairy 4 characters, The Legend of Sword and Fairy 5 Prequel characters, The Legend of Sword and Fairy 5 characters, The Legend of Sword and Fairy 6 characters, Video games based on Rick and Morty, Virtua Fighter characters, Musical video game culture
There are definitely parts of the narrative that can be trimmed, but aspects such as the promotional crossovers actually do get well sourced in the media, and I was planning to make a side column for just listing those, so that the story dude can be slashed further. Masem (t) 21:19, 26 August 2024 (UTC)[reply]
Hi, all. This is just a line to let anyone interested know that I've just finished/had to finish an expansion and rewrite of Shin Megami Tensei: Devil Survivor and its sequel. I thought I would be able to take them further than I have done, but I've burned out and need to put them aside (plus I've no idea how much work the GAN for SMTV will be alongside real life commitments), but it should be easy for someone else to pick them up and take them the rest of the way if they'd like. DS1 is basically GAN-ready, allowing for the usual tidying and any edits someone might want to make. DS2 still needs its reception sorting out and expanding, and there's no gameplay image, but sources for the former are on its talk page. ProtoDrake (talk) 22:57, 26 August 2024 (UTC)[reply]
Mario, as it stands currently, is a crufty mess. At some point the balance shifted from maintaining the cruft to instead working around it. Many sections are bloated with necessary details containing the fun facts of hundreds of different editors, IPs, trolls, and the folk who saw a cool fun fact on YouTube and wanted to make sure everyone else knew it ("uh, actually, Charles Martinet's first role was for a Super Mario-themed pinball game that pre-dates 64 but he wasn't credited ☝️🤓")
I don't feel the need to keep notifying you all about my progress but this one I feel is necessary to ensure I don't get into kerfuffles in the future. Before I start making any major changes to the article as it appears in the mainspace, I want to get additional opinions on how to reorganize the article sections, and go over what each section should cover.
Proposed article layout
Characteristics: This sections gives a brief overview of the man, but only to the extent of how he appears in video games. Various developers have done outside canonizing of specifics about his age and stuff, but since there are various iterations and interpretations of Mario this deep of explanation is not only irrelevant, but impossible. This section will discuss physical attributes, relationships to other major characters, and the role he serves in the Mushroom Kingdom. Abilities pertaining to super-like jumping and athleticism are also worth mentioning, including a mention of power-ups.
Concept and creation: Development chronology of the origin of the character and how he has evolved over time.
History: Any necessary details leading up to how and why he was created, and the exact moment he was. Origin of Miyamoto, the circumstances that led to him being made, and breif info about Donkey Kong just to make give the first conception due weight.
Appearance and design: A specific outline of the design as he first appears. Them, it will discuss the evolution of his design over time, but only what's relevant and consistent over a long period, and the interpretations from the various designers that have directly influenced his appearance outside of Miyamoto (ex. Yōichi Kotabe).
Gameplay mechanics: his original abilities and how the player interacts with the character. It is going to read a little weird, considering how I'm explaining the concept of running and jumping as one of the original innovations. Any common staples that have been repeated among the franchise and if they have evolved in any way, such as said jumping and power-ups, will be discussed. This section will discuss his transition to 3D and the interpretation from designers who have directly influenced this field (ex. Yoshiaki Koizumi).
In video games: Mario's role in the various video games he stars in, with prominence to the Super Mario series. Any details where major installments deviate from a standard formula in the context of Mario himself, such as an introduced gimmick, would be mentioned here (ex. Cappy).
Super Mario series
2D games
3D games
Other Super Mario games:3D Land and World, Mario Maker and Super Mario Run.
Other Mario games: This section covers all the RPGs, sports games, puzzle games, party games, kart games, and whatever other ___ games. The outline currently present I'm going to shorten greatly; most of the games here simply use Mario as a font for genres of varying gameplay (such as Mario Kart and Party), so I will instead trim all these sections down to a few examples and explain them in that context. Any games with more depth than that, such the RPG ones, will get special discussion as to what they do differently with the character.
