This article may rely excessively on sources too closely associated with the subject, potentially preventing the article from being verifiable and neutral. Please help improve it by replacing them with more appropriate citations to reliable, independent, third-party sources. (October 2018) (Learn how and when to remove this template message)
DigiPen Institute of Technology
DigiPen web logo.png
Type
Established1988
AccreditationACCSC
PresidentClaude Comair
Undergraduates2500+
Postgraduates50+
Location
CampusSuburban
Colors    Black & maroon
NicknameDragons
Websitewww.digipen.edu
DigiPen Mascot.png

DigiPen Institute of Technology is a private, for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs in Computer Science, Animation, Video Game Development, Game Design, Sound Design, and Computer Engineering.

DigiPen also offers summer programs for students in grades K-12, online courses and year-long high school programs.

History

In 1988, DigiPen was founded by Claude Comair in Vancouver, British Columbia, Canada as a research and development institute for computer science and animation. Comair continues to be the President and CEO to the present day.

In 1990, DigiPen began offering its first dedicated educational program in the subject of 3D computer animation through the Vancouver Film School.

In 1990, DigiPen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming.[citation needed] With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994.[1][2]

In 1996, the Washington State Higher Education Coordinating Board (HECB) granted DigiPen the authorization to award degree programs in the United States. DigiPen's first offered degree program was the Bachelor of Science in Real-Time Interactive Simulation.

In 1998, DigiPen Institute of Technology opened its campus in Redmond, Washington as a joint campus between DigiPen and Nintendo Software Technology. Redmond became DigiPen's home.

In 2002, DigiPen received national accreditation from the ACCSC. DigiPen began offering its first Masters program, a Masters of Science in Computer Science. DigiPen graduated its last classes in its Associate programs, and only offered Undergraduate and Postgraduate programs.

In 2008, DigiPen Institute of Technology opened its campus in Singapore in conjunction with Singapore's Economic Development Board. Also in 2008, DigiPen's Research & Development arm created an Artificial Intelligence system regarding human behavioral modeling and simulation, titled B-HIVE, for The Boeing Company and their Phantom Works division. B-HIVE and its associated patents were commended as Boeing's "Supplier Technology of the Year" in 2008.[3]

In 2010, DigiPen relocated its main campus to an independent location, still in Redmond, Washington. DigiPen Institute of Technology Singapore joined the public university Singapore Institute of Technology.

In 2011, DigiPen Institute of Technology opened its campus in the Greater Bilbao area, in the municipality of Zierbena.

In 2015, DigiPen's Singapore campus moved to the Singapore Polytechnic campus, while Singapore Institute of Technology’s joint campus began development.[4] DigiPen's Bachelor of Science in Computer Engineering received ABET accreditation.[5]

Campuses

Redmond, Washington, United States

DigiPen's main campus is located in Redmond on 9931 Willows Road. It offers 9 undergraduate and 2 postgraduate degree programs.[6] It has approximately 1200 full-time students with a faculty-to-student ratio of 1:11 and an average class size of 22. International students make up 13% of the total student population. 24% of students are women.[7] There are approximately 50 student run organizations on campus.[8] King County is the home to a significant number of technology and game development companies.[9]

Singapore

DigiPen's Singapore campus is DigiPen's first international campus since its establishment in the United States. DigiPen opened its Singapore campus in conjunction with Singapore's Economic Development Board in 2008. Currently, DigiPen operates as an Overseas University Affiliate (Third Party Education Service Provider) for the public university Singapore Institute of Technology. Therefore, DigiPen's Singapore campus arranges courses for the students of Singapore Institute of Technology only, and does not enroll students directly or issue undergraduate certificates independently. DigiPen's Singapore campus offers 5 undergraduate degree programs, including a Bachelor of Engineering with Honours in Systems Engineering (ElectroMechanical Systems) which is not offered in any other campus. Moreover, this campus regularly offers Specialist Diploma Programs (unaccredited) jointly with Workforce Singapore.[10] DigiPen's Singapore campus has approximately 900 full-time students from Singapore Institute of Technology.[11]

Bilbao, Spain

DigiPen's Europe campus is located in Ribera de Zorrotzaurre, 2 in the city of Bilbao. It offers 2 undergraduate degree programs, with approximately 200 full-time students.