In other media: An overview of many important or otherwise notable appearances of Mario outside of the games, giving priority to live-action versions of the character and anything where Mario takes center stage (such as him being the main character). I'm going to limit this section to anything where Nintendo had direct influence, unless if any notable IP-outsourcing exist.
Reception: Wish me luck. "Cameos" will be merged somewhere into Reception.
Legacy
In popular culture: The amount of parodies and unofficial media made surrounding the character are worthy of more discussion. Due weight in mind, some examples help to expand the significance of the character (besides, if some niche Final Fantasy character were to be mentioned in a Saturday Night Live sketch, that would be added to their article in a heartbeat; Mario should not be too big to still recognize the small wins.)
Any content within this article, in any section, that doesn't fit these descriptions will be removed altogether. Any questions, suggestions, or critiques? Panini!•🥪23:47, 26 August 2024 (UTC)[reply]
Do you have plans to do any of the other characters once Mario is finished? I tried to do Toad a while back, but shelved the project after realizing that it would require rewriting most of the article. QuicoleJR (talk) 00:15, 27 August 2024 (UTC)[reply]
I feel a lot of the gameplay discussion can definitely be simplified from what's there. What's in the prose currently illustrates some bits well (like how his 3D movement was planned and the character it was based on) but then there's others that feel better suited for a series article (i.e. the Super Mario Run paragraph has little bearing on him as a character).--Kung Fu Man (talk) 00:20, 27 August 2024 (UTC)[reply]
I say use your best judgment but don't fear messing up its current status. The fact that you recognize it as a "crufty mess", unlike the last couple editors to do major work on it, means I your efforts will be a net positive. Sergecross73msg me00:32, 27 August 2024 (UTC)[reply]
My only real "gripe" here is to be extremely cautious with "in popular culture". Per WP:INPOPULARCULTURE, "When properly written, such sections can positively distinguish Wikipedia from more traditional encyclopedias. [...] When poorly written or poorly maintained, however, these sections can devolve into indiscriminate collections of trivia or cruft." I'm planning on rewriting Pac-Man (character) further at some point in the future, and my approach to how to handle his appearances (as of right now, at least) was to only go in detail about Pac-Man's appearances that had some sort of relevance to the plot of what he appeared in, with a couple extra examples thrown in to wrap it up with "he's appeared in other stuff too". And this is despite the fact Pac-Man is probably the most referenced video game character in popular culture, possibly surpassing Mario. λNegativeMP101:09, 27 August 2024 (UTC)[reply]
The Mario article as it currently is appears to struggle with WP:INUNIVERSE issues, at some points it seems to treat Mario like a real person. It definitely needs some type of fix or rewrite. ᴢxᴄᴠʙɴᴍ (ᴛ) 02:01, 27 August 2024 (UTC)[reply]
The Appearances section seems really awkward, given that there's no overarching narrative structure to the Mario games as a series, and most of them are of the form "Mario saves Peach from Bowser". It may be better to reduct that with pointer to the List of Mario games, though leaving the crossovers and other appearances outside that list as they are. --Masem (t) 02:32, 27 August 2024 (UTC)[reply]
Hey Masem, I haven't bumped into you in a while. Could you be more specific on what should be done with this section? Because this is the one I'm troubled on the most. The Super Mario sections have general overviews on the general story (save peach from bowse), so do you suggest I lean more into that regard? And go over how Mario is really just a character they drop in every game and link to that List of Mario article? Panini!•🥪03:36, 28 August 2024 (UTC)[reply]
Some of the sentences are also very awkward grammar-wise and outright contradictory, like under Puzzle Games where it says "Mario has also starred in a variety of multiple puzzle games, but sometimes only makes an appearance and is not playable. The first of which to release was Wrecking Crew, designed by Yoshio Sakamoto. Surprisingly, in this game, Mario can't jump because of hammer's weight." Harryhenry1 (talk) 09:12, 27 August 2024 (UTC)[reply]
I have a plan for myself to add inline citations for the "|engine = [engine name]" field for every Unreal Engine game (and other engines) in the video game info box. Currently, it is difficult to tell if the field has a source or not, because sometimes the source is only cited in prose. Commonly there is no source however and we should remove these. An example of an article with no source is Epic Mickey. There is no source for Unreal Engine 4 for the remake of it. There is a source for the original one but this can be difficult to tell. Having all these have citations makes it easy to verify as this field is prone to unsourced or badly sourced information. Often the engine is only mentioned in the infobox at all and not anywhere in prose. Currently it is common for the source to be cited in the infobox already.
I want to get feedback on if I should do this. Specifically, adding citations to infoboxes makes them messy to look at, both in source and in prose. Would this be an issue? J2UDY7r00CRjH (talk) 15:18, 28 August 2024 (UTC)[reply]
What about adding a source in the infobox specifically? My plan is to add an inline citation in the infobox even if it is already cited in prose. The idea is that this makes it much easier to see if there is a source for that claim, so that I can go through all of them easier. J2UDY7r00CRjH (talk) 15:26, 28 August 2024 (UTC)[reply]
Wasn't aware of that, thanks for the link. I guess I won't purse this any further. I'm glad I got feedback now instead of after I already started, so thanks. J2UDY7r00CRjH (talk) 16:43, 28 August 2024 (UTC)[reply]
Anyone got a copy of GamesRadar Presents Classic Gaming Vol. 3?
Check your discord DMs. The issues are apparently up on Scribd, though you're stuck waiting through ads to read through them unless you subscribe.--Kung Fu Man (talk) 20:17, 28 August 2024 (UTC)[reply]
I have nominated Call of Duty 4: Modern Warfare for a featured article review here. Please join the discussion on whether this article meets the featured article criteria. Articles are typically reviewed for two weeks. If substantial concerns are not addressed during the review period, the article will be moved to the Featured Article Removal Candidates list for a further period, where editors may declare "Keep" or "Delist" in regards to the article's featured status. The instructions for the review process are here. λNegativeMP103:57, 3 September 2024 (UTC)[reply]
Does anyone happen to have access to the issues "Weekly Famitsu August 18-25, 2022 Issue (1758)" and "Weekly Famitsu November 3, 2022 Issue (1768)" from the Weekly Famitsu magazine. I'm currently looking for them for interviews and segments on the visual novel Aquarium. As far as I can tell they haven't been uploaded/archived online anywhere. Any help is more than appreciated. CaptainGalaxy22:46, 3 September 2024 (UTC)[reply]
Should game Engine info be assumed to be from credits when no source is provided?
I recently went through all of Category:Unreal Engine 5 games, adding sources to each game if it was missing and removing it if no source was found> I ended up removing 12 "engine = Unreal Engine 5" fields from the infobox, and adding about 30 sources that previously had no source (from a rough count of my contribution history). @IgelRM pointed out to me, however, that many of these games have the Unreal Engine logo in their credits screen or startup logo, and that similar to individual developer credits, no source necessarily needs to be provided, so the removals should be reverted. Modern Unreal games starting from mid-late UE4 do not show the Unreal version number in the logo, so these would only be engine = Unreal Engine rather than engine = Unreal Engine 5. I would like to get some feedback on if we should assume that this info is coming from credits and if credits/startup logos can be used. I also think there should be a way to actually cite the credits so that people know where it's from. J2UDY7r00CRjH (talk) 03:48, 4 September 2024 (UTC)[reply]
For UE4/5, likely the first third-party UE5 games released from 2022/23 onward per Eurogamer. There is Template:Cite video game, maybe for referencing in prose "GAMENAME (PLATFORM). MANUFACTURER. Level/area: Credits." Cannot say otherwise, I just felt you did not have sufficient consensus for the removals. IgelRM (talk) 19:35, 4 September 2024 (UTC)[reply]
"UE4 or 5" may be true but we should list UE4/5 as the engine. If we want to include it in the article I feel we need some sort of source to point to.