International university partnerships

Academics

Primary educational paths

  1. CS - Standard computer science education with emphasis on high performance programming.
  2. RTIS – Real Time Interactive Simulation (core game engine architecture and programming)
  3. GD – Game Design (gameplay architecture, programming and scripting)
  4. FA – Fine Arts (digital art and animation).
  5. E – Engineering (computer hardware, and software architecture)
  6. MSD – Music and Sound Design
  7. DA – Digital Audio

Accreditation

DigiPen is accredited by the Accrediting Commission of Career Schools and Colleges.[14] DigiPen's Bachelor of Science in Computer Science in Real-Time Interactive Simulation and Bachelor of Science in Computer Engineering are accredited by the Accreditation Board for Engineering and Technology.[5]

Research and development

DigiPen Research & Development performs research for The Boeing Company and has received the commendations of Boeing Supplier of the Year Award in Technology in 2008 and Boeing Performance Excellence Award in 2008, 2013, and 2014.[15][citation needed] DigiPen has a professional relationship with Phantom Works and BR&T.[citation needed]

DigiPen Research & Development is active in the research in Formula 1 and INDYCAR, and is technical sponsor of Renault F1 (2008–present) and Andretti Autosport (2015–present).[16]

Criticism

Rankings

Notable faculty

Notable alumni

References

  1. ^ "Who Said School Couldn't Be Fun?". Electronic Gaming Monthly. Ziff Davis (76): 78. November 1995.
  2. ^ "The Game Makers: Programming Schools". GamePro. No. 87. IDG. December 1995. pp. 30–34.
  3. ^ "Our History | DigiPen".
  4. ^ "Master Plan for Singapore Institute of Technology". Mkpl.sg. Retrieved 2017-03-18.
  5. ^ a b "Find an ABET-Accredited Program | ABET". Main.abet.org. 2016-10-01. Retrieved 2017-03-18.
  6. ^ "DigiPen: Degree Programs". Digipen.edu. Retrieved 2017-03-18.
  7. ^ "DigiPen: About DigiPen". Digipen.edu. Retrieved 2017-03-18.
  8. ^ "DigiPen: Clubs and Student Organizations". Digipen.edu. Retrieved 2017-03-18.
  9. ^ "gamedevmap". Gamedevmap.com. 2017-01-30. Retrieved 2017-03-18.
  10. ^ "Attach-and-Train (AnT) Program for Cybersecurity Software Developer". DigiPen (Singapore). 2019-05-29. Retrieved 2020-01-09.
  11. ^ "DigiPen Singapore: A Leader in Game Development Education : About". Singapore.digipen.edu. 2011-06-21. Retrieved 2017-03-18.
  12. ^ "DigiPen: Educational Partnerships". Digipen.edu. Retrieved 2017-03-18.
  13. ^ "IDD Program | IDD and CDT, Thammasat University". Idd-cdt.sci.tu.ac.th. Retrieved 2017-03-18.
  14. ^ "Directory | Accrediting Commission of Career Schools and Colleges". Accsc.org. Retrieved 2017-03-18.
  15. ^ "Clients - DigiPen Research & Development". Digipenresearch.com. Retrieved 2017-03-18.
  16. ^ "Clients - DigiPen Research & Development". Digipenresearch.com. Retrieved 2017-03-18.
  17. ^ "Controversy In The Classroom: Whose IP Is It Anyway?". www.gamasutra.com.
  18. ^ Sterling, Jim (Dec 13, 2021). "DigiPen: The College That Teaches Crunch Culture". YouTube. Archived from the original on 2021-12-14. Retrieved 2021-12-13.
  19. ^ Tech Insider (2015-07-22). "Best computer science engineering schools in America". Business Insider. Retrieved 2017-03-18.
  20. ^ "The Princeton Review Ranks Top 25 Undergrad & Grad Schools To Study Game Design For 2015". The Princeton Review. 2016-03-15. Retrieved 2017-03-18.
  21. ^ "Top 50 Game Design Schools and Colleges in the U.S. - 2019 Rankings". Animation Career Review. 2015-05-04. Retrieved 2017-03-18.
  22. ^ "Top Game Design Press Release | Public Relations | The Princeton Review | The Princeton Review". www.princetonreview.com. Retrieved 2020-01-11.
  23. ^ "World University Rankings 2019 by subject: computer science". Times Higher Education (THE). 2018-10-08. Retrieved 2020-01-11.
  24. ^ "Game Industry's 100 Most Influential Women". Edge Online. September 11, 2006. Archived from the original on June 25, 2011. Retrieved 2008-07-23.
  25. ^ "Nate Martin Broke Out By Locking People in Rooms". Jewish in Seattle Magazine. Retrieved 2018-04-03.