>I just felt you did not have sufficient consensus for the removals
Is it not the case that unsourced information may be removed at any time?
Wikipedia's verifiability guidelines require all information to be citable to sources. When information is unsourced, and it is doubtful any sources are available for the information, it can be boldly removed.
I admit this is not such a clear case, but I do doubt that there exists sources for the claims for UE5 specifically as I searched for these games before removing them in all cases. Although there may sources for Unreal in general, that was not what was stated, so I think removal is allowed here.
The more I think about it, the more I think that we should keep these 10 or so removals and only add them back when some source is found. We definitely should not add them back as Unreal Engine 5 as there doesn't seem to be any way to use the logo to show a game is made in UE5. I think the logo did change slightly since UE5 came out from the previous UE4 one, but I also believe that new UE4 games would also still use that logo. If you want you can add them to the "Unreal Engine games" category and infobox using the logo, but please cite the logo as a source. I suppose you would need to download all ~10 of these games to show this as I don't think starup screens are generally shown eg. on youtube videos. I do not intend to do this as I do not have access to all these games. For clarity, I don't intend to revert any of the removals any more, so if you plan to add them back as Unreal Engine don't wait for me to do it. J2UDY7r00CRjH (talk) 19:59, 4 September 2024 (UTC)[reply]
I forgot you were not editing articles for games with UE4 prior to 2022, so you are correct that does not help us; sorry.
We are already talking about this for a while, so briefly: I did not word this well with consensus, I did not mean it was not allowed. Just that I think Unreal Engine can be verified with a primary source of in-game information. IgelRM (talk) 20:39, 4 September 2024 (UTC)[reply]
A listing of all articles newly added to the Video Games Wikiproject (regardless of creation date). Generated by v3.20 of the RecentVGArticles script and posted by PresN. Bug reports and feature requests are appreciated. --PresN11:48, 4 September 2024 (UTC)[reply]
Articles deleted/removed: NHL 16(game)
Drafts deleted/removed: Draft:Star Wars: Knights of the Old Republic (upcoming video game), Draft:Third Kind Games, Draft:Fortress Games, Draft:Byakuya Togami, Draft:LocalThunk
The 'Retro consoles' section of the current Neo Geo article, which makes up half of it, would remain, as it is directly related to the Neo Geo (MVS/AES) topic - they are remakes of that product
The rest of the current Neo Geo article, from the top until the point of the 'Retro consoles' part, would be removed as it's redundant. The various hardware by SNK are already well described in the SNK article. Additionally, the article currently also has questionable content (described as a 'family', "discontinued in 2004", and a complete lacks of sources).
Has WT:VG come to a consensus on whether or not roguelike should count as a valid genre listed in the infobox? Take games like The Binding of Isaac: Rebirth, for example; would it be more appropriate to replace them with "action" instead? And in the intro section we could put "action game with roguelike structure/elements", thus eliminating the need for this term to be listed in the infobox? Can we hold a vote on whether or not this term's validity as applied to the infobox section is worth invalidating? Venky64 (talk) 04:15, 7 September 2024 (UTC)[reply]
We cannot change the fact that most sources will call Binding and other games like Hades or Slay the Spire as roguelikes. We are not going to play the game where a small subset of players want to keep "roguelike" term pure with respect to the Berlin Interpretation and call everything else roguelites, because in the sourcing, roguelike and roguelite are used interchangeably nowadays. So it make no sense to remove it as long as sources use roguelike/roguelite. We can add the other genres that are represented like "action game" for Binding. Masem (t) 04:29, 7 September 2024 (UTC)[reply]